A Very ((better)) Full House Walkthrough -
The game " A Very Full House " is an adult-themed visual novel/Ren'Py game where the primary goal is to increase Corruption Levels (CL) and arousal with various housemates to unlock specific events. Core Gameplay Mechanics
Corruption Levels (CL): Progressing the story requires reaching specific CL thresholds for different characters.
Arousal Points: Many interactions only become available once a character's arousal reaches a certain number (e.g., 10+, 25+, or 50+).
Time Management: Characters move between rooms (Living Room, Bedrooms) depending on the time of day and their specific schedules. Walkthrough: Key Character Events (v0.20)
Progress is typically tracked through "Content Tags" (CT) that unlock after witnessing specific scenes. The Nerd
Teasing: Interact with the Nerd at home when your CL is 4+ and his CL is 3+. You can choose to tease him or take off clothing to trigger a trade interaction.
Caught Masturbating: To unlock the "Nerd Handjob" event, you must first catch him masturbating three times. This requires entering his bedroom when his arousal is high (50+) and his CL is at least 1.
Control Interaction: If his arousal is 25+, you can "Establish Control" in the living room or his bedroom to offer help. The Jock
Physical Interactions: To unlock kissing/makeout scenes, you typically need a CL of 2+, arousal of 50+, and for the Jock to have a CL of 5+. a very full house walkthrough
Room Events: Entering the Jock's bedroom when he is alone with high arousal (50+) and at least CL 1 triggers options for handjobs or other physical scenes, provided you have unlocked previous "Caught Masturbating" tags. General Tips
Check Stats Often: Interaction options change dynamically based on the current CL and arousal levels.
Item Requirements: Some advanced options, like specific sexual encounters, may require you to have items like condoms available in your inventory.
Save Frequently: Decisions during "Control" interactions can sometimes lead to character lockouts if you choose to "Chicken out" or "Back out". A Very Full House v0.20 Walkthrough | PDF - Scribd
Level 5: Mental Health & The Sanctuary (Self-Care)
You cannot pour from an empty cup, especially when 10 people are asking you for more water.
If you are the host or the primary organizer, you will experience sensory overload. You must protect your peace.
- Claim Your Sanctuary: Have one room in the house—usually the master bedroom—that is strictly off-limits. No guests, no kids hanging out on your bed. This is your place to decompress.
- Escape Tactics: Go to the grocery store by yourself. Take the dog for a 20-minute walk. Sit in your car in the driveway. Schedule these breaks into your day just like you schedule meals.
- Lower Your Standards: Repeat after me: The house will be messy. If the floors are swept and the toilets aren't gross, you are winning. Do not try to maintain a magazine-cover home while 10 people live there.
Phase 3: The Schedule (The "Assembly Line" Method)
You cannot manage 10 free wills. You must manage a schedule.
| Time | Activity | Who | | :--- | :--- | :--- | | 4:00 AM | Wake Up / Shower | Adults (Group 1) | | 5:00 AM | Cook 8 meals | The "Parent" Sim | | 6:00 AM | Wake Up / Bathroom | Teens | | 7:00 AM | Eat / Bus Stop | Kids & Teens | | 8:00 AM - 3:00 PM | Skill Building / Work | Leftover Adults | | 4:00 PM | Homework Help | The Smartest Adult | | 6:00 PM | TV (Fun) / Leftovers | Everyone | | 9:00 PM | Toddler Bedtime | The Sleep-Deprived Parent | | 10:00 PM | Clean the pee puddles | The Teen you hate the most | The game " A Very Full House "
Part 2: The Pre-Game Setup (Crucial!)
Most players fail A Very Full House before the first enemy appears because they neglect the Setup Phase. You get 60 seconds to arrange your characters and items. Do not waste this time.
Phase 2: Zoning & Traffic Flow (The Art of the Queue)
A "full house" fails when everyone tries to use the same door. You must create micro-zones.
4. Full Bladder/Food/Social Bars
- Final trick: At the 23rd hour, host a "Potluck." Every NPC contributes one food item. You'll instantly fill hunger bars and social bars simultaneously.
Phase 4: The 24-Hour Survival Schedule
To beat "A Very Full House," you need a rotating clock. Do not let all NPCs do the same thing at the same time.
6:00 AM - First Wave Wake Up
- Wake 6 NPCs. They get the first bathroom shift (3 minutes each).
- Start a massive breakfast (scrambled eggs—fastest to cook).
7:30 AM - Second Wave
- Wake the next 6. First wave moves to hygiene tasks (showers).
9:00 AM - Third Wave
- Last 6 wake up. By now, breakfast is ready and bathrooms are free.
10:00 AM - Group Activity (Mandatory)
- Force everyone into a non-competitive activity: Gardening, cleaning, or watching a movie. This builds group cohesion.
12:00 PM - Lunch (Cold Buffet)
- Do not cook. Use leftovers or cold sandwiches. Hot food leads to fires.
2:00 PM - Conflict Resolution Hour
- Scan for red relationship bars. Force enemies to play chess or cards together. In "A Very Full House," forced cooperation reduces hostility by 60%.
6:00 PM - Dinner (The Gauntlet)
- The hardest hour. Pre-make 3 large meals. Use a serving line. One person distributes plates.
9:00 PM - Wind-Down
- Dim lights. Play soft music. Begin the staggered sleep schedule.
Midnight - Silent Running
- No loud activities. Any NPC awake must read, fish (if pond available), or meditate.
Wave 7 (9:00 – 10:30) – The Silent Wave
Enemies: 0. No enemies. But morale drops to zero automatically.
Solution:
- Grandma Rose’s singing no longer works (she is exhausted).
- Instead, gather all survivors in the Living Room. Use the "Tell Stories" command twice in a row. This triggers a hidden dialogue chain that restores 50% morale.
Wave 3 (3:00 – 4:30) – The Difficulty Spike
Enemies: 6 Armored Brutes + 1 "Tall Man" (mini-boss)
This is where most guides stop, but here is the real trick: Level 5: Mental Health & The Sanctuary (Self-Care)
- Do not engage the Tall Man directly. He mirrors damage back to you.
- Instead, use the flare gun from the Master Bedroom. Fire it into the chandelier above the Front Hall. The chandelier falls, crushing the Tall Man instantly.
- The Armored Brutes can be kited into the Kitchen, where Aunt May has placed a grease trap. Light the grease with any firearm.
Result: All 6 Brutes die in the fire. The Kitchen becomes unusable for 60 seconds (worth it).