Civ 5 Lekmod Civ List
In the world of Civilization V , where the standard history books had been written and rewritten, a new era emerged with the arrival of Lekmod. This mod didn't just add a few new faces to the world stage; it more than doubled the number of civilizations, bringing over 100 choices to the map, each with a unique narrative of power and survival.
Here is a look at the "stories" and roles of some of the most influential civilizations that define the Lekmod experience: The Elite Powers (S-Tier)
These civilizations are often cited by the community on platforms like Reddit as the most dominant forces in the mod. : Often banned in competitive play,
is the undisputed master of the waves. Their ability to dominate any map with water is so overwhelming that many playgroups consider them "too easy" to win with.
: A powerhouse of growth and endurance. Their Sacred Grove unique improvement provides an insane advantage that only scales better as the eras pass, making them a favorite for players who love a strong "simming" game.
: While their unique ability is situational, they boast a legendary unique unit that replaces the worker. This unit moves faster and can create fishing boats, allowing civ 5 lekmod civ list
to set up their infrastructure at a pace other nations simply can't match.
: Even in Lekmod, these classic science giants remain at the top, though they now face stiff competition from newcomers like and the Goths. The Rising Contenders (A-Tier) : No longer just a "Dollar Store Shoshone,"
has been reimagined as a premier expansionist power. Their unique settler moves like a scout and can travel unescorted, allowing them to claim the best lands before anyone else even sees them.
: Frequently highlighted as overpowered choices, these civs offer explosive early-game potential.
, in particular, thrives on plantations, turning basic resources into a colonial empire of gold and production. The Franks In the world of Civilization V , where
: A story of faith and farming. Their unique ability rewards players for building farms—something they’d do anyway—making them one of the most natural faith-generating civilizations in the mod. Specialized & Unique Roles
Axum: A civilization defined by immediate spiritual impact. Upon founding a religion, it is instantly granted to all their cities, making them a perfect pick for strategies involving the Piety social policy tree.
Ayyubids: The masters of the medieval push. They utilize a unique knight that breaks through melee defenses and maintains happiness even as they conquer city after city.
Hittites: They represent the dawn of the iron age, starting the game with Mining already researched and gaining extra gold in the early turns to jumpstart their economy.
Lekmod isn't just about winning; it's about the variety of ways you can play. From the coastal dominance of Part 4: How to Choose Your Civilization from
to the stone-based economy of Axom, the mod ensures that almost every civilization has a niche strategy where they can truly shine. Civ 5 Lekmod - 34.4 Tier List
Part 4: How to Choose Your Civilization from the Lekmod List
With 93 options, decision paralysis is real. Here is a decision tree for new Lekmod players:
Step 1: What is your victory condition?
- Domination: Pick Australia, Zulu, Iroquois, or Mongolia.
- Science: Pick Korea (nerfed but still good), Maya (nerfed), or Inca.
- Culture/Tourism: Pick Brazil, France (rework), or Hawaii.
- Diplomatic: Pick Greece (nerfed), Siam (nerfed), or Switzerland.
Step 2: What is the map?
- Great Plains/Sandstorm: Netherlands, Morocco, Egypt.
- Boreal/Snowflake: Finland, Russia, Siberia.
- Archipelago/Small Islands: England, Carthage, Norway, Hawaii.
Step 3: What is your playstyle?
- Aggressive (Ancient/Classical): Huns, Aztecs, Assyria.
- SimCity (Turtle): Ethiopia, Inca, India (rework).
- Chaos (Fun/Unpredictable): Congo (cannot build settlers, must capture them), Venice (masochism).
2. Ancient & Regional Kingdoms
Civs that fill historical gaps in Africa, the Middle East, and the Americas:
- Kongo, Benin, Kilwa (Africa)
- Muisca, Tiwanaku, Moche (South America)
- Khmer, Tibet, Siam (reworked)
4. Asian & Pacific
- Vietnam, Burma, Java, Philippines, Maori, Hawaii