-- Set your cruise line's name and logo
game:setCruiseLineName("My Cruise Line")
game:setCruiseLineLogo("my_cruise_line_logo.png")
-- Set your starting balance
game:setBalance(100000)
-- Create your first ship
local ship = game:createShip("My Ship", 1000, 500, 200)
class Passenger: def __init__(self, wealth_level, preferences): self.wealth = wealth_level # economy, mid, luxury, VIP self.preferences = preferences # ["dining", "entertainment", "relaxation"] self.happiness = 75 self.spent_money = 0def update_happiness(self, ship_services): satisfaction = 0 for pref in self.preferences: if pref in ship_services.available: satisfaction += 25 self.happiness = min(100, satisfaction) return self.happinessclass Itinerary: def init(self): self.routes = [] self.current_port_index = 0
def add_route(self, port_a, port_b, distance_nm): self.routes.append((port_a, port_b, distance_nm)) def calculate_travel_time(self): return sum(distance / 20 for (_, _, distance) in self.routes) # 20 knots
import randomclass EventSystem: events = [ "name": "Storm", "effect": "damage_hull", "cost": 15000, "name": "Norovirus Outbreak", "effect": "reduce_happiness", "value": 30, "name": "VIP Celebrity Boards", "effect": "increase_popularity", "value": 20, "name": "Engine Failure", "effect": "delay_arrival", "penalty": 10000, ] cruise ship tycoon script
def trigger_random_event(self, ship): event = random.choice(self.events) if event["effect"] == "damage_hull": ship.hull_integrity -= 20 elif event["effect"] == "reduce_happiness": for pax in ship.passengers: pax.happiness -= event["value"] print(f"Event: event['name'] - event['effect']") return event
Most "free script" downloads are traps. To run a script, you need an executor. Free executors often require you to complete "surveys" or download "key systems." These are vectors for: The Ultimate Guide to the Cruise Ship Tycoon