Dark Souls Remastered Patch 104 Hot !!better!! < PREMIUM · BUNDLE >

Note on veracity: Dark Souls Remastered (2018) did not have an official public patch 1.04 labeled as a "hotfix" on major consoles/PC in the way the original Dark Souls (Prepare to Die Edition) did. However, the Switch version operates on a unique versioning system, and community rumors often conflate the original PTDE 1.04/1.05 (the "prepare to die" difficulty rebalance) with the Remastered engine. This article is written as a speculative/analytical piece based on community searches and the history of the franchise.


The Official Changelog (What FromSoftware Admitted)

According to the official Bandai Namco support archives, Dark Souls Remastered Patch 1.04 Hot included the following intended changes: dark souls remastered patch 104 hot

  1. Backstab Stability: Fixed a long-standing desync issue where players would appear to backstab from the front (the "Facestab") due to latency in the remastered netcode.
  2. Crystal Ring Shield Nerf (Spell Variant): Removed a bug where the shield’s heavy attack scaled with both right-hand weapon and humanity, allowing one-shot kills.
  3. Gravelord Servant Fix: Corrected a crash when a Gravelord servant disconnected while three players were in the infected world.
  4. Menu Softlock Prevention: Added a 0.5-second input buffer to the Estus Flask menu to prevent the "Drink & Die" animation cancel glitch.
  5. Audio Compression Fix (Switch Only): Reduced the bitrate of bonfire ambient sounds to stop memory leaks on the Switch hardware.

But the community immediately noticed: This was a lie. Note on veracity: Dark Souls Remastered (2018) did

The "Bug Fix" Wishlist

If a 1.04 patch were to drop today, the quality-of-life changes would be the first order of business. The Remaster is stable, but it has cracks. Backstab Stability: Fixed a long-standing desync issue where

6. UI, Inventory & QoL Improvements