Dark Souls Remastered Patch 104 Hot !!better!! < PREMIUM · BUNDLE >
Note on veracity: Dark Souls Remastered (2018) did not have an official public patch 1.04 labeled as a "hotfix" on major consoles/PC in the way the original Dark Souls (Prepare to Die Edition) did. However, the Switch version operates on a unique versioning system, and community rumors often conflate the original PTDE 1.04/1.05 (the "prepare to die" difficulty rebalance) with the Remastered engine. This article is written as a speculative/analytical piece based on community searches and the history of the franchise.
The Official Changelog (What FromSoftware Admitted)
According to the official Bandai Namco support archives, Dark Souls Remastered Patch 1.04 Hot included the following intended changes: dark souls remastered patch 104 hot
- Backstab Stability: Fixed a long-standing desync issue where players would appear to backstab from the front (the "Facestab") due to latency in the remastered netcode.
- Crystal Ring Shield Nerf (Spell Variant): Removed a bug where the shield’s heavy attack scaled with both right-hand weapon and humanity, allowing one-shot kills.
- Gravelord Servant Fix: Corrected a crash when a Gravelord servant disconnected while three players were in the infected world.
- Menu Softlock Prevention: Added a 0.5-second input buffer to the Estus Flask menu to prevent the "Drink & Die" animation cancel glitch.
- Audio Compression Fix (Switch Only): Reduced the bitrate of bonfire ambient sounds to stop memory leaks on the Switch hardware.
But the community immediately noticed: This was a lie. Note on veracity: Dark Souls Remastered (2018) did
The "Bug Fix" Wishlist
If a 1.04 patch were to drop today, the quality-of-life changes would be the first order of business. The Remaster is stable, but it has cracks. Backstab Stability: Fixed a long-standing desync issue where
- The Bonfire Warp Glitch: Speedrunners love it, but casual players often trigger it by accident. A 1.04 patch would likely seal this tear in space-time, ensuring players don't warp to the wrong bonfire and break their progression.
- Input Reading & Queueing: Every Dark Souls player knows the pain of panic rolling. You mash the roll button, get hit, and then your character rolls three seconds later when you’re trying to heal. An optimization of the input buffer to bring it closer to Dark Souls 3 or Elden Ring standards would be the single greatest improvement to the "feel" of combat.
- Covenants at the Altar: The switch from Games for Windows Live to Steam servers was a lifesaver, but the Way of Blue and Princess Guard covenants remain ghost towns. A backend tweak to cross-region pairing could revive these dead oaths.
6. UI, Inventory & QoL Improvements
- Inventory stack size improved for common upgrade materials (+5 per stack).
- Quick swap: added two customizable quick-item slots mapped to D-pad left/right for faster item usage in combat.
- Item sorting: Toggle to sort items by weight, type, or upgrade level; highlight duplicates.
- Show equip load percentage in HUD and a simple DPS preview when comparing weapons in the item menu.
- Improved messaging and item descriptions for unclear items (e.g., clarify weapon infusion descriptions).
- Fix item duplication bugs (notably with homeward bones and humanity under specific circumstances).
- Allow Phantoms to see host summon signs in a clearer HUD element.