"Hit Save" is a fan-favorite, 16-minute unreleased progressive house track by deadmau5 (Joel Zimmerman) that first emerged during his production livestreams. It is widely considered by his fanbase, "The Horde," to be a modern masterpiece on par with his legendary track "Strobe". Track Evolution & Variants
The song has undergone several iterations over the years, leading to confusion about its official status:
"Hit Save" (The 16-Minute WIP): The original work-in-progress (WIP) from a 2017 livestream. It features a long, atmospheric build with "cosmically eerie" loops and subtle melodic shifts.
"Unlucky": A version uploaded by deadmau5 to the Audius platform.
"Resaved" / "I See Fire": A vocal version often played live, featuring lyrics like "fire spinning out of control" (vocals by WAX/WANE).
"XYZ": Released officially in 2022 on the mau5trap label, this track uses the same synth melody and core riff but is a more concise, "polished" evolution. Many fans still prefer the raw 16-minute "Hit Save" version for its immersive length. Critical & Fan Reception
While "Hit Save" lacks a formal studio review due to its unreleased status, fan consensus from platforms like Reddit's deadmau5 community is overwhelmingly positive:
Masterpiece Status: Fans frequently describe it as "perfection" and "criminally underrated".
Atmosphere: It is praised for its "darker," "atmospheric," and "epic" sound.
Production Quality: Even as a livestream rip, listeners note its technical complexity and the emotional weight of its chord progressions. Current Status (April 2026)
As of early 2026, the full 16-minute version has not received a standalone official release. However, deadmau5 continues to tour, and fans remain hopeful for a high-quality master to appear on his upcoming projects, such as the rumored 2026 album.
The Masterpiece of Imperfection: The Legend of Deadmau5’s "Hit Save"
In the world of electronic music, few "unreleased" tracks carry as much weight as deadmau5’s "Hit Save." To the casual listener, it’s a sixteen-minute progressive house loop; to the "Horde," it is a quintessential example of Joel Zimmerman’s creative process—a sprawling, cosmic, and eerie journey that somehow feels complete precisely because it’s "unfinished". A Living Artifact of the Stream deadmau5 hit save
Unlike a standard studio release, "Hit Save" wasn't born in a vacuum. It is a living artifact from deadmau5's legendary Twitch livestreams. The most famous 16-minute version isn't actually a "song" in the traditional sense; it’s a rip of a Work-in-Progress (WIP) session where Joel was actively messing with synths and shifting elements in real-time.
The Rawness: At the 9:50 mark of the 16-minute version, you can actually hear him switching through different synths, trying to find the right texture.
The Progression: It represents a bridge between his classic progressive house roots (like "Strobe" or "HR 8938 Cephei") and the darker, more atmospheric textures he explored in later years. The Evolution: From "Hit Save" to "XYZ"
The track has lived many lives under different names, illustrating Zimmerman's habit of cannibalizing his own unreleased ideas to build something new:
Hit Save (Demo/16-min Version): The original stream-ripped masterpiece loved for its "cosmically eerie" loop.
Resaved / Unlucky: Later iterations where the project was polished and reworked. One version even included vocals sampled from an underground Twitch artist (sometimes referred to as the "I See Fire" vocals).
XYZ: Officially released in 2022, this is the "final" evolution that uses the same synth and a similar note pattern, though many purists still prefer the "rawness" of the original unmastered 16-minute rip.
The legend of the 16-minute stream ID is over. After years of circulating as a Work-In-Progress rip, Joel has officially polished and released "Hit Save" under its new title: "What A Save".
Found on the brand new Error5 EP, this track keeps that haunting, atmospheric synth progression we’ve been obsessed with since the first Twitch streams. Whether you knew it as "Hit Save," "Unlucky," or "Resaved," it’s finally here in its final form. Check it out now: 🎧 Stream on Spotify/Apple Music: Error5 EP 📺 Watch the 4K Visualizer: What A Save (Official)
#deadmau5 #WhatASave #HitSave #mau5trap #NewMusic #ElectronicMusic Key Track History
Origins: The track originally gained fame through deadmau5's production live streams, where fans labeled it "Hit Save" because of the recurring "hit save" voice command or theme in his DAW.
Evolution: Over the years, several versions surfaced, including a 16-minute "stream rip," a vocal edit featuring Ellie Goulding’s "I See Fire" vocals, and a version titled "Unlucky" released on Audius. Intro (0:00 - 1:30)
Official Release: The finalized version, "What A Save," was officially released on August 8, 2025, as part of the Error5 EP.
Experience the official evolution of the track from its unreleased roots to the final studio version: deadmau5 - What A Save [Official 4K Visualizer] YouTube• Aug 9, 2025 What A Save
Project Title: "Echoes in Elysium"
Project Type: Progressive House/Trance Track
Description: A mesmerizing, melodic journey through lush soundscapes, driving rhythms, and soaring euphoric leads, blending deadmau5's signature progressive house style with a hint of trance.
Track Structure:
Melodic Ideas:
Production Techniques:
Software/Plugin Used:
Tempo: 128 BPM
Key: C Major
Mood: Euphoric, uplifting, and emotive
"Echoes in Elysium" is a piece that embodies the essence of deadmau5's signature sound, blending mesmerizing melodies, driving rhythms, and euphoric leads to create a captivating musical journey.
This track is a masterclass in progressive house minimalism: wide synth pads, a tight pluck, and relentless sidechain compression.
On the surface, the clip is mundane. It is just a guy saving a file. However, the moment resonated with the internet for several key reasons:
The legend of "deadmau5 hit save" begins on October 26, 2014. At the time, deadmau5 was an early adopter of live streaming his creative process on Twitch. Unlike the polished, promotional content most artists produced, Zimmerman’s streams were raw, unedited windows into his studio. Viewers could watch him build complex progressive house tracks from scratch, tweak synthesizers, and argue with chat in real time.
On this particular night, deadmau5 was deep in the zone. He was working on a track that fans would later recognize as an early version of "Blood for the Bloodgoat" (or a similarly aggressive, midtempo project). He had spent over an hour meticulously arranging samples, automating filter cutoffs, and layering kick drums. The chat was engaged, watching a master at work.
Then, disaster struck.
Without warning, the audio began to stutter. The screen froze. A dreaded spinning wheel appeared on his Mac. Then, silence. The Digital Audio Workstation—most likely Ableton Live or FL Studio—had crashed. But the real crime wasn't the crash itself; it was the fact that deadmau5 had not saved a single time during that entire multi-hour session.
The reaction was immediate. Deadmau5 leaned back in his chair, stared at the frozen screen, and let out a groan of pure, existential despair. He then delivered the line that would echo through production forums for a decade: "Are you fucking kidding me? I didn't hit save."
In the world of electronic dance music (EDM), few moments have achieved the same level of internet immortality as the "deadmau5 hit save" incident. It is a defining clip in the lore of Joel Zimmerman (deadmau5), perfectly encapsulating his reputation as a technical purist, a tinkerer, and an unfiltered personality.
“Hit Save” is about slow changes. The track evolves over 8+ minutes.
| Section | Length (bars) | Action | |---------|--------------|--------| | Intro | 16 | Only kick + sidechained white noise (filter sweep up). Add bass at bar 8. | | Build A | 16 | Bring in pluck melody (dry). Add closed hat. | | Drop 1 | 32 | Full drums, pluck, pads enter slowly (automated filter). | | Breakdown | 32 | Remove kick/bass. Pads solo, reverb tails, pluck with delay. | | Build B | 16 | Re-introduce kick + sidechain. Filter sweep on white noise. | | Drop 2 | 64 | Same as Drop 1, but add a second pad layer (brighter). | | Outro | 16 | Fade out pads, then drums, leaving only reverb tail. |
Automation tips: