Dragonlance Companion Pdf Instant

Dragonlance Companion PDF — Guide & Legal Options

The Dragonlance Companion is a roleplaying supplement series tied to the Dragonlance setting for Dungeons & Dragons. If you’re looking for a PDF, here are legal, safe options and useful context.

The Future of the Companion

The creators are currently working on Version 3.0, which is rumored to include:

If you want to stay updated, follow the #DragonlanceCompanion hashtag on Twitter (X) or join the Dragonlance Nexus Discord server.

Caveats

4. Useful "Companion" Elements (for gameplay or narrative)


If you’d like, I can write one of these short stories or journal entries in full (500–1,000 words) that you could paste into a personal document or expand into a larger companion. Just tell me which element appeals most.

The Dragonlance Companion is a 180-page Dungeons & Dragons supplement designed to provide a comprehensive look at the world of Krynn for players and Dungeon Masters. Released on the Dungeon Masters Guild (DMs Guild) in December 2022, this book was developed by the authors of the platinum-bestselling Feywild Companion and Fizban's Vault of Draconic Secrets.

While Wizards of the Coast released the official Shadow of the Dragon Queen adventure, many fans felt it only scratched the surface of the setting's deep history. The Dragonlance Companion serves as a spiritual successor to earlier setting-heavy books like the Age of Mortals campaign book, offering the "crunch" and world-building details needed to run a full-scale campaign across different eras of Krynn. Key Features of the Dragonlance Companion

The book is structured to support both character creation and adventure running:

Races & Subraces: Includes 3 classic races and 3 subraces, including the infamous draconians and the walrus-like thanoi.

Subclasses: Features 13 new subclasses, providing one for every official D&D class (including the Artificer). Examples include the Path of Dragon barbarian, which grants wings and breath attacks, and the Tinkerer Rogue.

Deities & Piety: Profiles 21 deities of Light, Darkness, and Balance, utilizing piety mechanics that allow followers to earn rewards and wield powerful "herald items" as their devotion grows.

Magic & Items: Contains 19 spells and 16 magic items, including 6 "legacy items" that evolve based on a character's actions.

Adventures & Encounters: Provides two full adventures (Tier 1 and Tier 2) set in iconic locations like Solace and the Tower of High Sorcery, along with 70 adventure hooks. How to Access the PDF

The Dragonlance Companion is available for purchase and download through the DMs Guild Dragonlance Companion page. The digital edition is fully bookmarked and hyperlinked for ease of use and includes a printer-friendly version. Go to product viewer dialog for this item. Dragonlance D20 Age of Mortals HC dragonlance companion pdf

The Dragonlance Companion is a comprehensive 180-page D&D 5th Edition supplement designed by Splinterverse to expand the world of Krynn beyond the official Shadow of the Dragon Queen (SotDQ) adventure. Key Features and Content

Player Options: This includes subclasses such as the Path of the Dragon Barbarian, College of Ages Bard, and Plague Domain Cleric.

Krynn Lore: The guide provides information on Ansalon eras and locations. It is useful for DMs creating homebrew quests or evil campaigns.

New Races: It features statistics for Krynn races, such as Draconians (Baaz, Kapak, Bozak, etc.), Half-Ogres, and Thanoi.

GM Tools: Factions and systems are offered for different campaign styles, including options for non-traditional or evil parties. Availability and Format Purchase: It is available on DMs Guild.

PDF Access: Preview snippets and "let's read" threads are available on EN World and AnyFlip. The full official version is a paid digital download. Historical Note

This is not the A Saga Companion, a supplement for the Dragonlance: Fifth Age (SAGA system) released in the late 1990s. It focused on hero creation and narration for that ruleset.

In the realm of Krynn, where the sun dipped into the horizon and painted the sky with hues of crimson and gold, the village of Solace lay nestled within the heart of the Whistling Woods. It was a peaceful evening, with the air filled with the sweet scent of blooming wildflowers and the soft chirping of crickets.

In a cozy little cottage on the outskirts of the village, a young apprentice named Ember pored over a dusty old tome. The book, bound in worn leather and adorned with strange symbols, was the property of the village's esteemed scholar, Caramon Majere. Ember had been tasked with creating a comprehensive guide to the world of Krynn, a companion for adventurers and scholars alike.

As she delicately turned the pages, Ember's eyes widened with wonder. The book contained tales of legendary heroes, ancient magic, and forgotten lore. She spent hours pouring over the text, committing every detail to memory. Her notes and sketches filled the margins, as she sought to create a thorough and accessible companion to the world of Dragonlance.

The next morning, Ember set out to explore the surrounding countryside, seeking to expand her knowledge and gather new information. She traveled to the nearby town of Tagaard, where she met a grizzled old warrior named Sturm. He regaled her with stories of his battles against the Dark Queen's minions and shared with her the secrets of the ancient Knights of Solamnia.

Ember's journey continued as she visited the fabled city of Palanthas, where she met a mysterious sorceress named Raistlin. The enchantress revealed to Ember the intricacies of the mystical forces that shaped the world of Krynn. Ember's mind reeled with the secrets she uncovered, and she hastened to record them in her notes. Dragonlance Companion PDF — Guide & Legal Options

As the days passed, Ember's companion grew, filling with the collective knowledge of the realm's most esteemed scholars, warriors, and sages. Her manuscript became a treasured resource, sought after by adventurers and scholars from across Krynn.

One day, a group of brave warriors arrived in Solace, seeking guidance for their perilous quest against the Dark Queen's evil forces. Ember shared her companion with them, and they departed, armed with the knowledge they needed to face the challenges ahead.

The story of Ember and her Dragonlance Companion spread throughout the land, inspiring others to seek out knowledge and create their own guides to the world of Krynn. And though the original manuscript was never published, its legacy lived on, a testament to the power of dedication and the importance of recording the history of a realm.

Dragonlance Companion (available in PDF on ), produced by Splinterverse

, is a 180-page, third-party 5e supplement designed to expand on the Shadow of the Dragon Queen

setting. It is generally praised for its professional quality and thematic dedication, often compared to Tasslehoff’s Pouches of Everything DriveThruRPG Overall Rating & Verdict

A "stellar" and professionally designed resource for DMs running a 5e Krynn campaign. It is highly recommended for players seeking more character options and DMs looking for lore-friendly monsters, deities, and adventures. Comparison: It is considered a strong alternative or complement to Tasslehoff's Pouches of Everything

, focusing more on mechanics, adventures, and the deities than on a general lore overview. RogueWatson Key Strengths Deep Lore Integration: Features comprehensive details on the 20+ Gods of Krynn

and a piety system for followers, which users found very useful. "Legacy Items":

Includes a well-executed, scalable magic item system where items gain power through catalysts rather than just player levels. Strong Player Options:

Offers dozens of subclasses, races (including Draconians), and unique racial feats that are described as "wholly Dragonlance centric". Two Full Adventures:

Includes two 30+ page adventures (Tier 1 and Tier 2) that focus on the War of the Lance, described as having excellent regional maps and a high degree of player choice. High Quality: Professional layout and artwork. Dungeon Masters Guild - Areas for Improvement/Weaknesses Variable Balance: Rules for Dragon Riders (beyond the simple mounts

Some reviewers noted that the new subclasses and races have questionable or variable power balance compared to official material. Lack of Battle Maps:

While regional maps are excellent, the adventures lack specific battle maps for virtual tabletop (VTT) use. "Grab-bag" Feel:

Lacks a single, tight thematic focus, acting instead as a collection of varied content. Redundancy:

Some users found certain sections, specifically in the adventures, to be slightly redundant if already using the main Shadow of the Dragon Queen RogueWatson Key Content Breakdown Species/Races: Draconians, Half-Ogres, and Theoi (Walrus Folk). Subclasses:

Examples include the Path of the Dragon Barbarian, Fewmaster Fighter, Plague Domain Cleric, and College of Ages Bard.

Features over 40 stat blocks, including the Amphidragon, Dream Wraith, Fetch, Bone Amalgamation, and Ghost Rat. Adventures:

"Escape from Senag Island" (Tier 2) and other adventures focusing on disrupting the Dragonarmy. Dungeon Masters Guild -

The book expands on Dragonlance lore and mechanical options, especially for those in the middle of a Shadow of the Dragon Queen DriveThruRPG Dragonlance Companion - Dungeon Masters Guild

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2. Draconians Done Right

Let’s be honest: the official Draconian stat blocks are fine, but they lack the terrifying variety of the novels. A good Companion PDF will include rules for Auraks (the rare, spellcasting leaders of the draconian race), Kapaks (with their poison spittle), and Bozaaks (the magical shock troops). This variety transforms random encounters from simple fights into tactical nightmares for your players.

Title: The Annotated Guide to the Dragonlance Companion PDF

Subtitle: Exploring the Rules, Lore, and History of Krynn