Es3 Save Editor

Editing .es3 (Easy Save 3) files depends on whether the game developer has encrypted the data. Many games built in Unity use this asset to manage saves, and while some are human-readable JSON, others require specialized tools to decrypt before editing. 1. Locate Your Save File

Most Unity games using Easy Save 3 store files in the AppData folder on Windows:

Path: %userprofile%\AppData\LocalLow\[Developer Name]\[Game Name]\

File Extension: Look for files ending in .es3 (e.g., SaveFile.es3 or profile.es3). 2. Determine if the File is Encrypted

Non-Encrypted: Open the .es3 file with a text editor like Notepad++. If you see clear JSON text (e.g., "money": 100), you can edit the values directly and save.

Encrypted: If the file looks like gibberish or random symbols, it is encrypted. You will need a decryption tool and, in most cases, the game-specific password. 3. Using an Online ES3 Editor

For encrypted files, a popular community tool is the EasySave3 Online Editor. Upload: Select your .es3 file on the website. Password: Enter the game's encryption password if required.

Note: Some common passwords for games like Supermarket Together are g#asojrtg@omos)^yq. es3 save editor

Edit: Modify the values (like currency, level, or items) in the browser interface. Download: Download the modified file.

Replace: Swap the original file in your game folder with the new version. Always back up the original first. 4. Game-Specific Save Editors

Some popular games using .es3 have dedicated tools that handle decryption automatically: R.E.P.O.: Use the R.E.P.O-Save-Editor on GitHub.

Tape to Tape: Can often be edited in Notepad++ after disabling Steam Cloud.

Lethal Company: Typically requires a specific editor or save manager for easier modification. Important Tips

Disable Steam Cloud: Before replacing files, turn off Steam Cloud for the game to prevent it from overwriting your edits with an old cloud save.

Remove Backups: If your game doesn't load the edited save, check for backup files (e.g., SaveFile.es3.bak) and remove them so the game is forced to use your "hacked" version. What specific game are you trying to edit the save for? Editing

Guide to editing Supermarket Together save files - Steam Community

An ES3 Save Editor is a tool or methodology used to modify game data stored by Easy Save 3, one of the most popular save-and-load assets for the Unity game engine. Because many indie and AA games—such as Phasmophobia, Tape to Tape, and R.E.P.O.—rely on this system, players often look for ways to edit these .es3 files to unlock items, increase currency, or adjust character stats. What is an ES3 File?

Easy Save 3 typically stores data as a collection of keys and values within a .es3 file.

Format: By default, data is stored in a JSON format, though it is often optimized for performance and may lack human-readable line breaks.

Location: On Windows, these files are usually found in the AppData\LocalLow folder for the specific game developer.

Security: Developers can choose to enable AES encryption or Gzip compression, making the files unreadable by standard text editors unless a specific decryption key or tool is used. Popular ES3 Save Editor Tools

If you need to modify an ES3 file, several tools have been developed by the community and the official asset creators: Want specifics

How to edit the easysave3 save file? :: R.E.P.O. 綜合討論


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Key Features of a High-Quality ES3 Save Editor

Not all editors are created equal. When looking for or using an ES3 Save Editor, ensure it offers the following features:

Step 5: Save and Test

Use File > Save (not Save As). The editor should create a backup automatically. Launch the game, load the save, and verify the changes. If the game crashes or the save doesn’t load, restore the backup.

Phase 2: Inventory & Items

What is an ES3 File?

Before we discuss the editor, it’s crucial to understand the format. ES3 stands for Easy Save 3, a popular asset on the Unity Asset Store developed by Moodkie. Easy Save 3 is a serialization plugin that allows game developers to store game data (player stats, inventory, position, quest flags) in simple, human-readable or encrypted files.

Unlike binary save files (which look like random gibberish) or SQLite databases, ES3 files are typically structured using ES3Type formatting. In many cases, unencrypted ES3 files resemble JSON or a custom key-value pair system. This makes them prime candidates for editing—if you have the right tool.