Fantasy Grounds Ii V2012 Extras Rh Install Repack [ 480p 2024 ]
Based on the title "Fantasy Grounds II v2012 Extras RH Install," this review focuses on a classic era of the Fantasy Grounds (FG)
virtual tabletop. In 2012, Fantasy Grounds was the primary alternative for digital D&D and Pathfinder play. Review: Fantasy Grounds II v2012 Extras (RH Install)
A powerful but "old-school" utility pack for dedicated GMs who value automation over aesthetics. Classic Automation
: For its time (2012), the "Extras" pack—likely a collection of community extensions or ruleset patches—vastly improved combat tracking and dice math. Depth of Content
: Unlike modern web-based VTTs, these legacy installs allowed for deep local file modification, making it a "muscle car" for GMs who liked to tinkered with XML and Lua. Stable Local Hosting
: Because this version relied on local installs rather than cloud hosting, it remains functional today for those who prefer to keep their data off the cloud. Steep Learning Curve
: The "RH Install" (likely referring to specific "Ruleset Helper" or community-packaged installation methods) requires manual folder management. You must place files in the correct data directories (
: By modern standards, the UI feels like a Windows 95 application. It lacks the intuitive drag-and-drop features of newer platforms like Foundry VTT or the updated Fantasy Grounds Unity Networking Hassles
: As a v2012 era tool, it requires manual port forwarding (TCP 1802) on your router to host games, which can be a major hurdle for non-technical users. Final Thoughts
Installing "Extras" or community packs for Fantasy Grounds II
(Classic) typically involves manually placing files into specific subdirectories within your Application Data folder. Based on common 2012-era distribution formats like "RH" (often referring to specific community repositories or repackages), here is how to set them up: 1. Locate Your Data Folder
Fantasy Grounds stores all custom content in a specific data directory, not the main installation folder.
Method A: Open the Fantasy Grounds launcher and click the Folder icon in the top-right corner. This will open the correct directory directly .
Method B (Manual): Navigate to %AppData%\Fantasy Grounds\ in Windows Explorer . 2. Install Based on File Extension
The "Extras" pack likely contains different file types. Move them into their corresponding subfolders: Modules (.mod files): Destination: \modules folder .
Effect: These contain library data, story entries, and NPC stats. Extensions (.ext files): Destination: \extensions folder .
Effect: These modify the UI or add new mechanics to a ruleset . Tokens (.png or .gif):
Destination: \tokens\host (for GM-only tokens) or \tokens\shared (for player tokens) . Rulesets (Folders or .pak files): Destination: \rulesets folder . 3. Activate Content in the App fantasy grounds ii v2012 extras rh install
Simply placing the files in the folders is not enough; you must enable them inside your campaign.
Launch Fantasy Grounds: Start your campaign or create a new one .
Enable Extensions: On the "Load Campaign" screen, check the boxes for any newly added Extensions before hitting "Start" .
Activate Modules: Once the game is loaded, click Library > Modules > Activation. Find your new module and click Load . 4. Special Considerations for Older Versions (v2012) Thread: Installation Guides - Fantasy Grounds
The phrase "fantasy grounds ii v2012 extras rh install" likely refers to installing custom "Extras" or modules for a legacy version of Fantasy Grounds II
. In Fantasy Grounds, "Extras" are typically managed as Extensions (.ext files) or Modules (.mod files). Installation Steps for Legacy Fantasy Grounds II
To install manual content (like "Extras") into Fantasy Grounds II, follow these steps: Locate the Application Data Folder: Open the Fantasy Grounds launcher.
Click the Folder Icon in the top left corner to open your Data Folder. Place Files in the Correct Subfolder:
Extensions (.ext): Place these in the extensions folder. These modify rulesets or add features like themes.
Modules (.mod): Place these in the modules folder. These contain campaign data like adventures, monsters, or reference books. Activate in the Launcher: Restart Fantasy Grounds. Go to Create New Campaign or Load Campaign.
In the "Extensions" list on the right, check the box next to the extra content you wish to use. Activate In-Game (For Modules):
Once inside the campaign, click the Library button in the sidebar. Click Modules and then Activation. Find your "Extras" and click Load. Troubleshooting "RH" (Ruleset/House Rules) Extras
If "RH" refers to specific ruleset or house-rule modifications:
Ruleset Specificity: Many extensions only appear if you have the correct ruleset selected (e.g., 5E, Savage Worlds, or AD&D 2E).
Permissions: On older Windows versions (like Vista or 7), ensure you have proper write permissions for the AppData folder to ensure files are recognized.
To install "Fantasy Grounds II v2012 Extras" (often referred to as an "RH Install" in community distribution contexts), follow these steps to ensure the extra content—such as modules, rulesets, and extensions—is correctly recognized by the software. Installation Instructions Locate Your Application Data Folder
Fantasy Grounds II stores user content separately from the program files. You must place the "Extras" into the correct data directory based on your OS: Windows 10/11/7: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II Windows Vista: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II Windows XP: Based on the title "Fantasy Grounds II v2012
C:\Users and Settings\[Account name]\Application Data\Fantasy Grounds II You can usually find a shortcut to this folder in your Fantasy Grounds start menu group Deploy the "Extras" Files
Extract the contents of your "Extras" package into the following subfolders within the directory located in Step 1: .mod files: Move these into the
folder. These contain library data like bestiaries and adventure text. .ext files: Move these into the /extensions folder. These modify ruleset behavior or themes. .pak files: Move these into the folder if they are new game systems. Registry Verification (For Installation Issues)
If the installer or extras fail to load, ensure your installation path is correctly recognized. The software uses the following registry key for verification: HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 (or similar depending on the specific repack version). Activate Content In-Game Launch Fantasy Grounds II and start or join a campaign. Library button
, then "Modules" (or "Activation" in older versions). Drag the book icon to "Open" the desired module. Extensions: Select them from the launch screen before clicking "Start".
To install the Fantasy Grounds II v2012 Extras RH (Roleplaying Helper) extensions, follow these steps to ensure the new features show up in your game launcher. Installation Guide
Locate your AppData folder: Open Windows Explorer and type %appdata% in the address bar.
Find the Fantasy Grounds path: Navigate to Roaming > Fantasy Grounds II.
Open the Extensions folder: Look for the subfolder named extensions.
Move the files: Copy your .ext files from the "Extras RH" download into this folder.
Restart the client: Close and relaunch Fantasy Grounds to refresh the list.
Enable in Launcher: Select your campaign, and check the boxes for the new "RH" modules in the right-hand extensions list. 💡 Key Features of the 2012 RH Extras
Enhanced Combat Tracker: Improved visibility for initiative and status effects.
Custom Skinning: Subtle UI tweaks to give the v2012 interface a cleaner look.
Expanded NPC Sheets: More fields for tracking complex monster abilities.
Dice Macros: Pre-configured shortcuts for common rolling types. Troubleshooting Tips
Version Mismatch: Ensure you aren't running "Fantasy Grounds Unity," as these legacy .ext files are built for the older Classic engine. Run FantasyGrounds_II_Setup
File Extensions: If the file ends in .zip, rename the file extension to .ext (ensure "Hide extensions for known file types" is turned off in Windows settings).
Path Check: If %appdata% doesn't work, click the Folder Icon in the top right of the Fantasy Grounds launcher to go directly to the data directory.
If you’re having trouble getting a specific module to load, let me know: Which Ruleset are you using (3.5E, 4E, Savage Worlds)? Are you getting a specific Error Log in the console?
The Fantasy Grounds II v2012 Extras RH Install package represents a nostalgic snapshot of the Virtual Tabletop (VTT) community from over a decade ago. At its core, this "RH" (often referring to community member Ron Hall or related "Ruleset Helper" efforts) collection was a massive compilation of user-generated extensions, modules, and portraits designed to bridge the gap between the then-basic Fantasy Grounds II interface and the complex needs of high-fidelity tabletop gaming. The 2012 "Extras" Experience
Back in 2012, Fantasy Grounds wasn't the automated powerhouse it is today. Users relied on these curated "extras" to add life to their digital sessions:
LPaks (Language Packs): The "RH" efforts were often associated with the LPak Community Project, which provided non-English translations for the interface, making the VTT accessible to global players.
Rule Set Helpers: These were unofficial tweaks to rulesets like Castles & Crusades or AD&D, adding features that the base software didn't yet support, such as advanced combat automation or expanded ability lists.
Portrait & Token Bundles: Before the "Forge" allowed for easy one-click updates, "Extras" packs were the primary way to get hundreds of hand-curated tokens and character portraits into your game at once. How Installation Worked (The Old Way)
Unlike the modern Fantasy Grounds Unity updater, installing these 2012 extras required a "manual touch":
Fantasy Grounds Features & Hidden Gems| 5e Rule Set| FG ver. 4.6.2
Step 1 – Base Installation
- Run
FantasyGrounds_II_Setup.exe(v2012). - Choose installation folder (default:
C:\Program Files\Fantasy Grounds II). - Complete setup and launch the updater once. Do not update past v2.9.x – later versions break old extras.
Final Note
Fantasy Grounds II v2012 is obsolete. No online updates work, and multiplayer will fail due to version mismatches. If you need old content, consider extracting assets from the v2012 extras and converting them for use with Fantasy Grounds Unity (modern version).
For modern installations, refer to the official Fantasy Grounds Forums or the current Wiki.
Would you like help converting specific 2012-era extras to work with the current Fantasy Grounds Unity instead?
Installing Fantasy Grounds II (v2012) Extras: A Guide to Manual "RH" Content Integration
Fantasy Grounds II remains a cornerstone of the virtual tabletop (VTT) community for those who prefer the classic interface and robust ruleset automation of the early 2010s. For users looking to install "RH" (often referring to specific community-made "Ruleset Hacks" or "Redistributable Helpers" from that era) or other extras into the v2012 build, the process relies on precise manual file placement within the application's data directory.
This guide provides a comprehensive walkthrough for installing custom extensions, modules, and extra content specifically for legacy versions of Fantasy Grounds II. Extensions
Step 5 – Troubleshooting Common v2012 Issues
- “Module not showing” – Ensure the
.modfile is not write-protected. Renamemodule.modtomodule.zipand check fordefinition.xmlinside. - “Extension not loading” – v2012 extensions require a specific
extension.xmlformat. Compare with a working one. - “Tokens missing” – Tokens must be
.pngor.jpg. In v2012, loose tokens go intokens/host/andtokens/shared/. - Permissions error – Never install extras into
Program Files; always use%APPDATA%.
Step 1: The "RH" Clean Extraction
Do not run the installer directly. The "RH" method requires extraction to a portable directory.
- Create
C:\FantasyGroundsII_RH\ - Extract the 7z archive here. You are looking for
FantasyGrounds.exe(version 2.9.4). - Specifically note the
ExtrasRHsubfolder. Inside, you will findDecals/,Portraits/, and a mysteriousrh_patch.fgpfile.
Part 1: Deconstructing the Keyword
Before we touch a single .exe or .pak file, let us break down what we are dealing with.
Prerequisites
- A copy of the
FantasyGroundsII_v2012_RH_Extras.7zarchive (Check the Internet Archive or r/RPGLegacy). - Microsoft .NET Framework 3.5 (Enable via Windows Features).
- DirectX 9.0c runtime.
Step 2: The "Extras" Injection
The v2012 base client looks for assets in %PROGRAMDATA%\Fantasy Grounds II. However, the "RH" method bypasses this.
- Navigate to the
ExtrasRHfolder. - Copy the
Extensionsfolder directly into yourC:\FantasyGroundsII_RHroot (create it if missing). - Locate the file
RHSoundEx.rar. Extractsounds.xmlinto thebase.xmlruleset directory. This enables the old\playsoundslash command.