to execute administrative actions like kicking or banning players across a Roblox server. These scripts range from legitimate admin tools for developers to "cosmetic" fake scripts used for pranks. Essential Script Components
To create a functional moderation system, you typically need these core elements: Kick Command : Uses the player:Kick("Reason")
function to immediately remove a player from the current server. Ban List (Tables)
: A server-side list containing UserIDs of restricted players. When a player joins, the script checks if their ID is in this table and kicks them if found. DataStore Persistence : For permanent bans, developers use the DataStoreService
to save banned UserIDs, ensuring they remain barred even if they join a new server later. Safe Implementation Practices Use UserIDs
: Always use unique UserIDs rather than usernames, as players can change their display names to bypass basic scripts. Server-Side Logic : Only execute kick/ban logic in a ServerScriptService
. Running these on the client (LocalScripts) allows exploiters to easily delete or bypass them. Permission Verification
: If using an admin panel, ensure the script verifies that the person triggering the command is actually an authorized admin. The "Fake Kick" Alternative Some "FE" scripts are purely cosmetic. For instance, a Fake Kick Script
might send a system message to the chat saying a player was kicked when they actually just left the game voluntarily. ROBLOX FE Fake Kick Script | ROBLOX EXPLOITING
In the Roblox ecosystem, FE (Filtering Enabled) admin scripts represent a foundational shift in how games manage security and moderation. Historically, these scripts provide authorized users—such as game owners or moderators—with the ability to maintain server order through essential commands like kick and ban. The Evolution of Filtering Enabled (FE)
Definition: FE is a security feature that prevents client-side changes from automatically replicating to the server and other players. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Mandatory Status: Since approximately 2018, FE is forced on all Roblox games, effectively ending the "non-FE" era where exploiters could easily manipulate global game states.
Purpose: Admin scripts must now use RemoteEvents to securely communicate between the user's interface (client) and the game's logic (server) to perform administrative actions. Core Functionalities of Admin Scripts
High-quality FE admin panels, such as those discussed on the Roblox Developer Forum, typically include:
Kick Command: Immediately removes a player from the current server using the :Kick() function.
Ban Systems: Permanently prevents a player from rejoining by storing their unique UserID in a DataStore.
Custom GUIs: Modern scripts often feature interactive panels that allow moderators to select players from a list and provide specific reasons for moderation actions. Security and Best Practices
Developers implementing these systems are advised to follow strict security protocols: Making a Detection script for Ban, Kick, Warn GUI
The Evolution of Governance: FE Admin Scripts and the FilteringEnabled Era
In the early days of Roblox, the platform operated under a paradigm where client-side changes could freely replicate to the server. This "Experimental Mode" allowed for creative freedom but also made games highly vulnerable to malicious scripts that could delete entire maps or kick every player in a server. The introduction and eventual enforcement of FilteringEnabled (FE)
fundamentally changed how admin scripts—specifically those for banning and kicking—operate. The Mechanics of FE Ban and Kick Scripts to execute administrative actions like kicking or banning
Under the FE architecture, a client (the player) cannot directly affect the server or other players without a bridge. Admin scripts facilitate this through two main functions: Kick Command : A simple network engine function, player:Kick("Reason") , which disconnects a player from the server. Ban System : A more complex structure that utilizes DataStores to save a player's
. When a banned player attempts to rejoin, the script checks the DataStore and automatically kicks them. RemoteEvents
: Because scripts running on an admin's client cannot directly command the server to kick someone, they must fire a RemoteEvent
. The server then validates that the player sending the request has the necessary permissions before executing the kick. Developer Forum | Roblox Security and Exploitation
The term "FE Admin" often appears in the context of both legitimate moderation tools and unofficial script executors.
Here’s a sample post you can use or adapt for a Roblox scripting forum, Discord server, or YouTube description. It focuses on an FE (FilteringEnabled) admin script with a “Ban Kick” feature — something that looks like a ban but is actually a kick with a ban message.
Title: [SCRIPT] FE Admin – Ban Kick Script (Fake Ban / Instant Kick)
Description: Looking for a way to instantly remove a player from your game with a ban-style message? This FE-safe Ban Kick script works with most FE admin systems or as a standalone kick/ban effect.
⚠️ Note: This is a kick that displays a ban message. It does not permanently ban the player unless combined with a real ban system (e.g., datastore or group ranks).
It is important to distinguish between the two actions: Title: [SCRIPT] FE Admin – Ban Kick Script
player:Kick()). It removes the player from the current server session. They can immediately rejoin the game.player:Ban() method for game servers to use permanently. To implement a ban, you must use Datastores.
UserId to a DataStore list called "BannedPlayers".PlayerAdded). It checks if the joining player's UserId is in the "BannedPlayers" list. If yes, it kicks them immediately.You would modify the Server Script to look like this (assuming DataStore setup):
-- (Inside the OnServerEvent connection, after confirming admin status)
local DataStoreService = game:GetService("DataStoreService")
local BanDataStore = DataStoreService:GetDataStore("BanData")
-- ... (Inside the event connection)
local targetUserId = Players:GetUserIdFromNameAsync(targetPlayerName) -- Get ID from name
-- Save to DataStore
local success, err = pcall(function()
BanDataStore:SetAsync("Ban_" .. targetUserId, true)
end)
if success then
-- Kick them immediately to enforce the ban
targetPlayer:Kick("You have been permanently banned from this game.")
else
warn("Failed to ban player due to DataStore error.")
end
To make your Roblox Scripts stand out, add these features to your FE Admin panel:
local dataStoreService = game:GetService("DataStoreService") local banStore = dataStoreService:GetDataStore("PlayerBanList")local function isPlayerBanned(userId) local banned = banStore:GetAsync(userId) return banned == true end
local function banPlayer(admin, targetName, reason) local target = game.Players:FindFirstChild(targetName) if target then local userId = target.UserId banStore:SetAsync(userId, true) target:Kick("You are banned: " .. reason) end end
-- Auto-ban on join (Place inside a function that runs when player joins) game.Players.PlayerAdded:Connect(function(player) if isPlayerBanned(player.UserId) then player:Kick("You are banned from this server.") end end)
Warning: DataStore operations are asynchronous. Wrap SetAsync in pcall to avoid yielding errors.
Before diving into code, we must define the keyword. An FE Ban Kick Script is a localized script (or combination of LocalScript and Script) that respects Roblox’s FilteringEnabled architecture.
Because of FE, a LocalScript cannot directly kick another player. That would be a massive security hole. Instead, your Roblox script must use RemoteEvents to communicate from the client (Admin UI) to the server (Actual power).