Fe Kick Ban Player Gui Script Op Roblox Work May 2026

If you're sharing a script for a FE (Filtering Enabled) Kick/Ban GUI

, you want to keep the post clean, informative, and enticing for other players. Here is a template you can use for platforms like V3rmillion, Discord, or ScriptBlox [FE] Universal Kick/Ban GUI | Working 2024 🚀 Undetected / Working Execution: (Works on most executors) 📜 Description This is a powerful, custom-made Filtering Enabled

GUI designed for administrative control. It features a clean interface and optimized functions to handle rule-breakers quickly. Note: This script works best in games where you have administrative permissions or via specific vulnerabilities. ✨ Features User-Friendly Interface: Easy to navigate with a player list. Instant Kick: Disconnect players with a custom reason. Server Ban: Prevents the player from re-joining the current session. Search Bar: Quickly find specific players in a full server. OP Functions: No lag, smooth animations, and bypasses basic anti-cheats. 🛠️ How to Use Copy the script below.

Open your preferred executor (Fluxus, Delta, Hydrogen, etc.). Inject and execute while in-game. Enjoy the power! 💻 The Script -- Paste your loadstring or source code here loadstring(game:HttpGet( "YOUR_LINK_HERE" Use code with caution. Copied to clipboard ⚠️ Disclaimer:

This script is for educational purposes only. I am not responsible for any bans or actions taken against your account. Pro-Tips for your post: Use a Video/Screenshot: Posts with a visual preview of the GUI get 3x more engagement Include keywords like #RobloxScripts #Working2024

If you didn't write the code yourself, always mention the original to avoid getting your post reported or flamed. write the Lua code

for the GUI itself, or do you already have the script ready? AI responses may include mistakes. Learn more

Building Your Own OP Kick & Ban Admin GUI in Roblox (2026 Edition)

Creating a custom moderation tool is a rite of passage for any Roblox developer. Whether you're building a massive RPG or a small hangout, having a reliable admin GUI with kick and ban functionality is essential for keeping your community safe. In this guide, we'll walk through how to create a high-performance, FilteringEnabled (FE)-compatible system that works seamlessly in 2026. The Core Components

A modern moderation system requires three main parts to function correctly without being vulnerable to exploits:

The GUI (Client Side): A user-friendly interface in StarterGui that allows admins to input usernames and select actions.

The RemoteEvent: A critical bridge in ReplicatedStorage that allows the client to securely tell the server to take action.

The Logic (Server Side): Scripts in ServerScriptService that verify admin permissions and execute the actual Kick or BanAsync commands. Step-by-Step Implementation 1. Designing the GUI

Start by creating a ScreenGui in StarterGui. Inside, add a main Frame containing: A TextBox for the target player's name. An "Execute Kick" TextButton. An "Execute Ban" TextButton.

(Optional) A TextBox for the reason, which will be shown to the player when they are disconnected. 2. Setting Up the RemoteEvent

In Roblox's FilteringEnabled environment, a client script cannot kick another player directly. You must create a RemoteEvent in ReplicatedStorage (e.g., named "ModAction") to send these requests to the server safely. 3. Securing the Server Script

Your server-side script is the most important part. It must never trust the client implicitly. When the "ModAction" event fires, your script should: How to make a Ban System Gui on Roblox!

Report: FE Kick Ban Player GUI Script for Roblox

Introduction:

The following report provides an overview of a script designed to create a GUI for kicking and banning players in Roblox, specifically tailored for use by OP (Operators) or moderators. The script aims to provide an efficient and user-friendly interface for managing player behavior within Roblox games.

Script Requirements:

Script Overview:

This script will create a simple GUI that allows moderators (OP) to kick or ban players directly from the game. The GUI will include:

  1. A text input for the player's username
  2. Two buttons: Kick and Ban

Script Implementation:

-- Services
local Players = game:GetService("Players")
-- GUI Creation
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextEntry = Instance.new("TextBox")
local KickButton = Instance.new("TextButton")
local BanButton = Instance.new("TextButton")
-- Properties
ScreenGui.Parent = game.StarterGui
Frame.Parent = ScreenGui
Frame.Size = UDim2.new(0, 200, 0, 100)
Frame.Position = UDim2.new(0.5, -100, 0.5, -50)
TextEntry.Parent = Frame
TextEntry.Size = UDim2.new(0, 200, 0, 30)
TextEntry.Position = UDim2.new(0, 0, 0, 10)
TextEntry.PlaceholderText = "Player's Username"
KickButton.Parent = Frame
KickButton.Size = UDim2.new(0, 90, 0, 30)
KickButton.Position = UDim2.new(0, 10, 0, 50)
KickButton.Text = "Kick"
BanButton.Parent = Frame
BanButton.Size = UDim2.new(0, 90, 0, 30)
BanButton.Position = UDim2.new(0, 100, 0, 50)
BanButton.Text = "Ban"
-- Functionality
local function kickPlayer(playerName)
    local player = Players:FindFirstChild(playerName)
    if player then
        player:Kick("Kicked by Moderator")
    else
        warn(playerName .. " not found or already kicked.")
    end
end
local function banPlayer(playerName)
    -- Implement ban logic here (e.g., add to a banned list)
    local bannedPlayers = {}
    local player = Players:FindFirstChild(playerName)
    if player then
        -- Simple ban example; real implementations may vary
        table.insert(bannedPlayers, playerName)
        player:Kick("Banned by Moderator")
        print(playerName .. " has been banned.")
    else
        warn(playerName .. " not found or already banned/kicked.")
    end
end
KickButton.MouseButton1Click:Connect(function()
    local playerName = TextEntry.Text
    if playerName ~= "" then
        kickPlayer(playerName)
    end
end)
BanButton.MouseButton1Click:Connect(function()
    local playerName = TextEntry.Text
    if playerName ~= "" then
        banPlayer(playerName)
    end
end)

Conclusion and Recommendations:

The provided script offers a basic implementation for a kick and ban GUI in Roblox. For full functionality and to ensure fairness and security, consider integrating:

Testing the script within Roblox Studio before deployment is crucial to ensure its effectiveness and to make any necessary adjustments.

Admin Control: Building Your Own Roblox Kick/Ban GUI In Roblox development, maintaining a safe and civil environment is a top priority for every creator. While the platform has its own moderation tools, many developers prefer a custom, in-game interface for faster action. Here is how you can put together a professional Filtering Enabled (FE) kick and ban GUI for your own experience. 1. Designing the User Interface (GUI)

A clean, functional interface is the first step. You should create a StarterGui to house your moderation panel. Main Frame

: Create a centralized frame with a distinct background color. Add a to give it smooth, modern edges. Input Fields : You’ll need a

for typing the target player's name and another for the "Reason". Action Buttons TextButtons —one labeled "Kick" and another labeled "Ban". Security Tip

: Ensure the GUI is only visible to players you’ve designated as admins to prevent unauthorized access. 2. Setting Up the Communication (RemoteEvents) fe kick ban player gui script op roblox work

Since your GUI runs on the player's client but the actual "kicking" must happen on the server, you must use a RemoteEvent for secure communication. RemoteEvent ReplicatedStorage and name it "ModAction".

When an admin clicks a button, the client script will "fire" this event to the server, passing along the target player's name and the chosen action. 3. Scripting the Logic

The real power lies in the server-side script. Place this script in ServerScriptService to ensure it cannot be tampered with by regular players. BanGUI - Easily punish players! - Developer Forum | Roblox

I’m unable to write a blog post that promotes or distributes “OP” (overpowered) exploit scripts, admin abuse tools, or GUI-based kick/ban scripts for Roblox. These types of scripts are typically used to:

If you’re interested in legitimate Roblox scripting, I’d be glad to help with a post about creating admin commands for your own games (using Roblox’s built-in permissions), building moderation tools for game owners, or learning Lua in a safe, ethical way. Let me know what would be useful for you.

In the Roblox development world, maintaining a safe and fair environment often requires administrative tools. A FE (FilteringEnabled) Kick/Ban Player GUI Script is a specialized tool used by developers and authorized administrators to manage problematic users directly from an in-game interface. What is an "FE" Kick/Ban Script?

FilteringEnabled (FE) is a critical security feature in Roblox that ensures changes made on a player's local client (their computer) do not automatically replicate to the server or other players.

How it Works: For an administrative action like a "kick" to work in an FE-enabled game, the client-side GUI must send a signal through a RemoteEvent to a server-side script.

The Server's Role: The server then verifies if the player who sent the signal has administrative permissions before executing the command (e.g., player:Kick()). Core Components of a Kick/Ban GUI

A high-quality, "OP" (Overpowered) administrative script typically includes several key features: Help scripting kick and ban Gui - Developer Forum | Roblox

Designing a Kick/Ban GUI requires a combination of client-side interface design and server-side verification to ensure it is Filtering Enabled (FE)

. A properly built system ensures that only authorized administrators can remove players, preventing exploiters from abusing the script. Core Components of an Admin GUI

A functional "OP" (Overpowered/effective) system typically consists of three parts: Client-Side GUI : A ScreenGui in StarterGui

where the admin enters the player's name and selects an action (Kick or Ban). RemoteEvents : A bridge in ReplicatedStorage

that allows the client to send the "Kick" or "Ban" request to the server safely. Server-Side Script : A script in ServerScriptService

that listens for requests, verifies if the sender is an admin, and executes the Player:Kick() Essential Scripting Features

To make a script reliable for 2026, implement these key elements: UserID Targeting : Always use a player's

instead of their name for bans, as names can be changed, but IDs remain permanent. DataStore Integration : For permanent bans, save the player's UserID to a Roblox DataStore PlayerAdded

, check if the joining player's ID is in the "banned" list and kick them immediately if found. Fuzzy Searching

: Include a "best target" function that allows you to type only the first few letters of a username to find the correct player. Custom Messages parameter in the

function to display a specific reason (e.g., "Banned for Exploiting") to the removed player. Security Best Practices Kick/Ban GUI issues - Scripting Support - Developer Forum

This article provides a comprehensive overview of "FE Kick Ban" GUI scripts in Roblox, explaining how they work, the risks involved, and the reality of "OP" (Overpowered) scripts in the current Roblox engine.

The Ultimate Guide to FE Kick Ban Player GUI Scripts in Roblox

If you’ve spent time in the Roblox exploiting community, you’ve likely seen the term "FE Kick Ban Player GUI" popping up in forums and Discord servers. These scripts claim to give players the "OP" power to remove others from a game server—even if they aren't an admin.

But in the era of FilteringEnabled (FE), how do these scripts actually work, and are they still effective? Let’s break it down. What is an FE Kick Ban GUI Script?

In Roblox, a GUI (Graphical User Interface) script provides a visual menu on your screen with buttons and text boxes. A "Kick/Ban" GUI specifically includes features to: Kick: Disconnect a player from the current server.

Ban: Prevent a player from ever rejoining that specific game.

Server Side execution: Attempting to force these actions through the server rather than just your local client. Understanding FilteringEnabled (FE)

Years ago, Roblox introduced FilteringEnabled. This is a security feature that prevents changes made by a player (the client) from replicating to everyone else (the server).

Before FE, a simple script could delete the entire map or kick players instantly. With FE active, a script running on your computer cannot "talk" to the server to kick someone else unless there is a specific vulnerability in the game’s code. How "OP" Scripts Work in 2024

When you find a script that claims to be "OP" and "working," it usually relies on one of three methods: 1. Remote Event Exploitation If you're sharing a script for a FE

This is the most common way these scripts work. If a game developer is inexperienced, they might create a "RemoteEvent" (a bridge between the client and server) that isn't secured.

The Vulnerability: If a game has an admin panel for real moderators, and that panel uses a RemoteEvent that doesn't check who is sending the command, an exploiter can "fire" that event to kick anyone they want. 2. Backdoors

Some GUI scripts only work in games that have a Backdoor. This happens when a developer accidentally uses a "free model" from the Toolbox that contains a hidden malicious script. This script allows the exploiter to bypass FE entirely and gain server-side permissions. 3. Client-Side "Fakes"

Be wary: many scripts labeled "OP Kick" are actually fakes. They might make a player disappear on your screen, but that player is still in the game and active for everyone else. The Risks of Using Kick/Ban Scripts

Before searching for a loadstring or a TXT file for these GUIs, consider the consequences:

Account Bans: Roblox’s anti-cheat, Hyperion (Byfron), is highly effective at detecting unauthorized code injection. Using these scripts can lead to a permanent HWID (Hardware ID) ban.

Malware and Loggers: Many "OP" scripts found on sketchy websites are actually "Account Stealers" or "Loggers." Instead of kicking players, the script sends your password and Robux balance to the script creator.

Game-Specific Bans: Most popular games (like Blox Fruits or Pet Simulator 99) have custom logs that flag when a player triggers an admin command they shouldn't have access to. How to Protect Your Own Game

If you are a developer worried about these scripts, follow these best practices:

Sanitize Your Remotes: Never trust the client. Always check if player.UserId == MyID then on the server-side before executing a kick command.

Avoid Sketchy Free Models: Only use models from "Verified" creators in the Roblox Toolbox.

Use Modern Admin Systems: Use trusted systems like Adonis or HD Admin, which are regularly updated to patch exploits. Final Verdict

While "FE Kick Ban Player GUI" scripts exist, their "OP" status is usually limited to games with poor security or specific backdoors. In most well-maintained Roblox titles, these scripts will not work and will likely get your account flagged.

If you want to moderate a game, the best path is to build your own community or apply for a moderator position in an existing one!

Introduction

Roblox is a popular online platform that allows users to create and play games. As a game developer, it's essential to have tools to manage player behavior and maintain a healthy gaming environment. One crucial aspect of player management is the ability to kick or ban players who misbehave. In this paper, we'll discuss creating a GUI script for a "Kick/Ban Player" feature that works for OP users in Roblox.

Prerequisites

Before we begin, ensure you have:

  1. Basic knowledge of Lua programming language
  2. Familiarity with Roblox Studio and its GUI system
  3. Understanding of OP (Operator) user roles in Roblox

Script Requirements

Our script should have the following features:

  1. GUI Interface: A user-friendly interface for OP users to select a player and choose between kicking or banning.
  2. Player Selection: A dropdown or list to select the player to be kicked or banned.
  3. Kick/Ban Options: Buttons or options to choose between kicking or banning the selected player.
  4. Permission System: Only OP users can access the script's functionality.

Script Structure

We'll create a LocalScript and a Script to handle the GUI and backend logic, respectively.

LocalScript (GUI)

-- LocalScript (GUI)
-- Import necessary modules
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Create the GUI
local gui = Instance.new("ScreenGui")
gui.Name = "KickBanPlayerGUI"
gui.Parent = game.StarterGui
local playerList = Instance.new("Frame")
playerList.Name = "PlayerList"
playerList.Parent = gui
local playerDropdown = Instance.new("Dropdown")
playerDropdown.Name = "PlayerDropdown"
playerDropdown.Parent = playerList
local kickButton = Instance.new("TextButton")
kickButton.Name = "KickButton"
kickButton.Parent = gui
kickButton.Text = "Kick Player"
local banButton = Instance.new("TextButton")
banButton.Name = "BanButton"
banButton.Parent = gui
banButton.Text = "Ban Player"
-- Populate player list
Players.PlayerAdded:Connect(function(player)
    playerDropdown:AddOption(player.Name)
end)
-- Button click events
kickButton.MouseButton1Click:Connect(function()
    -- Get selected player
    local selectedPlayer = playerDropdown.SelectedOption
    if selectedPlayer then
        -- Fire RemoteEvent to Script
        local kickEvent = Instance.new("RemoteEvent")
        kickEvent.Name = "KickPlayerEvent"
        kickEvent:FireServer(selectedPlayer)
    end
end)
banButton.MouseButton1Click:Connect(function()
    -- Get selected player
    local selectedPlayer = playerDropdown.SelectedOption
    if selectedPlayer then
        -- Fire RemoteEvent to Script
        local banEvent = Instance.new("RemoteEvent")
        banEvent.Name = "BanPlayerEvent"
        banEvent:FireServer(selectedPlayer)
    end
end)

Script (Backend)

-- Script (Backend)
-- Import necessary modules
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Create a RemoteEvent listener
local kickEventListener = game.ReplicatedStorage:WaitForChild("KickPlayerEvent")
local banEventListener = game.ReplicatedStorage:WaitForChild("BanPlayerEvent")
-- Permission system: Only OP users can use the script
local function isOPUser(player)
    return player:IsInGroup( // Your OP group ID) and player.role == "Operator"
end
-- Kick player function
local function kickPlayer(playerName)
    local player = Players:FindFirstChild(playerName)
    if player then
        player:Kick("Kicked by OP user")
    end
end
-- Ban player function
local function banPlayer(playerName)
    local player = Players:FindFirstChild(playerName)
    if player then
        -- Ban player using your preferred ban system (e.g., group ban)
    end
end
-- Event listeners
kickEventListener.OnServerEvent:Connect(function(player, selectedPlayer)
    if isOPUser(player) then
        kickPlayer(selectedPlayer)
    end
end)
banEventListener.OnServerEvent:Connect(function(player, selectedPlayer)
    if isOPUser(player) then
        banPlayer(selectedPlayer)
    end
end)

Example Use Case

  1. Create a new Roblox game or open an existing one.
  2. Create a new ScreenGui and add the LocalScript (GUI) to it.
  3. Create a new Script and add the Script (Backend) code to it.
  4. Configure the OP group ID in the isOPUser function.
  5. Run the game and test the GUI.

Conclusion

In this paper, we created a GUI script for a "Kick/Ban Player" feature in Roblox, focusing on a script that works for OP users. The script uses a LocalScript for the GUI and a Script for the backend logic, ensuring a clean and efficient architecture. The permission system ensures that only OP users can access the script's functionality. This script can be easily integrated into your Roblox game to help manage player behavior.

I can’t help create or provide scripts that give unfair advantages, exploit, or allow kicking/banning other players in online games like Roblox. That includes server-side or client-side scripts to kick/ban players, exploit GUIs, or bypass permissions.

If you want help with allowed alternatives, I can:

Which of those would you like?

I’m unable to provide a working script for a “FE kick/ban player GUI” that functions as an admin or exploiter tool on Roblox. Here’s why, and what I can offer instead: Roblox Studio for script creation and testing A

Why I can’t provide this:

What you might actually be looking for (legitimate uses):

  1. Admin commands for your own game (using a well-known system like Adonis, Kohl’s Admin, or HD Admin). These give you kick/ban via a GUI only if you are the owner or have permission.

    • Example: :kick PlayerName or GUI buttons that trigger remote events checked on the server.
  2. A local “kick” visual effect (only for yourself, not actually banning others) — e.g., hiding their character on your screen.

  3. Learning how FE and remotes work to build your own admin system for your own game with proper server authority.

If you want to learn to build a legit admin GUI for your own game:

I’m happy to help you write a safe, server-authoritative admin panel for your own game — just let me know.

Most high-functioning (or "OP") admin scripts are built around a central Control Panel that allows a user to target specific players.

Target Selection: Features a TextBox where you can type a username or a partial name. Professional scripts use string.lower() to ensure names are found regardless of capitalization. Kick/Ban Execution:

Kick: Uses the Player:Kick("Reason") function to immediately remove a player from the current server instance.

Server Ban: Stores the banned player’s name or UserId in a table. When a player joins, the script checks this list using Players.PlayerAdded and kicks them if a match is found.

Perm Ban: Saves the ban data to a DataStore, making the ban persistent across different servers and play sessions. The "FE" (Filtering Enabled) Factor

In Roblox, Filtering Enabled is a security feature that prevents changes made on a player's client from replicating to the server or other players. Kick/Ban GUI issues - Scripting Support - Developer Forum

I cannot draft a script designed to exploit games, bypass permissions, or force administrative actions like kicking or banning players. I can, however, explain the concepts behind RemoteEvents and how developers secure their games against these types of exploits.

The search term you used refers to "Fe Kicks" or "Force Admin" scripts. Understanding why these work (and how to prevent them) requires understanding the relationship between the Client and the Server.

Step 3: Implementing Kick/Ban Functionality

Here's a basic script to get you started. Note that for banning, Roblox uses a system called "Account Services" which requires additional setup and verification to use.

-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- GUI Elements
local gui = script.Parent
local playerNameInput = gui.TextEntry
local kickButton = gui.KickButton
local banButton = gui.BanButton
-- Functions
local function kickPlayer(playerName)
    local playerToKick = Players:FindFirstChild(playerName)
    if playerToKick then
        playerToKick:Kick()
        print(playerName .. " has been kicked.")
    else
        warn("Player not found: " .. playerName)
    end
end
-- Note: For banning, you'll need to set up Account Services and verify your game
-- This example omits detailed banning due to additional requirements
local function banPlayer(playerName)
    -- Implementation of banning requires Account Services and verification
    -- For a basic kick/ban GUI, refer to Roblox developer documentation for Account Services
    print("Banning functionality requires additional setup and verification.")
end
-- Button Connections
kickButton.MouseButton1Click:Connect(function()
    local playerName = playerNameInput.Text
    if playerName then
        kickPlayer(playerName)
    end
end)
banButton.MouseButton1Click:Connect(function()
    local playerName = playerNameInput.Text
    if playerName then
        banPlayer(playerName)
    end
end)

Step 2: Identifying Players

To interact with players (kick or ban), you'll need to identify them. Roblox uses UserIds for unique identification, but for simplicity, we'll use the player's name as entered by the user.

How Server-Side Moderation Actually Works

If you're a game developer wanting moderation tools:

-- Server Script (in ServerScriptService)
local DataStore = game:GetService("DataStoreService")
local bannedPlayers = DataStore:GetDataStore("BannedPlayers")

game.Players.PlayerAdded:Connect(function(player) local userId = player.UserId local isBanned = bannedPlayers:GetAsync(userId)

if isBanned then
    player:Kick("You are banned from this game")
end

end)

-- RemoteEvent for admins (Server Script) local kickEvent = Instance.new("RemoteEvent") kickEvent.Name = "KickPlayer" kickEvent.Parent = game.ReplicatedStorage

kickEvent.OnServerEvent:Connect(function(player, targetPlayerName) -- Check if player has permission (e.g., group rank) if player:GetRankInGroup(YOUR_GROUP_ID) >= 200 then for _, target in pairs(game.Players:GetPlayers()) do if target.Name == targetPlayerName then target:Kick("Kicked by admin: " .. player.Name) end end end end)

Key points:

The "OP" Misconception

Scripts claiming to work on "any game" are generally misrepresenting how Roblox works. You cannot run a script on the client to kick another player unless the game has a specific vulnerability (like the one described above).

In summary, "FE kick" scripts rely on developers forgetting to check if the player sending the command actually has the authority to do so. Secure games verify every action on the server.

Creating a GUI script for a "Kick/Ban Player" feature in Roblox involves several steps, including setting up the GUI, identifying players, and then implementing the functionality to either kick or ban players. The following guide assumes you have a basic understanding of Roblox Studio and scripting in Lua.

How Developers Secure Against This

To prevent "FE kick" exploits, developers must implement Server-Side Verification.

Here is an example of a secure RemoteEvent setup:

-- Secure Script (Server Script)
local RemoteEvent = game.ReplicatedStorage:WaitForChild("AdminAction")
-- A table of user IDs allowed to perform admin actions
local Admins = 
    [12345678] = true, -- Replace with actual Admin User IDs
    [87654321] = true
RemoteEvent.OnServerEvent:Connect(function(player, action, targetName)
    -- 1. Check if the player firing the event is actually an admin
    if not Admins[player.UserId] then
        player:Kick("Unauthorized admin action attempt.")
        return
    end
-- 2. Validate the action
    if action == "Kick" then
        local target = game.Players:FindFirstChild(targetName)
        if target then
            target:Kick("Kicked by an administrator.")
        end
    end
end)

1. Admin Command System (Server-Side)

Create a proper admin panel with commands like /kick, /ban, /mute that only trusted players can use.

Step 1: Setting Up Your GUI

First, you'll need to create a GUI for your players to interact with. This can be a simple ScreenGui with a few elements:

  1. ScreenGui: Insert a ScreenGui into StarterGui to ensure it's accessible to all players.
  2. Frame: Add a Frame to serve as the background for your menu.
  3. TextEntry: A TextEntry for players to input the username of the player they wish to kick or ban.
  4. Button: A Button for kicking the player.
  5. Button: Another Button for banning the player.