For Front Mission 3 (FM3), there is no single "all weapons" button combination or simple GameShark code because the game handles equipment dynamically. Instead, players must use item and part modifiers to manually inject specific weapons or mechs (Wanzers) into their inventory. The Mechanics of Modification
In Front Mission 3, weapons are treated as individual items assigned to specific inventory slots. To "unlock all weapons," a GameShark must modify the hex values of these slots. For example, using a Weapon/AP Modifier code like 8011A804 ???? for a specific pilot allows you to replace whatever they are currently holding with a different weapon by changing the ???? to a specific hex ID. Key GameShark Codes for Equipment
The community has archived extensive lists of codes to manipulate your arsenal on sites like IGN and Scribd.
Money (Infinite Credits): 8011E958 FFFF. This is often preferred over individual weapon codes as it allows you to buy any standard weapon from the shop as soon as it becomes available.
Pilot AP & HP: You can maximize pilot performance with codes like 3011850C 0063 (Infinite AP) for Kazuki Takemura.
Wanzer Weight Zero: Using codes like 3011A740 0000 (Weighs Nothing) allows you to equip the heaviest weapons on any frame without mobility penalties. The "Legitimate" Secret Weapon: Hoshun Mk112
Before resorting to GameShark, many players seek the Hoshun Mk112, the game's ultimate Wanzer equipped with a powerful beam weapon. While GameShark can force this into your inventory, it can be unlocked via an in-game "Internet" quest: Complete Mission 58 (Observatory) on Emma's path.
Access the Network forums: Japan > Other > Armored Kin BBS > BSS3.
Find the phone number 555-XKR-224 at the bottom of the text.
Go to Australia > Other > Opend > Garbage Pit and enter the number into the Inferno Dial. Modern Alternatives and the Remake
For those playing on modern hardware, the Front Mission 3: Remake (released January 30, 2026) offers built-in features that mimic classic cheats, such as EXP multipliers and weight ignore options found in trainer communities like Fearless Revolution. [REQUEST] FRONT MISSION 3: Remake STEAM VERSION - Page 2
The neon lights of the OCU maritime city of Yokosuka reflected off the rain-slicked pavement, but Travis didn’t see any of it. His focus was entirely on the bulky, gray peripheral device plugged into the back of his controller. It wasn't a standard Wanzer part; it was a Gameshark.
In the cockpit of his Zenith Wanzer, the air smelled of ozone and stale coffee. He wasn't fighting for the OCU or the USN. He wasn't even fighting for the DHZ. Travis was fighting for the ultimate loadout.
"Alright," he muttered, his fingers hovering over the virtual keypad projected onto his HUD. "The enemy has a Vic Z. I have a pile of scrap. Time to cheat the system."
On the small screen embedded in the dashboard, the text blinked: ENTER MASTER CODE.
Travis keyed in the string of hexadecimal digits he had memorized from a crumbling text file deep in the archives of a 1999 fan forum. It was the skeleton key, the digital DNA required to hijack the simulation.
D0072AF2 00??
The Wanzer hummed, the vibration of the reactor pitching higher. A warning light flashed on the dash—SYSTEM INTEGRITY: CRITICAL—but Travis ignored it. He was in the flow state.
"Initiate 'All Weapon' string," he whispered.
He typed the next sequence: 80072B4C 0063. That was the code for Infinite Ammo. Now for the main event.
He navigated the Gameshark menu to the weapon slots. He didn't want the standard Blazer rifle or the standard Knuckle melee. He wanted the toys the developers never intended for him to have in the first mission.
80072B50 0080 — Weapon Slot 1: Change to ID 80.
The ID list was burned into his brain. ID 80 wasn't a gun. It was the Plasma Torch, a piece of late-game prototype tech that could melt armor like butter.
He hit ENTER.
For a second, the world glitched. The rain outside the cockpit window froze in mid-air. The polygon count on the enemy Wanzer—a grunt in a Blizaia—flickered, its textures stretching into infinity before snapping back. The game engine was groaning under the weight of the impossible request.
CODE ACTIVATED.
"Loadout updated," the robotic voice of the Wanzer’s AI announced, sounding strangely distorted, like a tape being played backward.
In the weapon bay indicator, the grayed-out icon of his broken machine gun vanished. In its place, a pulsating, pixelated icon appeared. The text label was corrupted, displaying jagged symbols, but Travis knew what it was.
He grabbed the control sticks. "Let’s test this bad boy."
The enemy pilot, blissfully unaware that the laws of his reality had been rewritten, stepped out from behind a cargo container. He raised a standard Gatling Gun and opened fire. Bullets sparked harmlessly off Travis’s shield.
"You made a mistake bringing a knife to a nuclear fight," Travis grinned.
He triggered the weapon arm.
There was no sound of a gunshot. Instead, a low, thrumming vibration shook the entire cockpit. A beam of searing white light, far more detailed than the surrounding environment, erupted from his Wanzer’s arm. It didn't look like it belonged in the game; it looked like a tear in the fabric of the screen itself.
It struck the enemy Wanzer dead center.
Normally, a hit would result in a small explosion, maybe a knocked-down mech. This was different. The damage numbers that floated up weren't numbers—they were garbled text strings.
The enemy Wanzer didn't just explode. It disintegrated. The polygons that made up its legs detached and floated away; its torso twisted 180 degrees, spinning wildly into the sky box. The physics engine, unable to calculate the damage value of a weapon that shouldn't exist, simply gave up and rendered the target out of existence.
"Target destroyed," the distorted AI voice said.
Travis laughed, adrenaline surging. "Okay, that worked. Now for the heavy artillery."
He keyed in another code: 80072B52 00F4. ID F4. The mythical Piz weapon, a missile launcher with infinite range and blast radius.
CODE ACTIVATED.
The Wanzer’s left shoulder compartment hissed open. But instead of a missile rack, it housed a glowing, shifting void. The geometry of the missile was broken, a spiky ball of flashing purple and green—the "missing texture" placeholder.
"I can work with that," Travis said. He locked onto a building in the background, a piece of map geometry that was supposed to be indestructible scenery.
He fired.
The glitched object shot forward. When it impacted the building, the screen turned black for a full two seconds. When the image returned, the building was gone. Not destroyed—gone. A hole had been punched clean through the map's geometry, revealing the blue void of the "abyss" beneath the city.
Suddenly, the comms channel crackled. It wasn't the enemy pilot. It was the system admin—or whatever passed for one in the game's narrative.
"Unknown unit," a panicked voice shouted over the radio. "You are destabilizing the sector! Your variables are bleeding into the background data! Cease fire!" front+mission+3+gameshark+codes+all+weapon
"You wanted a tactical simulation," Travis said, checking his list of codes. He had one more. The one labeled 'God Mode'. "I'm giving you a stress test."
He input the final string.
80072B60 00FF
His Wanzer stood tall in the ruined street, surrounded by the floating debris of enemies he had deleted. The rain started to fall again, passing through the holes in the geometry where the buildings used to be.
"Mission Complete," Travis said, leaning back in his pilot seat.
The screen faded to black, but the words didn't say MISSION ACCOMPLISHED.
Instead, in jagged, pixelated font, the game replied: WINNERS DON'T USE DRUGS. BUT THEY DO USE GAMESHARK.
Travis ejected the cartridge. The neon lights of Yokosuka flickered one last time, and then the console powered down. It was the best playthrough he’d ever ruined.
While there is no single "Review" for specific using weapon and item modifiers for Front Mission 3
is highly effective for bypassing the game's strict weight limits and inventory progression . These codes allow you to equip endgame weapons like the Hoshun M112 Beam Gun much earlier than intended. Weapon & Item Modifier Codes
GameShark codes for "all weapons" in Front Mission 3 typically work by modifying the equipment slots of specific pilots. Below are essential weapon-related codes: Weapon Weight (0 Weight)
: This is the most "helpful" cheat because it allows you to equip any heavy weapon without overloading your Wanzer. Kazuki (L-Hand Weight) 30118670 0000 Kazuki (R-Hand Weight) 301186EA 0000 Infinite Range
: Use these to fire melee or short-range weapons across the entire map. 3011B696 0000 3011B6EE 0000 Infinite Ammo (Shoulder Weapons)
: Prevents you from running out of missiles or grenades during long missions. L-Shoulder 3011B6C2 0000 R-Shoulder 3011B71A 0000 Pilot Specific Weapon Modifiers
To get "all weapons," you often have to use specific ID modifiers for the pilot's hand slots. Replace with the weapon ID hex code (e.g., for common machine guns): Alisa L-Hand 8011A804 ???? Emma L-Hand 8011A32C ???? Expert Tips for Cheating in FM3 Hyper Skill Learning
: If you want your new weapons to be effective, use the legacy "Hyper Skill" code ( 800583A8 0001 ) which grants a nearly 95% activation rate for battle skills. The Secret Beam Gun : Instead of a GameShark code, you can unlock the powerful Hoshun M112
and its beam weapon legitimately via the in-game "Inferno Dial" on the Australian network using the password : If using these on an emulator, ensure you have the Master Code
enabled first to prevent the game from crashing during battle transitions. hex ID list for specific high-tier weapons to use with these modifiers?
HYPER skill activation rate - Legacy code here!!! - Front Mission 3
To unlock all weapons and parts in Front Mission 3 , you generally need to use GameShark codes that modify your inventory or specific Wanzer setups. Since the game handles equipment through a library of "Parts" and "Weapons," most codes focus on providing a complete inventory or infinite credits to buy them. GameShark Codes for Weapons and Parts
Note: These codes are for the North American (NTSC-U) version of the game.
Unlock All Wanzer Parts & Weapons (Inventory):8006E88C FFFF8006E88E FFFF8006E890 FFFF8006E892 FFFF(This sequence forces the game to recognize all items as 'owned' in your storage.)
Infinite Money (To Purchase Any Gear):8006E888 FFFF(Having maximum credits allows you to buy any unlocked weapons and upgrades immediately.)
Unlock All Shop Items:8006D28C FFFF(Useful if you want to "earn" the weapons by buying them, but want everything available from the start.) Key Categories of Weapons Unlocked
When these codes are active, you will have access to all four main weapon classes: Melee: Batons, Piles, and Drills (Impact damage).
Short Range: Machine Guns and Shotguns (Piercing/Impact damage).
Long Range: Rifles and Flamethrowers (Piercing/Fire damage).
Shoulder Weapons: Missiles, Rockets, and Grenade Launchers (Area of Effect). Important Usage Tips
Backup Your Save: GameShark codes that modify inventory can sometimes cause "phantom items" or glitches in the setup menu. Always save your game on a separate slot before activating.
Master Code: Most emulators and modern GameShark hardware do not require a master code for Front Mission 3, but if yours does, it is typically: D0000000 0000.
Battle Skills: Note that "All Weapons" codes do not automatically teach your pilots the Battle Skills associated with those weapons. You will still need to trigger "Learning" events in combat to gain skills like Double Punch or Zoom.
Searching for " Front Mission 3 " GameShark codes to unlock all weapons yields several powerful options to bypass the game's standard progression. These codes are typically used on the original PlayStation version (or emulators) to grant immediate access to the game's most devastating hardware, like the secret Hoshun Mk112 laser. Primary GameShark Codes for Weapons
The most effective way to "unlock" all weapons is often through codes that manipulate the shop's inventory or provide specific high-tier items directly to a pilot's slot. Max All Weapon Levels 801249A8 0001
This code ensures your pilots are instantly proficient with any weapon they equip, maximizing damage output immediately. Infinite Ammo
: Use character-specific codes to prevent depletion of limited-use items like missiles and grenades. Unlock Secret Laser (Hoshun Mk112) : While not a single GameShark "all weapons" string, the Laser Weapon
is the most sought-after. It is normally found via the in-game network by dialing 555-XKR-224 at the Inferno Dialer. Weapon Strategy & Effectiveness
If you are using cheats to experiment with different builds, keep these top-tier weapon types in mind:
: Highly effective for finishing off damaged Wanzer parts. They distribute damage evenly, making them more reliable for destroying specific limbs than machine guns. Machine Guns (MG)
: High rate of fire (ROF) but can be unpredictable in damage distribution. Melee Weapons
: Excellent for "capture" runs where you aim to force an enemy to surrender to claim their Wanzer parts. Missiles (MS)
: Critical for long-range engagement, though limited by ammo capacity (unless using cheats). Best Parts & Gear Compilation
Cheats often work best when paired with the right high-stat parts. According to community guides on , some of the best equipment to look for includes: : Varsa F (1800 HP) or Geity B (1400 HP with high power). : Zhelanie IV (765 HP) or Zenith RV (720 HP). : Varsa F or Perzea Mk.II for high movement and evasion. Important Note for Modern Players A remake of Front Mission 3
was released for Nintendo Switch in 2025, with ports to PC, PS4/PS5, and Xbox in early 2026. Traditional GameShark codes will not work
on these modern versions; you will need to use platform-specific trainers or in-game unlockables. full list of character-specific AP and HP codes
to ensure your pilots can actually carry all these heavy weapons? Front Mission 3 - GameFAQs For Front Mission 3 (FM3), there is no
Dominate the Battlefield: Ultimate GameShark Codes for Front Mission 3
Whether you are revisiting the PS1 classic or jumping into the newer remakes, Front Mission 3 remains a masterclass in tactical RPG combat. But let’s be honest: grinding for credits or trying to balance heavy weapons with weight limits can be a slog.
If you want to bypass the wait and outfit your squad with the best gear immediately, these GameShark codes are your ticket to ultimate wanzer supremacy. Essential Combat & Resource Codes
To build the ultimate machine, you first need the resources to support it. Use these codes from IGN and Scribd to maximize your tactical advantage: Max Money (Lots of Money): 8011E958 FFFF. Infinite HP (Body): 8011A75A 270F. Max HP Multiplier: 3011B606 0004. Infinite Range (Left Hand): 3011B696 0000. Zero Weight (Body): 3011A740 0000. The "All Weapons" Strategy: Modifiers
While there isn't a single "Unlock All Weapons" button, you can use Part Name Modifiers to change existing equipment into any weapon in the game. These codes target the first pilot (Kazuki/Denis):
Left Hand Weapon Modifier: 8011B68C 0??? (Replace ??? with the specific hex ID for the weapon you want). Right Hand Weapon Modifier: 8011B6E4 0??? Left Shoulder Modifier: 8011B6B8 0??? Right Shoulder Modifier: 8011B710 0??? Pro Tip: The Hoshun Mk112 "Secret"
If you prefer to "cheat" using in-game secrets rather than GameShark, you can unlock the legendary Hoshun Mk112 wanzer and its devastating beam weapon: Requirement: Play Emma's story path and reach Mission 58.
Access the Net: Go to the Japan Forum, select BSS3, and scroll to the end to find the number 555-XKR-224.
The Inferno Dial: Navigate to Australia -> Other -> Garbage Pit. Select the Inferno Dial and enter 555XKR224 to receive your prize. Troubleshooting Your Codes
Using GameShark codes in Front Mission 3 allows players to bypass the typical grind for credits and weapon experience, granting immediate access to high-tier weaponry and experimental parts. While standard codes focus on infinite money or HP, specialized "Modifier" codes can be used to unlock every weapon in the game by manipulating inventory slots. Essential GameShark Codes for Weapons
The most effective way to obtain "all weapons" is using Item/Weapon Modifier codes, which replace existing inventory items with specified weapons. Code Function Master/Universal Code Modifier Base Code Enable Code D00AB144 0000 Max Power (All Units) 8011A764 270F Damage Modifier 3011B692 00?? Infinite Range 3011B696 0000
Weapon Modifiers: To "unlock" all weapons, you typically use a series of codes starting with 8011Axxx to change the part ID of weapons currently in your inventory.
The "Hoshun" Secret: While not a GameShark code, you can unlock the game's best Wanzer and its unique laser weapon by dialing 555-XKR-224 at the Infernal Dialer in the Auspend Garbage Pit (available after mission 46 in Alisa's route). Strategic Insights for Weapon Management
Using cheats can disrupt the game's balance, specifically the Average Weapon Level penalty. Easily Level Up In FRONT MISSION 3
A detailed exploration of Front Mission 3 and its GameShark cheat codes reveals a complex relationship between technical game mechanics and the modification of the player experience. Released by SquareSoft in 1999, this tactical RPG offers deep customization of mechs known as Wanzers, and GameShark codes provide a way to bypass its strict tactical limitations. The Role of GameShark in Front Mission 3
GameShark devices were used to alter game memory addresses, allowing players to manipulate stats like money, health, and weaponry. In a game where Average Weapon Level and resource management are critical, these codes transform the high-stakes tactical combat into a sandbox experience.
Average Weapon Level Code: A specific code (801249A8 0001) keeps the average weapon level at 1, preventing the 15% damage deduction that normally occurs when levels are mismanaged.
Inventory & Resources: Codes like "Lots of Money" (8011E958 FFFF) remove the need for piloting strategy to force surrenders for cash and parts. Acquiring Every Weapon and the Secret Laser
While standard GameShark codes can modify weapon damage (e.g., Damage Modifiers like 3011B692 00??), players often use these tools to skip the arduous process of collecting the game's rare arsenal.
The most sought-after weapon, the Heavy Particle Gun (Laser), is typically hidden behind a complex secret. On Emma’s route, players must:
Front Mission 3 is a legendary tactical RPG, and using GameShark codes is a classic way to bypass the grind of upgrading Wanzer parts and weapons. While there isn't a single universal "all weapons" code, you can use Part Modifiers to force specific weapons into your inventory or modify equipped weapons directly. Core Gameplay GameShark Codes
These codes provide the foundational boosts needed to dominate any mission without worrying about repairs or ammunition. Cheat Description GameShark Code (NTSC-U) Max Money 8011E958 FFFF Zero Weight (Everything Equipped) 801225B4 0000 Infinite AP (All Allies) 3011850C 0063 (Kazuki) Infinite Backpack Items 800507F0 025C + 8005080C 0000 Infinite Body HP (Kazuki) 8011A016 270F Weapon & Part Modifier Codes
To get "all weapons," you must use specific modifier codes for each character's Wanzer. By changing the ???? value in the codes below, you can swap your current weapon for any other in the game's database. Kazuki Takemura (Zenislev) L-Hand Weapon Modifier: 8011A0B2 ???? R-Hand Weapon Modifier: 8011A13A ???? L-Shoulder Weapon Modifier: 8011A0DE ???? R-Shoulder Weapon Modifier: 8011A166 ???? Emma Klamsky (Drake M2C) L-Hand Weapon Modifier: 8011A32C ???? R-Hand Weapon Modifier: 8011A384 ???? Unlocking the "Secret" Beam Weapon (Hoshun Mk112)
If you prefer not to use external cheat devices, Front Mission 3 has an elaborate in-game "cheat" to unlock the game's most powerful Wanzer and its unique Beam Weapon. Requirement: You must be on Emma's story path. Mission: Complete mission 58 (the observatory). The Network: Access the in-game Internet and navigate to: Forums > Japan > Other Armored Kin BSS > BSS3.
The Number: Find the phone number 555 XKR 224 at the end of the text.
The Dial: Go to Australia > Other Opend > Garbage Pit and select the Inferno Dial. Code: Enter 555XKR224 to receive the Hoshun M112. Strategic Tips for Using Codes
Hyper Learning: Codes for "Hyper Skill Activation" (e.g., 801225B8 0001) allow pilots to learn and chain skills at a nearly 100% rate, effectively making any weapon "ultimate" regardless of base stats.
Infinite Range: For hand-held weapons, use character-specific codes like 3011B696 0000 (Alisa L-Hand) to strike enemies from across the map. Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
While there isn't a single "master code" to instantly unlock every weapon in your inventory for Front Mission 3
, you can use GameShark codes to modify specific weapon slots for your pilots or unlock the most powerful secret gear. Individual Weapon & Part Modifiers
These codes are character-specific. You can change the "????" values in these codes to specific hex values to "spawn" any weapon you want into that pilot's slot. Kazuki Takemura (Slot Examples): L Hand Weapon Modifier: 8011B692 00?? R Hand Weapon Modifier: 8011B6EA 00?? L Shoulder Modifier: 3011B6BE 00?? R Shoulder Modifier: 3011B716 00?? Universal Utility Codes
These make your existing weapons and wanzers significantly more powerful regardless of which ones you have equipped: Infinite Range (All Weapons): 3011B696 0000 Zero Weight (Wanzers): 3011A740 0000
(Allows you to equip the heaviest weapons without power issues) Max Power: 8011A764 270F Always Activate & Learn Skills: 801225B4 0000
(Note: some users report this requires specific COM levels to work correctly) Secret Weapon/Wanzer Unlock (No GameShark Required) You can unlock the Hoshun M112 (the best wanzer) and its powerful through an in-game secret: Reach Mission 58 in Emma’s story. Access the Japan > Other > Armored Kin BSS > BSS3 Scroll to the bottom to find the phone number: 555 XKR 224 Australia > Other > Auspend > Garbage Pit Select the Inferno Dial to receive the parts.
For more specific item IDs or specialized pilot codes, check the community-maintained Front Mission 3 Cheat Guides on GameFAQs or technical wikis.
for specific top-tier weapons like the SN-100G or the Hoshun Beam Gun?
This report outlines the GameShark codes for Front Mission 3
(Sony PlayStation) specifically focused on unlocking and maximizing weapons and parts.
Front Mission 3 utilizes a "Skill" and "Part" based system where weapon availability is typically tied to the Wanzer's arms or handheld slots. Because the game does not have a single "unlock all items" button, GameShark codes are used to either fill the inventory or modify specific Wanzer slots to equip high-tier weaponry like the H-Hedgehog Core Weaponry & Part Codes
These codes are designed for the North American (NTSC-U) version of the game. 1. Infinite Battle Items (All Slots)
This code ensures that any weapon or item equipped does not deplete, allowing for infinite use of missiles and items. 8009803C 0063 2. Max Parts/Weapons Inventory
To ensure you have every weapon available in your storage to equip at any time: All Parts/Weapons x99: 5000FF02 0000 80097618 6363 3. Weapon Skill Level Max (All Categories)
Since weapon effectiveness is tied to pilot proficiency, use these to ensure all weapons deal maximum damage: Melee Max: 8009796E 270F Short Max: 80097970 270F 80097972 270F Weapon-Specific Modification (Wanzer 1)
If you wish to force a specific high-level weapon into a Wanzer's hand (e.g., the Left Arm), you can modify the part ID. Weapon Name Part ID Code (Wanzer 1 Left Arm) Heavy Pile Bunker 80096D5C 00A5 Gatling Gun (Leisui) 80096D5C 0110 SN-100G Railgun 80096D5C 0122 Usage Precautions Backup Saves:
GameShark codes for Front Mission 3 can sometimes cause "hangs" during the transition between the setup menu and the tactical map. Always save your game before activating inventory codes. Weight Limits: Even with all weapons unlocked, the Power Output Turn on your PlayStation and insert the Front
of your Wanzer's engine must still support the weight. It is recommended to use an Infinite Power 80096D74 03E7 ) alongside weapon codes. Regional Compatibility: These codes are specifically for the v1.0/v1.1 US release
. They will not function on the PAL or Japanese versions without conversion. hexadecimal IDs for a different weapon category, such as missile launchers
Front Mission 3 Gameshark Codes: Unlocking All Weapons
Front Mission 3, a tactical role-playing game developed by G-Craft, was released in 1999 for the PlayStation. The game is known for its engaging storyline, turn-based combat, and customization options. For players looking to enhance their gaming experience, Gameshark codes can provide an exciting way to unlock new possibilities, including obtaining all weapons. In this article, we'll explore how to use Gameshark codes to unlock all weapons in Front Mission 3.
Introduction to Gameshark Codes
Gameshark is a popular cheat device that allows players to input codes to unlock various cheats and enhancements in games. For Front Mission 3, Gameshark codes can be used to gain an advantage in gameplay, such as infinite ammo, max stats, or, in this case, access to all weapons. These codes can significantly alter the gaming experience, making it more enjoyable and less restrictive.
How to Enter Gameshark Codes
Before diving into the codes, it's essential to know how to enter them:
Codes for All Weapons
To unlock all weapons in Front Mission 3, players can use the following Gameshark codes:
Please note: Actual Gameshark codes can vary, and it's crucial to verify their accuracy from a reliable source. The codes provided here are placeholders and may not work.
Benefits of Using Gameshark Codes
Using Gameshark codes to unlock all weapons in Front Mission 3 offers several benefits:
Caution and Considerations
While Gameshark codes can enhance your gaming experience, there are some considerations:
Conclusion
Front Mission 3 Gameshark codes offer an exciting way to unlock all weapons, providing players with a richer and more flexible gaming experience. However, it's essential to use these codes wisely, considering both the benefits and potential drawbacks. Whether you're a seasoned player looking to spice up your gameplay or a newcomer eager to explore the world of Front Mission 3 without restrictions, these codes can open up new possibilities and enhance your enjoyment of the game.
This is the core of the "all weapons" search. This code fills your inventory with every hand-held weapon: Machine Guns (MG), Shotguns (SG), Flamethrowers (FT), Melee weapons (Punch/Knuckle/Rod), and Rifles (RF).
Code: All Hand Weapons in Inventory (Slot 1-200)
300F03EC 0063
800F03EE 2401
B0010004 00000000
What this actually does: It writes a "1" (owned) flag for every weapon ID from 00 (Standard Knuckle) to 99 (Golden Fist). After activation, visit the "Equip" menu at any Hangar. Your weapon list will span over 20 pages.
Notable weapons unlocked by this code:
For over two decades, Front Mission 3 has remained a tactical RPG masterpiece. Its deep Wanzer customization, two distinct story paths (Emma vs. Alisa), and punishing difficulty have kept players returning. But sometimes, you don’t want to grind for 50 hours to test the game’s ultimate weaponry. That’s where Gameshark codes come in.
This guide provides verified, action-replay style codes for unlocking every weapon in the game—from the starting Handgun to the devastating, endgame-only Backpacks and Shields. Use these codes on emulators (ePSXe, DuckStation, RetroArch) or original hardware with a Gameshark/Action Replay cartridge.
⚠️ Disclaimer: These codes modify RAM values. Save often. Some codes may conflict with story events. Disable “all weapons” codes before entering shops to avoid menu glitches.
The Front Mission 3 GameShark codes for all weapons are a direct line to the game’s hidden heart. Deep within the code of this 1999 classic lies a forgotten armory: prototype plasma rifles, debug melee fists, and corporation-destroying artillery. With the codes above—the Master Code, the Standard All-Weapons, the Rare Unlock, and the Hybrid One-Code Solution—you no longer have to grind for 100 hours just to see a Giga Plasma fire once.
Whether you play on a dusty PlayStation 1 with a GameShark CD or on DuckStation with a few clicks, these codes deliver every single weapon. Use them to break the game, to fix a glitch, or simply to marvel at what Square left on the cutting room floor. Just remember: a Wanzer is only as good as its pilot. Now go equip that Fujiwara 1-1-0 Fist and show the Huffman conflict what true firepower looks like.
Have a code we missed? Share your own Front Mission 3 GameShark discoveries in the comments below. For more classic tactical RPG cheat guides, check out our archives on Final Fantasy Tactics and Vanguard Bandits.
Happy hunting, mercenary.
Front Mission 3 GameShark Codes: All Weapons, Infinite Money, and God Mode
If you're looking to dominate the battlefield in Front Mission 3, GameShark codes are your ticket to bypassing the grind and outfitting your Wanzers with the best gear immediately. Whether you want to unlock all shop parts, maximize your funds, or give your pilots infinite Action Points (AP), these codes provide a significant advantage for both the Emma and Alisa scenarios.
Below is a comprehensive guide to the most essential GameShark codes for the North American (NTSC-U) version of Front Mission 3, as sourced from IGN and Scribd. 1. Essential Global Codes
These codes affect your entire inventory and bank account, making it easy to buy and equip any weapon or part without worrying about costs or weight limits.
Max Money: 8011E958 FFFF — Instantly sets your funds to the maximum possible amount.
Infinite Money: 8011E958 FFFF — Keeps your cash topped up for endless shopping trips.
Everything Weighs Nothing: 3011A2F8 0000 — Removes weight restrictions, allowing you to equip any heavy weapon or armor on any frame.
Unlock All Shops: Use specialized trainers like the Psx Emulator Cheater (PEC) to force the network shops to display every available part in the game. 2. Pilot and Combat Mastery
Wanzers are only as good as the pilots controlling them. Use these codes to ensure your team never runs out of energy or misses a shot.
Infinite Action Points (AP): 3011850C 0063 (Kazuki) — Every pilot has a unique address; for example, Ryogo uses 301187F4 0063.
Max Weapon Skill Levels: Boosts your proficiency with Melee, Shotgun, Machine Gun, Rifle, Missile, and Grenade weapons instantly.
100 of Every Battle Skill: 3011A308 00?? — Fills your inventory with skill items like Zoom, ROFUP, and Pilot DMG.
Hyper Skill Activation: Many players recommend using the PEC plugin to force a nearly 95% skill activation rate during combat. 3. Wanzer Durability and Parts Modifier
If you want to create a "God Mode" Wanzer, focus on these HP and part modifiers. Code (Example: Zenislev Body) Description Infinite HP 8011A312 270F Freezes HP at 9999. Max HP Level 3011A301 0007 Forces the part to its highest upgrade tier. Part Name Modifier 8011A2F4 0??? Change a part's identity to any other in the game. How to Get the Secret Beam Weapon (No Codes Required)
While codes are great, the most powerful weapon in the game—the Beam Gun—can be acquired through a secret in-game event. Play Emma's Story. Complete Mission 58 (The Observatory).
Access the Network, go to Japan Forums, select "Other Armored Kin BSS," and choose BSS3. Find the phone number 555-XKR-224 at the end of the text.
Go to the Australian Forum, select "Garbage Pit," choose the Inferno Dial, and enter that number to unlock the Horo Secret Wanzer and its Beam Weapon.
For those playing on modern hardware, you can find instructions on how to use GameShark codes on PCSX2 to apply these cheats to the emulated version of the game. HYPER skill activation rate - Front Mission 3 - GameFAQs
Weapons are nothing without the skills and parts to use them. Pair the all-weapon codes with these for a true power fantasy.