This report outlines the current status and availability of botting tools (macros/replay bots) for Geometry Dash on mobile platforms as of April 2026. Overview of GD Mobile Botting
A "GD Bot" (Geometry Dash Bot) is a mod that records player inputs (macros) to automatically replay them, allowing for frame-perfect level completions or "showcases". On mobile, these tools are typically distributed through the mod loader. Top Mobile Botting Tools Most modern mobile bots are integrated as mods within the for Android and iOS. xdBot (by Zilco)
: One of the most popular bots across all platforms. It features practice fixes, a built-in speedhack, and a macro saving/loading system. It is widely used for creating level showcases on mobile.
: A cross-platform replay bot that supports iOS through extensions like
. It offers real-time macro playback and high-quality recording utilities.
: A macro bot with features like "Frame Mode," click indicators, and auto-reset functionality after death. Eclipse Bot
: Often used for botting "Impossible Levels List" (ILL) content, though some users report stability issues or crashes on certain mobile devices. Core Features Mobile bots generally provide the following suite of tools:
How to bot levels in Geometry Dash with Quartz - Prism Menu (Geode)
GD Bot Mobile refers to various tools and macros used to automate gameplay in Geometry Dash on mobile devices, often installed via the Geode mod loader. Popular options like xdBot, QBot within the Prism Menu, and Mega Hack Mobile allow users to record, play back, and showcase levels, though they are generally considered cheating if used for illegal completion.
How to bot levels in Geometry Dash with Quartz - Prism Menu (Geode) gd bot mobile
Botting in Geometry Dash (GD) on mobile typically involves using
to record and replay inputs, allowing for automated level completion and high-quality showcases. This is most commonly achieved through the Geode Mod Loader Essential Bot Tools for Mobile
Most mobile-compatible bots are available as mods within the Geode Mod Loader
: A widely used, simple botting tool designed for showcases.
: Macro saving/loading, built-in speedhack, noclip, and a basic clickbot. : Often recommended as a modern alternative to xdBot.
: A mod menu that includes a dedicated bot section for macro creation. I Create Pro
: A paid ($5) modification described as the mobile equivalent of Mega Hack, offering various advanced options. Pathfinder
: A unique bot that uses physics simulations to automatically generate macros for levels (currently limited to GD 1.7 levels). Step-by-Step Guide to Botting on Mobile
The most reliable method for Android users is utilizing Geode. Install Geode : Download and install the Geode Mod Loader on your mobile device. Download a Bot Mod This report outlines the current status and availability
: Open the Geode menu in-game, navigate to the "Download" section, and search for a bot like Record a Macro Open the level you wish to bot. Open the mod menu (usually via a button in the Pause Menu). Enable the Complete the level using Practice Mode to ensure perfect inputs. Save and Play Once finished, save the macro. Enable the Enable Playback toggle to watch the bot replay your recorded inputs. Usage Ethics & Community Rules
While bots are powerful tools for content creation, they must be used responsibly.
: Many creators use bots to record "impossible" levels or high-quality demonstrations for YouTube.
: Passing off a botted run as a legitimate completion is considered cheating. The community often requires audible clicks or taps in recordings to verify authenticity.
: Most bots have an "Auto Safe Mode" that prevents progress from being saved to your account when the bot is active. or a particular bot feature like speedhacking? BREAKING RobTop Levels with a PATHFINDING BOT!
Target: Geometry Dash (Android/iOS IL2CPP) Language: C# (for use with a modding framework like BepInEx)
using System; using UnityEngine; using MelonLoader; // Or BepInEx, depending on your loadernamespace GDBot public class Main : MelonMod // Boolean to toggle the bot on/off public static bool isBotEnabled = false;
// Hook into the PlayerObjectController class (Update method) // Note: Class names and method names may vary slightly based on GD version. public override void OnUpdate() // Toggle logic (e.g., press 'B' or a UI button to toggle) if (Input.GetKeyDown(KeyCode.B)) isBotEnabled = !isBotEnabled; MelonLogger.Msg($"Bot Enabled: isBotEnabled"); // This attribute creates a hook into the game's internal code // GD uses IL2CPP, so we usually hook via Method Pointers or wrapped methods. // This is a conceptual representation of a 'Hook'. public static void PlayerUpdateHook(GameObject player) // Run the original game logic first // ... (Original method call would go here) // --- BOT LOGIC START --- if (isBotEnabled && GameManager.Instance.IsPlaying()) // Simple Auto-Click Logic // In a real bot, you would check 'GameManager.Instance().getGameVariable("playerYPos")' // vs an internal array of Y positions to determine if a click is needed. // This is just a "Auto-Jump" example: if (Player.isGrounded) InputHandler.Instance.HandleClick(true); // Simulate touch down InputHandler.Instance.HandleClick(false); // Simulate touch up // --- BOT LOGIC END ---
Provide minimal, illustrative C# pseudocode (Unity) and Node.js example:
A. Backend pseudo (Node.js/Express)
/* POST /generate-level
body: prompt: "small forest with 10 trees, one river"
returns: id, status, thumbnailUrl, sceneJsonUrl
*/
Backend handles the prompt, calls a generator (procedural algorithm or external model), writes scene JSON and thumbnail, responds with metadata.
B. Unity ingestion (C# outline)
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class GDImporter : MonoBehaviour
public IEnumerator FetchAndImport(string sceneJsonUrl)
UnityWebRequest req = UnityWebRequest.Get(sceneJsonUrl);
yield return req.SendWebRequest();
string json = req.downloadHandler.text;
// Parse JSON and instantiate objects (positions, prefabs, materials)
// Example: for each entry: Instantiate(prefabMap[type], position, rotation);
C. Simple procedural generator idea (server-side)
Geometry Dash has remained a titan in the rhythm-based platformer genre for nearly a decade. Known for its punishing difficulty, frame-perfect clicks, and a community that thrives on user-generated content (UGC), the game presents a unique challenge. For mobile players, however, the gap between watching a "Top 1" demon level on YouTube and actually beating it on a touchscreen can feel insurmountable.
Enter GD Bot Mobile—a controversial, powerful, and transformative tool that has redefined what is possible on Android and iOS devices. Whether you are a creator looking to make cinematic "megacollabs," a practice warrior trying to learn impossible ship sections, or a curious player wanting to explore hacked clients, this guide covers everything you need to know about GD Bot Mobile.
If you avoid the leaderboards, here are legitimate, creative uses for the bot:
Since Android allows sideloading, GD Bot Mobile is more accessible here. 5 — Example: Simple mobile GD bot (Unity
GeometryDash folder from Android/data/ to your new modded folder.