Gta 5 Version 103501 Mods High Quality May 2026

I understand you're looking for information about mods for a specific version of Grand Theft Auto V (v1.0.350.1, likely the retail/Steam version from around late 2015–early 2016). However, there is no "helpful paper" (academic or official documentation) specifically titled or focused on "GTA 5 version 103501 mods" — that version number is quite specific and likely refers to an executable version (GTA5.exe build 350.1).

Here's a helpful, practical guide instead, based on modding communities and technical notes from that era:


3.2 Types of Mods

✅ High Compatibility:

  • Replace mods (e.g., car models, weapon skins, character textures via OpenIV).
  • Simple ASI mods compiled for the 1035 signature set.
  • Single-player cheat menus designed specifically for v1035 (e.g., Enhanced Native Trainer v4.0).

⚠️ Moderate Compatibility:

  • Map mods (add-on maps) – require manual dlclist.xml editing; newer map formats may crash.
  • Script mods using Native Trainer – must be recompiled for 1035's native hashes.

❌ No/Low Compatibility:

  • FiveM / RageMP (online multiplayer mods) – will prompt version mismatch or fail to inject.
  • Post-2020 script mods (e.g., "Gasoline," "Simple Zombies," "LS Police") – they rely on newer natives and global script patches.
  • Graphics overhauls like NaturalVision Evolved – these assume a later shader pipeline.

Understanding GTA 5 Version 1.0.350.1 (Build 103501) & Modding

What is version 1.0.350.1?
This is a legacy PC version of Grand Theft Auto V, released shortly after the initial PC launch in April 2015. It is widely considered a “golden era” for modding because it predates Rockstar’s later anti-modding updates (like the introduction of the Rockstar Games Launcher and tightened security for GTA Online).

Why mod this specific version?

  • Script Hook V compatibility: The most popular modding framework (Script Hook V by Alexander Blade) has dedicated builds for 1.0.350.1, allowing dozens of script mods (Lua, .NET, etc.) to run flawlessly.
  • No Rockstar Launcher restrictions: You can launch the game fully offline without forced updates, meaning mods won’t break unexpectedly.
  • Stability for heavy mods: Many large-scale mods (e.g., LSPD First Response, VisualV, NaturalVision Evolved older builds) were optimized around this version.
  • OpenIV support: The modding tool OpenIV works fully with 1.0.350.1 for replacing textures, vehicles, and audio.

Popular mods compatible with 1.0.350.1

  • LSPD First Response (LSPDFR) 0.3 or 0.4 – Police roleplay mod.
  • Enhanced Native Trainer (ENT) – More features than the standard Simple Trainer.
  • Single Player Garage – Save any vehicle.
  • Redux (early builds) – Visual overhaul.
  • Manual Transmission – Realistic driving mod.
  • Custom weapons & vehicle packs – Requires OpenIV.

Important notes

  • This version is NOT compatible with GTA Online. Running mods on this build with online access can trigger a ban. Always downgrade or use a separate offline copy.
  • If you have a newer game version (e.g., 1.0.1868.x), you must downgrade to 1.0.350.1 using a downgrader tool (available on GTA5-mods.com) – but note that this may violate Rockstar’s ToS for online play.
  • Mods made for newer game versions (post-2020) may not work on 1.0.350.1. Always check the mod’s description for “legacy support” or “patch 350 compatibility.”

Where to find mods for 1.0.350.1

  • GTA5-mods.com – Use the filter “Game Version → 1.0.350.1”
  • LCPDFR.com – For LSPDFR and callout packs.
  • Script Hook V archive – Look for “Script Hook V 1.0.350.1” (not the latest version).

Final recommendation
If you’re serious about modding GTA V and don’t care about GTA Online, version 1.0.350.1 is a stable, proven foundation. Keep a clean backup, install OpenIV and Script Hook V first, then add mods one by one to avoid conflicts.


The Ultimate Guide to GTA 5 Version 1.0.350.1 Mods Grand Theft Auto V version 1.0.350.1 (also known as Build 350.1 or Online 1.25) is a significant legacy milestone in the game's history. Released on April 30, 2015, this patch was primarily aimed at stability, addressing critical issues like losing vehicles from full garages and Steam-specific alt-tab crashes. However, it also famously "broke" many early mods, forcing the community to develop the more robust tools we use today.

Whether you are running this specific version for compatibility with a particular legacy mod or using a "reloaded" copy, here is everything you need to know about modding version 1.0.350.1. 1. Essential Core Tools for v1.0.350.1 gta 5 version 103501 mods

To run any mods on this version, you must first install the foundational "hooks" that allow the game to read external scripts.

Script Hook V (v1.0.350.1 Compatible): This is the most critical file. You need the version of ScriptHookV.dll specifically compiled for build 350.1. It allows you to run .asi scripts.

ASI Loader: Usually included with Script Hook V as dinput8.dll. It forces the game to load custom plugins upon startup.

OpenIV: The definitive tool for editing GTA V's .rpf archives. Use it to install textures, car models, and map mods.

Gameconfig.xml: Version 1.0.350.1 requires a specific gameconfig file to prevent crashes if you plan on adding more than a few custom vehicles. 2. Top Mods for Build 350.1

Since this is an older build, the best mods are often the "classics" that focus on enhancing the core gameplay experience. I understand you're looking for information about mods

This report is based on the known technical specifications of Rockstar Games’ title updates, community modding data, and the typical behavior of Script Hook V and other modding tools.


Phase 1: Prep Work

  1. Navigate to your GTA V folder (e.g., C:\Program Files\Rockstar Games\Grand Theft Auto V).
  2. Take ownership of the folder (Right-click > Properties > Security).
  3. Delete update.rpf if it exists from a newer patch. Version 350.1 uses a specific update.rpf that is approximately 600MB, not 2GB.

Where to Find These Legacy Mods in 2025

You cannot find these on the front page of GTA5-Mods.com anymore. You need to use the site's archive features.

  1. GTA5-Mods.com Advanced Search: Sort by "Date Added (Oldest first)". Limit results to 2015-2016.
  2. Internet Archive (Wayback Machine): Many modders have uploaded "Legacy Packs" specifically for 350.1. Search for gta5_103501_modpack.7z.
  3. Discord Servers: Look for "GTA V Modding Legacy" or "Downgrader's Haven" servers. The pinned messages often contain Google Drive links to v1.0.350.1 script hooks.

Phase 3: Mods Folder Creation (Legacy Method)

Note: Mod Manager folders weren't standard in 2015. For 103501, we use the "replace" method or an ASI loader.

  1. Create a folder called mods in your root folder.
  2. Copy update.rpf, x64.rpf, and common.rpf into the mods folder.
  3. Open OpenIV (version 2.8 or newer, but not the "Beta" version for newer games).
  4. In OpenIV, click "Tools > ASI Manager" and install the legacy "OpenIV.ASI".

The Ultimate Guide to GTA 5 Version 1.0.350.1 Mods: Compatibility, Installation, and Best Downloads

If you’ve been digging through the underbelly of the Grand Theft Auto V modding community, you’ve likely encountered a specific, somewhat infamous version number: 1.0.350.1 (often stylized as version 103501). For the average Steam user on auto-update, this number means nothing. But for the dedicated modder, it represents a golden era of stability, Script Hook V compatibility, and access to mods that broke when Rockstar introduced later patches.

In this article, we will explore everything you need to know about GTA 5 version 103501 mods—why this version is special, where to find it, how to downgrade, and the top mods you must install.

Phase 4: Installing a Car Mod (Example)

  1. In OpenIV, navigate to the mods\update\x64\dlcpacks\ path.
  2. If it doesn't exist, create patchday3ng.
  3. Replace the vehicles.rpf with your custom one. Crucially, ensure the vehicle models are from 2015. Newer models using "shader preset 10" will not render correctly in 350.1.

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