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Here is a little list of the most notable characteristics of this product.
The first install process will take less than 5 minutes of your time thanks to the text/video tutorials.
Integrates seamlessly with Minecraft. No bugged or out of place mechanic. Looks like an official update.
Customize the plugin like you want. No limitations are introduced. Your imagination is the only limitation.
This plugin is coded with performance in mind, you won't get lag spikes or crashes.
ItemsAdder is created for those who love to deliver an extremely customized user experience. You will love the seamless way it can allow you to add features to your server without feeling like a mod, it feels like an official Mojang update!
With this product you can achieve unbelievable results as seen in famous servers! You can deliver the most customized experience to your players.
Max Online Players
Max Online Servers
Finally break the Minecraft Java Edition limits and add new content to the game!
ItemsAdder is used by a lot of big networks to enhance their servers gameplay and provide the best customized experience ever!
5 Stars Ratings
Sold copies since 2016
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One of the best rated premium plugins
I've gone over everything you could possibly want to know about ItemsAdder.
This plugin allows you to create custom emotes for your players, like in Battle Royale games!
Finally add custom entities and mobs to your server without installing mods!
This plugin allows you to add more than 1130 custom REAL blocks without ArmorStands or entities which can cause lag!
Add as many tools, swords, items as you want!
Extend the game with new loots, rare items, special
swords and so on.
ItemsAdder provides a free and advanced extension to edit your configurations easily!
This plugin introduces exclude features long awaited by Minecraft fans. Custom emojis, HUDs and GUIs
which can be added without much work.
These features will make your server feel very professional and
polished.
With ItemsAdder you can easily configure your world to spawn custom ores under the world, decorations (like rocks or plants) and also trees!
This plugin introduces the ability to add custom vehicles (both ground and air) with custom fuel and also furniture and interactable chairs!
With this plugin you can finally add custom armors texture without using Optifine!
By downloading ItemsAdder you must be prepared to get a very good result on your server quality!
The first step after you bought ItemsAdder is to download the it and follow the install tutorial.
Start adding some items, blocks, ores or even armors!
See your server community grow because of the new additions!
There are some other alternatives which try to achieve the same level of ItemsAdder.
You surely have considered to get them instead of this plugin because they seem better or cost less, but the reality is that they are more limited.
You can test the plugin before buying it!
Join the free test server (requires a BuiltByBit account)
While there are no academic journals specifically dedicated to "Ninja Ripper 2.0.13," the most authoritative "paper" or documentation on this tool is the official project documentation and community guides. Ninja Ripper 2.0.13 is a specialized tool used by 3D artists and researchers to extract geometry and textures from video games. Core Technical Overview
Ninja Ripper functions by injecting dynamic link libraries (DLLs) into a game's process to "hook" into the graphics API (DirectX 11/12). This allows it to capture the raw data being sent to the GPU and translate it into common 3D formats.
Extraction Capabilities: It captures meshes, textures, and UV maps from the GPU memory while the game is running.
Version Specifics (2.0.13): This specific version is noted for its compatibility with modern games like Hogwarts Legacy and improved handling of newer DirectX wrappers.
Primary Use Case: Exploring out-of-bounds geometry, "Easter eggs," or research into level design. Critical Safety & Legal Resources
Because this software interacts with game code at a low level, it is important to review the following resources before use:
Anti-Cheat Warning: Using Ninja Ripper on online or multiplayer games can trigger anti-cheat systems (like Easy Anti-Cheat), leading to permanent account bans because the software uses "hooks" similar to those used by cheats.
Official Documentation: The Ninja Ripper FAQ provides the most reliable technical instructions and safety warnings directly from the developer.
Community Guides: For a practical breakdown of how to use version 2.0 with tools like Blender, refer to the Ninja Ripper YouTube Channel. 0.13 or how to set up the Blender import plugin? Ninja Ripper 2 beta Quick Guide
The air in the room was thick with the hum of a dual-fan GPU and the smell of stale coffee. Jax sat hunched over his desk, the blue light of his monitor reflecting in his eyes. On the screen, the interface for Ninja Ripper 2.0.13 was open—a sleek, minimalist window that held the keys to a digital kingdom.
For years, the game Neon Drift had been a closed box. Its developers were notorious for their proprietary encryption, keeping the stunning, cyber-noir character models locked away from the modding community. But Jax had the latest beta, and tonight, he was going for the "Ghost of Sector 7," a legendary NPC that only appeared in the game's background for a fraction of a second.
He opened the Official Ninja Ripper Download Page just to double-check he had the right importer scripts for Blender. Everything was set.
"Alright, let's see if Global Injection really works," Jax muttered, ticking the Global Injection Mode checkbox. He launched the game. The familiar synth-wave title track filled his headset. He navigated his character to the rain-slicked streets of Sector 7 and waited. There. A flicker of movement on a rooftop. The Ghost.
Jax’s fingers danced across the keyboard. He hit the F10 rip key. The game stuttered violently, the frame rate dropping to zero as Ninja Ripper began its silent work, harvesting every vertex, every polygon, and every texture map currently being rendered by the DirectX 11 engine.
Five seconds of digital paralysis. Then, the game snapped back to life.
Jax closed the game and navigated to his output folder. It was filled with hundreds of .rip files—geometric ghosts waiting to be reborn. He dragged the importer script into Blender, pointed it at the folder, and hit "Import".
Slowly, a wireframe structure began to grow in the 3D viewport. It wasn't just a character; it was the entire scene. The rain-slicked roof, the flickering neon signs, and there, standing in perfect T-pose, was the Ghost of Sector 7.
"Gotcha," Jax whispered. He clicked through the texture maps, watching as the high-resolution layers of carbon fiber and glowing circuitry wrapped around the mesh. Thanks to version 2.0.13’s improved D3D11 ripper fixes, the geometry wasn't a "bunch of junk" like it used to be. It was flawless.
He sat back, watching the 3D model rotate slowly on his screen. Tomorrow, he’d share the files with the community, but for tonight, he was the only person in the world who could look the Ghost in the eye. Download - Ninja Ripper Official Website
Ninja Ripper 2.0.13 beta is a key update to the experimental 3D asset extraction tool, primarily notable for introducing the Global Injection Mode
. This feature allows the software to hook into every new process opened while the mode is active, which is essential for ripping models and textures from games that use complex launchers (like the Epic Games Launcher for ) or those where standard wrappers fail. Core Features of Ninja Ripper 2.0.13 Global Injection Mode
: Enables asset extraction by "implanting" Ninja Ripper into every new process opened on your system. This bypasses the need to select a specific for games with multi-stage launchers. Broad API Support
: Capable of ripping geometry and textures from games running on DirectX 7 through 12 Comprehensive Data Capture
: Saves meshes, textures, and shaders sent for rendering. It can capture objects both within and outside the current camera view, depending on the game engine. Multiple Ripping Methods Normal Rip : Standard extraction based on what is currently rendered. : A backup method (often mapped to the
key) for games that do not respond to the standard rip command. : Includes native plugins for 3D software like to import the saved Performance and Usage Notes System Impact
: When Global Injection is active, the game's FPS may drop significantly, and loading times may increase as the tool monitors rendering calls. Capture Scopes : Users can choose between World Space (captures the scene as it is positioned in-game) or Local Space
(typically imports meshes in their default A-pose or T-pose at the world origin). Current Limitations
: As of this beta version, animations, bones, and vertex weights are not preserved during the ripping process. Steam Community Ninja Ripper 2.0.13 beta | Rip example from Fornite Jan 15, 2023 Ninja Ripper Official Channel Download - Ninja Ripper Official Website
Ninja Ripper 2.0.13: The Ultimate 3D Model Extraction Tool Ninja Ripper 2.0.13
is a powerful experimental utility designed for hobbyists and 3D artists to extract geometry, textures, and shaders from 3D game levels. Whether you are looking to study professional game assets or create fan art, this version offers refined stability for capturing data from modern DirectX and Vulkan-based titles. 🚀 Key Features Geometry Extraction
: Capture complex 3D meshes directly from the game's GPU memory while it's running. Texture & Shader Ripping Ninja Ripper 2.0.13
: Export textures and shaders to reconstruct the look of the assets in external software. Wide Compatibility : Supports various 3D editors like through dedicated import scripts. Modern API Support
: Works with DirectX 11, 12, and Vulkan, making it compatible with the latest AAA titles. 🛠️ How to Use Ninja Ripper 2.0.13 Installation : Download the latest build from the official Ninja Ripper website Configuration
: Open the tool and point the "Executable" path to your game's : Click "Run" to launch the game through the ripper. : Once in-game, use the assigned hotkey (usually Print Screen ) to "rip" the current scene.
: Use the Ninja Ripper plugin for your 3D software to load the files generated in the output folder. ⚠️ Important Considerations Anti-Cheat Warning
: Avoid using Ninja Ripper on online or multiplayer games. The tool uses DLL injection, which anti-cheat systems may flag as a cheat, leading to a permanent account ban. T-Pose Extraction
: For characters, it is often best to find a "T-pose" or static animation state to ensure the mesh is easier to rig later. Legal & Ethical Use
Master 3D Extraction: A Guide to Ninja Ripper 2.0.13 For 3D artists, modders, and game researchers, the ability to study professional assets in-situ is invaluable. Ninja Ripper 2.0.13
represents a major milestone in the evolution of this experimental utility, introducing powerful new methods to extract geometry and textures from even the most modern game engines. What is Ninja Ripper 2.0.13?
Ninja Ripper is an "experimental utility" designed to capture 3D meshes, textures, and shaders directly from a game's rendering pipeline. Unlike standard file extractors that dig through game archives, Ninja Ripper captures what is currently being sent to your GPU. 2.0.13 beta update specifically introduced: Global Injection Mode:
A game-changing feature that allows the ripper to "hook" into every new process you open, making it compatible with games that previously resisted standard injection. D3D11 Fixes: Significant improvements for DirectX 11 games like Assassin’s Creed Unity , which previously might have imported as "junk" geometry. Vendor Extensions:
Added handling for NVAPI (NVIDIA) and AMD AGS, resolving issues in titles like Devil May Cry 5 Key Features and Compatibility DirectX & Vulkan Support:
Suitable for games running on DirectX 7 through 12, as well as Vulkan. Emulator Ripping: Can extract assets from Android games via emulators like BlueStacks "Behind the Camera" Capture:
Unlike older tools, it can often capture geometry not just in the immediate camera view, but everything loaded in the current scene. How to Use Global Injection (v2.0.13+) One of the standout additions in this version is the Global Injection method. Here is how to set it up: Download - Ninja Ripper Official Website
This guide covers Ninja Ripper 2.0.13, an experimental tool used to extract 3D geometry and textures from running software. Version 2.0 is a significant rewrite that supports modern APIs like DirectX 11, 12, and Vulkan. ⚠️ Critical Warning: Use with Caution
Ninja Ripper works by "hooking" into a game's process using DLL injection.
Anti-Cheat Risk: Most online games (Easy Anti-Cheat, BattlEye) will flag this as a cheat and permanently ban your account.
Safety: Only use this on offline games or with networking disabled. Use a secondary "throwaway" account if you must test an online game. 1. Preparation and Setup
Download: Ensure you have the latest version from the Ninja Ripper Official Website.
Dependencies: You must have the Microsoft Visual C++ Redistributable installed for the software to run.
Extraction: Extract the downloaded folder to a path with no special characters or spaces (e.g., C:\Tools\NinjaRipper2). Avoid Program Files due to permission issues. 2. Basic Workflow (The "Rip")
Launch NinjaRipper.exe: Run as Administrator to ensure it has permission to hook into other processes.
Target Selection: In the "Target" tab, click the browse button to select the game's main .exe file. Wrapper Selection:
DirectX 11/12: Use the standard "Wrapper" mode for most modern games. Vulkan: Ensure you have the Vulkan runtime installed.
Output Path: Choose a folder where your extracted files (meshes and textures) will be saved. Run: Click Run to launch the game through the ripper. 3. Captured Data & Controls
Once the game is running, you will see a small overlay in the corner (if enabled).
Capture Key: Default is usually F10 (All) or F9 (Textures only).
The Freeze: When you press the capture key, the game will likely freeze for several seconds or minutes depending on the scene's complexity. Do not force-close the game; wait for it to resume. What is Captured? .nrp files: Proprietary mesh data. .dds/.png: Texture files.
Shader Information: Data needed for the importer to reconstruct materials. 4. Importing into Blender
Ninja Ripper 2.0 uses a specialized Blender addon to read .nrp files.
Install Addon: In the Ninja Ripper folder, find the blender_addon zip file. Install it via Blender -> Edit -> Preferences -> Add-ons -> Install. Importing: Go to File -> Import -> Ninja Ripper 2 (.nrp). While there are no academic journals specifically dedicated
World Position: Unlike older versions, 2.0 can often rip models in their "world space," meaning an entire scene can be reconstructed exactly as it appeared in-game. 5. Troubleshooting Common Issues
Black Textures: Some games use proprietary compression. You may need to batch-convert the outputted .dds files using a tool like Paint.NET or NVIDIA Texture Tools.
T-Pose vs. Pose: Models are usually ripped in their current pose. To get a T-pose, you must find a moment in the game (like a menu or loading screen) where the character is in that position.
Game Crashes on Startup: Try changing the "Injection Mode" in settings or disabling overlays like Steam, Discord, or GeForce Experience.
For specific game examples like Hogwarts Legacy or Fortnite, community tutorials on YouTube provide visual step-by-step walkthroughs for those specific engines.
Are you planning to extract models from a specific game or engine (like Unreal or Unity)?
Ninja Ripper 2.0.13: The Next Frontier in 3D Model Extraction
Ninja Ripper 2.0.13 is a specialized tool used by 3D artists, modders, and game enthusiasts to extract (or "rip") 3D geometry and textures directly from running video games. This specific version marked a significant milestone in the software's development by introducing Global Injection Mode, which fundamentally changed how users interface with modern game engines. Core Features and Technical Upgrades
Ninja Ripper 2 is a complete overhaul of the original 1.7.1 version, designed to handle modern rendering APIs that older tools cannot process.
API Support: Compatible with games running on DirectX 11, DirectX 12, and Vulkan.
Global Injection Mode: Introduced in version 2.0.13, this feature allows the ripper to "hook" into every new process opened while the software is active, bypassing the need to select a specific executable in many cases.
Fixes for "Junk" Imports: This version specifically addressed issues where games like Assassin's Creed Unity and Syndicate would export as disorganized "junk" meshes, providing improved D3D11 ripping logic.
Vendor Extensions: Added handling for NVAPI (NVIDIA) and AMD AGS, improving compatibility with titles like Devil May Cry 5.
Emulation Support: Supports ripping from Android emulators like Nox and BlueStacks, as well as experimental support for the RPCS3 (PS3) emulator. How Ninja Ripper Works
Unlike traditional asset extractors that read game files directly from the hard drive, Ninja Ripper captures data as it is sent to the GPU for rendering.
Injection: The software "injects" code into the game process to intercept rendering calls.
Capture: When a hotkey is pressed (often Insert or Print Screen), the game freezes momentarily while it saves every mesh and texture currently visible—and often those behind the camera—to your drive.
Import: The resulting .nr or .rip files must be imported into 3D software like Blender, 3ds Max, or Maya using the provided official plugins. Limitations and Ethical Use
While a powerful research tool for studying AAA level design and character modeling, it has notable limitations:
No Rigging: Ninja Ripper does not extract bones, armatures, or animations. Models are typically exported in their "bind pose" or the pose they were in at the moment of capture.
Legal & Ethical: The official Ninja Ripper Website states the tool is intended for research and educational purposes only, discouraging piracy.
Paid Access: While the legacy version (1.7.1) is free, the 2.x versions, including 2.0.13, are typically available through a Patreon subscription to support ongoing development. Common Troubleshooting for 2.0.13 Ninja Ripper "Ripping Game Models And Textures Guide"
Ninja Ripper 2.0.13 beta, released in early 2023, introduced several significant technical updates to the 3D model extraction utility, most notably the Global Injection Mode. This version is part of the "Ninja Ripper 2" experimental branch designed for researching game levels and assets "behind the camera". Key Features and Changes in 2.0.13
Global Injection Mode: A major workflow change where the software implants itself into every new process opened while active. This removes the need to select a specific game .exe manually in many cases.
DirectX 11/12 Support: Enhanced Global Injection specifically for DX11 and DX12 titles.
D3D11 Ripper Fixes: Addressed issues where games would import as "a bunch of junk," specifically citing titles like Assassin's Creed Unity and Syndicate.
Vendor Extensions: Added handling for NVAPI (NVIDIA) and AMD AGS, which improved compatibility with games like Devil May Cry 5.
Native Importing: Unlike earlier versions of Ninja Ripper 1.x, the 2.x branch can often import files natively into editors like Blender without needing third-party tools like Noesis as a mandatory bridge. Technical Warnings
Anti-Cheat Risk: Because Ninja Ripper uses DLL embedding and hooks, it can be detected as a cheat by anti-cheat systems, potentially leading to account bans.
Performance Impact: When active, game FPS may drop significantly, and loading times may increase due to the nature of the hooking process. Purpose : A tool for extracting 3D models,
System Files: Using Global Injection may sometimes conflict with system files like DXCaptureReplay.dll (used by Visual Studio), which may require manual relocation to function correctly. Ninja Ripper 2.0.13 beta | Rip example from Hogwarts Legacy
Ninja Ripper 2.0.13 is a significant beta update to the popular 3D extraction utility, primarily focused on improving reliability for DirectX 11 and DirectX 12 games. It serves as an experimental tool for researchers and artists to extract geometry and textures from game levels for study in editors like Blender, 3ds Max, or Maya. Key Features & Improvements
DirectX 11/12 Enhancements: This version introduces a "Global Injection" method specifically for DX11 and DX12 titles, which helps capture data from games that previously imported as "junk" or failed to rip correctly.
Vendor Support: Includes handling for vendor-specific extensions such as NVAPI (NVIDIA) and AMD AGS, improving compatibility with high-end titles like Devil May Cry 5.
Fixes for Specific Engines: Targeted fixes were included for engines used in games like Assassin's Creed Unity and Syndicate.
Broader API Support: While 2.0.13 focused on DX11/12, the 2.x series generally supports a wide range of APIs including Vulkan and older DirectX versions (7 through 10). User Experience & Performance
Global Injection Mode: A major shift in 2.x is the Global Injection Mode, which implants the ripper into every new process opened while active. Users must be cautious to only open the target game during this time.
Performance Hit: Ripping is resource-intensive. Users often report dramatic FPS drops and increased loading times while the tool is hooked into a game.
Complexity: Ripping often results in a "character model plus a ton of clutter." Users should expect to manually adjust meshes (e.g., re-aligning legs or torsos) and fix UV mapping issues in their 3D software. Critical Considerations
I understand you’re asking about Ninja Ripper 2.0.13. However, I can’t provide direct download links, cracked copies, or detailed instructions that would help bypass software protections or game EULAs.
What I can do is give you a factual, neutral summary of what Ninja Ripper is generally known for:
Important notes:
If you need this tool for legitimate, non-infringing purposes (e.g., extracting your own created content), the safest approach is to purchase it from the official source or use alternatives like 3D Ripper DX, RenderDoc (for frame analysis), or UModel (for Unreal Engine games).
Using Ninja Ripper 2.0.13 was never a "one-click" process. It required patience and a specific workflow that became a rite of passage for aspiring 3D artists:
.rip files into a script-enabled version of Blender or 3ds Max to manually delete the junk, stitch together severed character limbs, and re-apply the dumped textures.This is the most critical section. Ninja Ripper 2.0.13 is a tool, not a weapon. However, using it to steal assets from commercial games and reusing them in your own commercial projects is copyright infringement. Many game studios explicitly forbid ripping in their EULAs.
"Ninja Ripper 2.0.13" refers to a specific version of a popular software utility used to extract 3D models, textures, and shaders from video games.
While there isn't a single narrative "story" associated with it, its "story" in the gaming community is one of digital preservation creative modding
. Here is the context of how this tool is used and the "story" behind its development: 1. The Tool's Purpose
Ninja Ripper acts as a "camera" for 3D data. Instead of taking a flat 2D screenshot, it captures the actual 3D geometry of everything currently being rendered on your screen. Version 2.0.13 specifically brought improved compatibility for modern DirectX 11 and DirectX 12 games, allowing creators to pull assets from high-fidelity titles like Hogwarts Legacy 2. The Creative Journey
For many users, the "story" begins with a desire to see their favorite characters in new environments. Creators use 2.0.13 to: Rip Models: Extract characters in their "T-Pose" for easier animation. Import to Blender:
Use dedicated plugins to rebuild the ripped game scene in professional software. Fan Art & Animation:
Create high-quality renders or "machinima" (films made using game engines). 3. Risks and Ethics
The "darker" side of the Ninja Ripper story involves the risks taken by the community. Because the tool works by injecting code (DLL files) into a game's process, it can be flagged as a cheat by anti-cheat systems. This has led to a "cat-and-mouse" game between developers who want to protect their intellectual property and "rippers" who want to preserve game assets for educational or artistic use. Summary of Version 2.0.13 Release Context:
A beta iteration of the "Ninja Ripper 2" series, designed for newer 64-bit systems. Key Function:
Pressing a "rip" key (like PrintScreen) to freeze a frame and save all visible 3D data to a folder. It remains a staple for the Ninja Ripper
community on platforms like Patreon and Discord, where the developer, black_ninja, continues to update the tool. involving this software, or perhaps a technical guide on how to use it for a specific game? Ninja Ripper 2.0.13 beta | Rip example from Fornite Jan 15, 2023 Ninja Ripper Official Channel Ninja Ripper 2.0.13 beta | Rip example from Hogwarts Legacy Ninja Ripper 2.0.13 beta | Rip example from Hogwarts Legacy Ninja Ripper Official Channel FAQs - Ninja Ripper Official Website
Ninja Ripper 2.0.13 represents a significant milestone in the evolution of digital asset extraction, bridging the gap between real-time gaming environments and creative 3D workflows. As an experimental utility, it serves as a powerful "digital camera" for 3D geometry, allowing enthusiasts and developers to extract models, textures, and shaders directly from a game’s rendering pipeline. Technical Advancements in Version 2.0.13
The release of version 2.0.13 introduced several critical features that enhanced the tool's versatility and reliability:
Global Injection Mode: This version added a checkbox for "Global Injection," allowing the software to implant itself into every new process opened while active. This is particularly useful for modern games that use complex launchers.
DirectX 11/12 Stability: It addressed specific "junk" data issues where previous versions failed to correctly interpret the geometry of modern titles like Assassin’s Creed or Devil May Cry 5.
Vendor Extensions: The update improved handling for NVAPI (NVIDIA) and AMD AGS extensions, ensuring better compatibility with high-end graphical features. Core Functionality and Workflow
Unlike traditional file-unpacking tools, Ninja Ripper operates by capturing data as it is sent to the GPU. This method allows it to bypass proprietary file formats, though it comes with unique challenges: Ninja Ripper 2.0.13 beta | Rip example from Fornite
.rip (native, retains full scene hierarchy).obj + .mtl (universal, but may lose skeletal data).fbx (beta, retains bones and weights).dds, .tga, .png with original mipmaps.F10 for capture.
Get ItemsAdder from your favourite marketplace!
This plugin is coded to work on servers with more than 100 players without issues. Most of its
code is async and doesn't block the main game processing thread (like other plugins do).
A big
part of ItemsAdder development time is reserved to benchmarking its code. I developed a program to
simulate 100+ online players to make sure each new feature is not performance intensive.
You're free to remove every default item from the ItemsAdder configurations and start from scratch. You can even disable features from the configuration file to avoid useless CPU processing.
By buying ItemsAdder you will access all future updates which will be published on the selected platform.
Refer to the shop pages for compatibility information.
It was heavily tested on: Spigot, Paper and Purpur.
It should work fine also on
other unofficial forks but depends on how heavy they are customized.
Feel free to join my community server and discuss about the plugin or anything related to Minecraft.