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Nuclear Bomb Testing Facility Rp Script May 2026

Warning: This script is for fictional purposes only and does not promote or glorify nuclear violence or harm.

Title: "The Nevada Test Site"

Setting: The Nevada Test Site, a remote nuclear bomb testing facility in the deserts of Nevada, USA. The year is 1955.

Characters:

Scene 1: Briefing

(The scene opens with Dr. Taylor, Jack, Alex, and Hawk gathered around a large conference table.)

Dr. Taylor: "Alright, let's get started. Today's test, codenamed 'Desert Bloom,' aims to evaluate the effects of a new warhead design. Jack, can you walk us through the test plan?"

Jack Harris: "Yes, ma'am. We'll be detonating the device at 10:00 AM sharp. The test will be observed from a safe distance, and we'll collect data on the blast radius, radiation levels, and... "

Alex Chen: "If I may interrupt, Dr. Taylor, I've been analyzing the simulations, and I have some concerns about the containment protocols."

Dr. Taylor: "Go on, Alex. What's worrying you?"

Alex Chen: "Well, the models suggest a slight chance of radioactive fallout spreading beyond the designated area. I think we should re-evaluate the site's safety perimeter."

Dr. Taylor: "Hmm, that's a valid concern. Jack, can you look into it and get back to us?"

Jack Harris: "Aye, ma'am. I'll get the team on it."

Scene 2: Test Preparation

(The group heads out to the test site, a vast desert area cordoned off with warning signs and guard towers.)

Hawk: "Alright, listen up, folks! This area is off-limits for a reason. Keep to the designated paths and follow procedure. We don't want any... unpleasantness."

Alex Chen: "I'm just a little nervous, I guess. This is my first live test."

Dr. Taylor: "Don't worry, Alex. We've done this many times before. Just remember to follow protocol and—"

(Suddenly, a loudspeaker interrupts.)

Voice over loudspeaker: "Attention, all personnel! This is the test director. Please be advised that we are entering the final countdown sequence. Prepare for detonation in 5... 4... 3... 2... 1... "

Scene 3: Detonation

(The group puts on their protective gear and watches from a safe distance as the bomb detonates.)

(The blast is intense, with a brilliant flash of light and a deafening roar.)

Hawk: "Whoa! That's a big one!"

Dr. Taylor: "Note the blast radius, Jack. Alex, can you get a reading on the radiation levels?"

Alex Chen: "Already on it, Dr. Taylor. The readings are... hmm, that's interesting. The levels are higher than expected, but still within safe limits."

Jack Harris: "Glad to hear that, Alex. Let's get the data and—"

(Suddenly, a warning siren starts blaring.)

Voice over loudspeaker: "Warning, warning! Radiation leak detected! Containment breach possible! Evacuate the area immediately!"

Scene 4: Aftermath

(The group scrambles to respond to the emergency.)

Dr. Taylor: "Alex, get the radiation team on it! Jack, seal off the area and alert HQ!"

Hawk: "I've got the security team on it, ma'am. We'll contain this situation."

Alex Chen: "But what about the fallout? We can't just let it spread!"

Dr. Taylor: "We'll do everything we can to mitigate the damage, Alex. This is a setback, but we can't let it stop us. We'll regroup and reassess."

(The scene fades to black as the group springs into action, racing against time to contain the crisis.)

End of Script

This script is designed for a serious roleplay (RP) environment, such as a military or science-based simulation. It outlines the sequence of events from the final countdown to the post-blast assessment. Facility Roleplay Script: Operation Sunfall Phase 1: The Final Lockdown

(Automated Intercom): "Attention all personnel. We are now at T-minus 5 minutes to detonation. All non-essential personnel must evacuate to the Sub-Level 3 bunker immediately. Secure all hazardous materials."

(Lead Scientist): "Check the telemetry. Are the seismic sensors calibrated for the underground chamber?"

(Security Lead): "Perimeter is sealed, Doctor. Sector 7 is clear. We’re moving to hard-lockdown." Phase 2: The Arming Sequence nuclear bomb testing facility rp script

(Technician): "Inserting the physical bypass keys now. (Sound of turning metal). Command, requesting final authorization code."

(Site Director): "Authorization Alpha-Niner-Echo. Enable the firing circuit."

(Technician): "Firing circuit live. Capacitors at 100%. We are tethered. T-minus 60 seconds." Phase 3: The Countdown

(Automated Intercom): "T-minus 30 seconds. Initiating flash protection protocols. [Mechanical whirring of blast shutters closing]. 20 seconds. 15... 10... 9... 8... 7... 6... 5... 4... 3... 2... 1..." Phase 4: Detonation & Impact

(Action): A deafening, low-frequency rumble shakes the entire facility. Dust falls from the ceiling. Lights flicker and switch to emergency red.

(Lead Scientist): "Look at those readings! The yield is exceeding the forecast by 15%... the containment chamber is holding, but seismic activity is spiking!"

(Security Lead): "We’ve got a structural alarm in the observation gallery! Everyone, back away from the reinforced glass!" Phase 5: Post-Blast Assessment

(Automated Intercom): "Detonation complete. External radiation levels are at 400 Rads and climbing. Internal atmosphere remains stable. Initiate cooling protocols."

(Site Director): "Start the drones. I want visual confirmation of the crater and a full scan of the soil density. Nobody leaves this bunker until the Geiger counters stop screaming." RP Interaction Hooks:

The Glitch: One of the blast shutters fails to close, forcing a player to manually crank it shut as the countdown hits 10 seconds.

The Leak: A radiation alarm goes off in a "safe" zone, forcing the team to find the breach.

The Intruder: A ping on the radar suggests a spy is observing the test from the restricted perimeter.

Title: Silence and Shockwaves: The Narrative Architecture of a Nuclear Bomb Testing Facility Roleplay Script

Introduction In the landscape of roleplay (RP) storytelling, few settings offer the same blend of existential dread, scientific intrigue, and bureaucratic tension as a nuclear bomb testing facility. Unlike traditional combat or fantasy roleplays, a script centered around nuclear testing is not defined by constant action, but by the meticulous pacing of procedure and the overwhelming weight of consequence. A proper script for this setting must function as a pressure cooker, utilizing the distinct atmosphere of the mid-20th century or a speculative future to explore the human element within the machine of mass destruction. This essay outlines the essential narrative components required to construct a compelling and immersive nuclear testing facility RP script.

The Foundation: World-Building and Atmosphere The first critical element of the script is the establishment of the environment. A nuclear testing facility is defined by its isolation. Whether situated in the deserts of Nevada or the atolls of the Pacific, the setting acts as a character in itself—vast, unforgiving, and silent. The script must emphasize this isolation to foster a sense of claustrophobia among the cast despite the open landscape. The facility should be depicted not merely as a military base, but as a collision between a high-tech laboratory and a rugged frontier outpost.

Atmospherically, the script relies on the concept of the "ticking clock." The narrative arc of a testing facility is linear and inevitable: preparation, execution, and aftermath. The script should utilize sensory details—the hum of cooling vents, the taste of dust, the blinding artificial lights of the control room—to ground the players in the reality that they are handling forces beyond their comprehension.

Character Archetypes and Hierarchies A successful RP script in this genre relies heavily on strict hierarchical structures, which naturally generate conflict and roleplay opportunities. The cast typically falls into three distinct categories, each essential to the narrative machinery:

  1. The Architects (Scientists and Engineers): These characters represent intellect and curiosity. Their conflict is ethical; they must reconcile their pursuit of scientific truth with the destructive purpose of their work. In the script, they provide the technical jargon and the "problem-solving" scenarios when tests go awry.
  2. The Enforcers (Military and Security): Representing order and secrecy, these characters manage the perimeter and the logistics. Their role in the script is to introduce tension through the enforcement of classification levels and the containment of information.
  3. The Observers (Politicians, Journalists, or Witnesses): These characters serve as the audience surrogate. They allow the script to explore the broader implications of the test, asking the questions that the scientists and soldiers are too close to the project to ask.

Narrative Mechanics: The Rhythm of Procedure Unlike an adventure RP, the "gameplay" of a nuclear facility script is procedural. The excitement is derived from the precision of the execution. The script should be structured around the "Countdown Sequence." This is the crescendo of the roleplay, where the Game Master (GM) or script coordinator guides the players through the final checks.

A well-written script segment for the countdown might look like this:

This procedural rigidity creates dramatic irony. The players know the outcome is devastating, yet they must follow the steps with the cold detachment of a bureaucratic process.

Themes and Ethical Dilemmas The core of the script should not be the bomb itself, but the people holding the keys. A proper script incorporates "Ethical Interruptions"—plot points designed to challenge the characters' resolve. For example, a script might include a malfunction that risks the safety of the observation bunker, forcing characters to choose between salvaging data or saving their colleagues. Alternatively, the script might focus on the "Downwinders"—the environmental or civilian consequences of the test—forcing the characters to deal with the moral weight of their actions in the aftermath phase.

The Aftermath: The Denouement Finally, no nuclear testing script is complete without the aftermath. This is the payoff for the tension built during the countdown. The script must describe the sensory overload of the detonation—the silent flash followed by the bone-rattling shockwave. However, the true narrative gold lies in the silence that follows. The post-test phase allows for character development as the dust settles: the scientist questioning his life

In the context of the popular Roblox game Nuclear Blast Testing Facility (NBTF)

, a complete roleplay (RP) script involves coordinated actions between facility staff and hostile raiders.

The following "complete paper" outlines the essential roles, procedures, and alert levels required for a high-quality NBTF roleplay session. 1. Facility Hierarchy & Roles

Roles are divided into defense-based (Facility) and attack-based (Rebels/Raiders) teams. Command & Executive: Facility Director:

Final authority; holds Level 6 access and the Terminal Launch Key. Council Executive:

Facility managers; hold Level 5 access and manage smooth operations. Security & Military: Special Task Force / Military Police: High-tier combat roles for handling major facility threats. Internal Security: Maintains order inside; manages internal checkpoints. Exterior Guard: Protects the perimeter and mechanical pylons. Technical & Logistics: Rocket Scientist: Primary role for authorizing and executing nuke launches. Core Engineer: Manages core stability and temperatures. Hostile Forces (Rebels): Overseer / Warlord:

Leaders of the rebellion; possess high-level stolen keycards (L2-L3) and heavy weaponry. Raider / Spy:

Grunts and infiltrators tasked with hacking the data center or power plant. 2. Core Status & Maintenance Core Engineers must monitor the core to prevent a meltdown. Core Status Temperature Range (K) Action Required 25,001 - 200,000 Standard operations. 200,001 - 400,000 Peak efficiency. 500,001 - 600,000 Immediate cooling needed. 700,001 - 1,000,000 Reduce temperature immediately. Compromised 1,000,000+ Evacuate area immediately 3. Facility Alert Protocols

Staff must communicate these status levels via the radio system: Code Green:

Enhanced screening; guards check all IDs; no external visitors allowed.

Full lockdown; no personnel may enter or leave the facility.

Immediate evacuation protocol; triggered only during imminent core meltdowns. 4. Standard Operating Procedure (SOP) for Nuke Testing Authorization: The Facility Director or Council Executive orders a test. Clearance: Security clears the Testing Field of all unauthorized personnel. Initiation: Rocket Scientists use the Launch Keycard at the Weapons Research Center terminals. Detonation:

Nuke effects include visible explosion and player knockback. 5. Raider/Rebel Objectives Raiders use hacking tools to disable the Power Station Data Center Infiltration:

Spies disguise themselves as low-ranking staff (e.g., Maintenance or Delivery) using a "NBFT" fake ID to bypass Level 1 doors. pre-written dialogue template

for a specific role like the Facility Director or a Rebel Leader? Nuclear Blast Testing Facility - Roblox Wiki

This roleplay (RP) script for a Nuclear Bomb Testing Facility (NBTF) provides a structured environment for simulation, focusing on facility operations, defense, and high-stakes events. Facility Overview

The facility serves as a testing ground for nuclear arsenals, featuring a main campus, deep-underground bunkers, and surface-level testing zones. Alert Protocols

Personnel must adhere to standard color-coded alert levels to ensure safety and security: Warning: This script is for fictional purposes only

Code Blue (Normal Operations): Routine testing and maintenance; standard access protocols.

Code Green (Enhanced Security): Guard screening intensified; no external visitors allowed.

Code Red (Lockdown): Full facility lockdown due to a resistance threat; metal shutters deployed.

Code Black / Level 5 (Emergency): Imminent core meltdown or nuclear event; immediate evacuation to Emergency Bunkers is mandatory. Core Role Descriptions

The facility operates through a hierarchy of staff and opposing forces: Role Category Primary Responsibilities Technical Staff

Rocket Scientists and Core Engineers manage the nuclear core and launch systems. Maintenance Teams ensure facility logistics and repairs. Security Forces

Infantry Soldiers and Military Police maintain order and defend against raiders using standard-issue weapons like the SCAR-H or M249. Command & Intel

Facility Directors and Council Executives oversee operations and have sole authority over high-level alerts. Opposing Forces

Raiders and Spies attempt to infiltrate the facility, hack terminals for override codes, and sabotage the reactor core. Scenario: The Core Meltdown Event

This high-intensity event is triggered when the core reaches critical temperatures (1,000,000°K):

The Exciting and Vital Roles You Can Fill in Nuclear Plant Jobs

Nuclear Bomb Testing Facility (NBTF) roleplay (RP), the script focuses on the tension between a high-stakes scientific mission and external threats. This guide provides a framework for organizing your RP based on common structures found in popular simulations like Ryanblaze's NBTF on Roblox 1. Key Roles & Responsibilities

A successful RP requires a clear hierarchy to manage both operations and security. Scientific & Engineering Team Rocket Scientist : Performs core research and manages weapon testing. Core Engineer

: Monitors the reactor core and maintains facility stability. Security & Military Forces Internal Security / Military Police

: Patrols hallways to maintain order and check for unauthorized personnel. Special Task Force (STF)

: Elite units trained to handle external "Rebel" threats and high-risk breaches. Leadership Facility Director

: The ultimate authority responsible for all strategic decisions. Government Official

: Acts as the liaison between the facility and the outside world. Opposition Rebellion / Raiders

: Hostile forces seeking to infiltrate the facility, hack terminals, and overheat the core. 2. Standard Operating Procedures (SOP) Scripts often revolve around these phase-based scenarios: Routine Testing Phase : Clear the test range of all unauthorized personnel.

: The Scientist initiates a countdown from the War Control Room.

: Activate detonation using a physical launch key or terminal command. Meltdown/Emergency Phase

Triggered when the core temperature reaches critical levels (e.g., 1,000,000°K).

Security must lock down "Level 5" alert areas while engineers attempt safety overrides. Evacuate non-essential personnel to the Emergency Bunker 3. Scenario Scripts & Ideas Use these prompts to drive interaction during your RP: Nuclear Blast Testing Facility - Roblox Wiki

This script is designed for a Nuclear Testing Facility roleplay (RP). It covers the critical sequence from the initial warning to the post-blast assessment. SCENE: THE CONTROL BUNNEL [System Announcement - Intercom] "Attention all personnel. Project [Insert Name]

is now entering its final phase. Please clear the blast radius and secure all hazardous materials. T-minus 5 minutes to detonation." [Lead Scientist]

"Status report. Are the seismic sensors calibrated? I want every millisecond of this reaction captured." [Head Engineer]

"Sensors are live, sir. Atmospheric shielding is holding at 100%. The core is stable... for now." [Security Detail]

"Perimeter is locked down. No unauthorized signatures detected within five miles. You are clear to proceed with the sequence." [System Announcement - Intercom]

"Final countdown initiated. T-minus 60 seconds. Personnel, put on protective eyewear and brace for thermal impact." [Lead Scientist]

Nuclear Bomb Testing Facility RP Script: "The Fallout"

Setting: The year is 1955. The Nevada Test Site, a remote nuclear bomb testing facility located about 65 miles (105 km) northwest of Las Vegas, Nevada. The facility is shrouded in secrecy, and the only people who know its true purpose are the scientists, engineers, and military personnel involved in the project.

Plot Idea:

The players take on the roles of scientists, engineers, and military personnel working at the Nevada Test Site. Their mission is to design, build, and test the world's most powerful nuclear bombs. However, as they work to push the boundaries of nuclear technology, they begin to realize the devastating consequences of their actions.

Story:

Act I: "The Mission"

The players arrive at the Nevada Test Site, eager to contribute to the nation's nuclear program. They're greeted by the facility's director, Dr. Nathaniel Grey, a charismatic and confident leader who explains the importance of their work.

"Gentlemen and ladies," Dr. Grey begins, "we're on the cusp of a revolution in nuclear technology. Our mission is to design and test the most powerful bombs the world has ever seen. The stakes are high, but the reward is worth it: we will ensure America's dominance in the nuclear age."

As the players settle into their roles, they begin to notice strange occurrences around the facility. Equipment malfunctions, strange noises are heard in the night, and some team members seem...off.

Act II: "The Test"

The players work tirelessly to prepare for the first nuclear test, codenamed "Able." As they conduct the test, they're awestruck by the sheer power of the blast. However, they soon realize that something has gone terribly wrong. Research Director Dr

The test results are inconsistent, and the radiation readings are off the charts. The players begin to suspect that something is seriously flawed in their design.

Act III: "The Fallout"

As the players investigate the anomalies, they're confronted with the devastating consequences of their actions. The test has released radioactive materials into the atmosphere, contaminating the surrounding area and putting the local population at risk.

The players must navigate the crisis, working to contain the damage and mitigate the effects of the radiation. However, tensions rise as some team members begin to question the morality of their work.

Roleplaying Hooks:

  1. The Whistleblower: One of the players discovers a hidden logbook or document that reveals the true extent of the facility's mistakes. They must decide whether to blow the whistle and risk their career or keep quiet and live with the consequences.
  2. The Scientist's Dilemma: A player is tasked with designing a new bomb, but they're increasingly uneasy about the ethics of their work. They must navigate the moral complexities and decide whether to continue or sabotage the project.
  3. The Military's Interests: A military officer arrives at the facility, pushing for more aggressive testing and deployment of the nuclear bombs. The players must balance their duty to their country with their growing concerns about the consequences of their work.
  4. The Cover-Up: A player discovers that the facility's management is hiding information about the tests' effects on the environment and local population. They must decide whether to expose the truth or participate in the cover-up.

Character Ideas:

  1. Dr. Emma Taylor: A young and ambitious nuclear physicist who's initially thrilled to be part of the project. As she witnesses the devastating effects of the tests, she begins to question her role in the project.
  2. Colonel James Reed: A seasoned military officer who's overseeing the testing operations. He's driven by a sense of duty and loyalty to his country, but starts to wonder if the costs are too high.
  3. Dr. Leo Marquez: A brilliant engineer who's responsible for designing the bombs. He's obsessed with pushing the boundaries of nuclear technology, but his fixation may blind him to the consequences.
  4. Rachel Morse: A technician who's responsible for monitoring the radiation levels. She's initially enthusiastic about the project, but as she sees the impact on the environment and local population, she becomes increasingly uneasy.

Themes:

  1. The Ethics of Science: The script explores the moral complexities of scientific research, particularly when it comes to destructive technologies.
  2. The Power of Secrecy: The facility's secrecy and the government's control over information lead to a sense of isolation and paranoia among the characters.
  3. The Unintended Consequences: The story highlights the unpredictable nature of complex systems and the devastating effects of unintended consequences.

Gameplay Mechanics:

  1. Skill Checks: Players can make skill checks to analyze data, repair equipment, or persuade others to see things their way.
  2. Reputation System: The players' actions and decisions affect their reputation among their colleagues and superiors. A good reputation can grant them access to more resources and information, while a poor reputation can lead to isolation and suspicion.
  3. Radiation Tracking: The players must monitor and manage radiation levels, which can affect their health and the environment.

Tips for the Game Master:

  1. Create Tension: Use the setting and plot to create tension and unease among the players. The Nevada Test Site is a place of immense power and danger, and the players should feel the weight of that.
  2. Encourage Roleplaying: The script is designed to encourage roleplaying and exploration of the characters' motivations and conflicts. Encourage players to get into character and make tough choices.
  3. Be Flexible: The story is designed to be flexible and adapt to the players' actions and decisions. Be prepared to improvise and adjust the story as needed.

This script provides a solid foundation for a thought-provoking and immersive roleplaying experience. The players will be challenged to navigate the complexities of scientific research, confront the consequences of their actions, and make difficult choices that will shape the story and their characters.

This script is designed for a tabletop or online roleplay (RP) setting centered on a nuclear testing facility. It includes character roles, a dramatic event sequence, and key dialogue prompts. The Setting: Site-88 "The Crucible"

A remote, high-security underground complex situated in a vast salt flat. The facility is divided into the Command Bunker, the Assembly Bay, and the Observation Deck. Character Roles

The Director: The ultimate authority. Calm, cold, and focused on "progress" at any cost.

Lead Scientist: Jittery and brilliant. Concerned with data accuracy but increasingly worried about the "anomaly."

Security Chief: Practical and stern. Manages the containment of both the bomb and any "unauthorized personnel."

The Technician: The one actually pushing the buttons. Usually exhausted and cynical.

The Observer: A high-ranking government official or spy, present only to verify the results. RP Script: The Countdown Sequence [Location: Command Bunker – T-Minus 5 Minutes]

Director: (Over the intercom) "Clear all personnel from the surface flats. I want the blast doors sealed and double-checked. Lead Scientist, status on the core?"

Lead Scientist: (Frantically typing) "Core temperature is stable at 40 Kelvin, Director. But... the sensors are picking up a strange harmonic. It’s not in the manual."

Security Chief: "Director, we have a breach alert in Sector 4. It might be protestors, or worse. Orders?"

Director: "Ignore it. This test is the culmination of ten years of work. Technician, initiate the final sequence."

Technician: "Copy that. Starting the arming cycle. T-minus 60 seconds. May God have mercy on the desert." Key Interaction Prompts

The Ethical Dilemma: The Lead Scientist discovers a flaw that could cause a much larger explosion than predicted. Do they tell the Director and risk their career, or stay silent?

The Sabotage: A siren blares. Someone has cut the cooling lines to the underground bunker. The Security Chief must find the traitor before the facility overheats.

The Aftermath: The bomb detonates, but the blast isn't fire—it's a blinding, silent pulse that knocks out all power. How does the crew escape a dark, underground facility with no communications? Essential Dialogue Snippets

"I didn't spend my life building a weapon; I spent it building a sun."The Lead Scientist

"If that door doesn't close in ten seconds, we aren't just observers anymore; we're part of the experiment."The Technician

"The paperwork says this test never happened. Make sure your memories match the paperwork."The Director


Premise C: The Chronostability Test

Situation: This facility doesn’t test nuclear weapons—it tests chrono-nuclear triggers. The last test created a time bubble. Inside, the explosion happens forever. Outside, five minutes have passed.
RP Goal: Enter the bubble to reset the calibrator. Experience the blast repeatedly until you solve the puzzle.
Horror element: Your past selves are still in the bubble. You have to kill them to loop correctly.


Part 3: The Full RP Script (3 Acts)

Time Period Options:


Act III: T-Minus 0 – "To Bask in the Flash"

Resolution Path Chosen by Players

If they fire early: (The control room shakes. A blinding light floods the periscope. Then—sound. A thunderous crack that shatters the outer windows. The Geiger counter goes silent before screaming into the red.)

Chief Scientist: "We have ignition. Yield: 42 kilotons. The Cessna... is gone."

RSO: (crying behind a gas mask) "Contamination inbound. Fallout arrival in 4 hours. Every single one of us is going to glow."

Observer: (lighting another cigarette) "Good. Now the Soviets will think twice."

If they abort: (The disarm team runs to the shot tower. Sweat drips. The hydrazine hisses.)

Commander: "Draining the firing set... now. SCRAM the sequence."

Yield Analyst: "We have a slow drip. If it hits the hot cell..."

(A small explosion—non-nuclear—rocks the bunker. Smoke fills the room. The test is a failure. But the civilian plane flies away, unaware.)

RSO: "No mushroom cloud today. We live to argue another morning."

Anomaly: (revealing a hidden tape recorder) "And I caught the Observer admitting to wanting murder. This goes to the New York Times."


Part 2: Character Roster (6-10 Players)

| Role | Archetype | Primary Goal | | :--- | :--- | :--- | | The Commander | Stern, by-the-book military leader | Ensure the test succeeds at any cost | | The Chief Scientist | Obsessive, curious, morally grey | Gather data, even if it means bending safety rules | | The Yield Analyst | Nervous, math-oriented, by-the-numbers | Predict the kiloton/megaton result accurately | | The Radiological Safety Officer (RSO) | Paranoid, cautious, well-equipped | Prevent contamination and enforce limits | | The Enlisted Guard | Young, loyal, but questioning orders | Follow orders but survive the day | | The Observer (VIP) | Politician or foreign liaison | Secure funding/alliances, ignore casualties | | The Anomaly (Wildcard) | Saboteur, conspiracy theorist, or ghost | Disrupt the test or reveal a hidden secret |