Yes. Detection is based on script execution, not tool usage. If your exploit is detected, you’ll be banned regardless of what you spawn.
If you want the script to work even if the Tool's name changes (which often happens in updates), you should use CollectionService or Attributes. The modern "OP" method is using Attributes:
"GamePassId" and set the value to your GamePass ID.Example of Attribute-Based Giver (Advanced): op gamepass tools giver script works in upd
local ServerStorage = game:GetService("ServerStorage") local MarketplaceService = game:GetService("MarketplaceService")script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if not player then return end
-- Loop through all tools in ServerStorage for _, tool in pairs(ServerStorage:GetChildren()) do local passId = tool:GetAttribute("GamePassId") if passId then local success, owns = pcall(function() return MarketplaceService:UserOwnsGamePassAsync(player.UserId, passId) end) if success and owns then -- Give the tool if not player.Backpack:FindFirstChild(tool.Name) then tool:Clone().Parent = player.Backpack end end end end
end)
Search for: [Release] OP Gamepass Tools Giver | Works on latest update | 11/2026 Unlocking Unlimited Power: The Ultimate Guide to "OP
The latest versions come with a pre-compiled list of over 200 gamepass IDs from popular titles (e.g., Blox Fruits, Pet Simulator X, Arsenal, MM2). If one method fails, it cycles to the next.