Duration: 90 minutes
Total marks: 100
Instructions:
Section A — Short answers (20 marks, 2 marks each)
Section B — Practical tasks (40 marks) Task 1 — Create and configure a new resource (18 marks) You are to create a new wood product — “Ironbound Plank” — with these constraints:
Deliverables (marking):
Task 2 — Balance adjustment (12 marks) A resource “Brick” is too cheap; players spam it. Propose and implement two balancing changes: one numeric and one mechanical (e.g., unlock tech). Show the edited fields (before → after) and briefly justify each change (2–3 sentences).
Marking:
Task 3 — Dependency & compatibility check (10 marks) Given a mod that adds “Improved Kiln” which overrides the Brick recipe, outline a checklist (max 8 items) and show the command or editor action to detect conflicts and resolve priority so both mods can coexist. Provide one example conflict resolution (e.g., rename ID or use compatibility patch).
Section C — Design & creativity (25 marks) Task 4 — New resource family design (15 marks) Design a short family of three related resources (names, brief role, one production chain each) centered on “textiles” but with an Ostriv flavor. For each resource include: ostriv resource editor
Task 5 — In-editor UX improvements (10 marks) Propose three focused UX improvements to the Ostriv Resource Editor that would make modding easier for newcomers. For each improvement:
Section D — Troubleshooting & best practices (15 marks)
Grading rubric (brief)
— End of examination —
The Ostriv Resource Editor is a community-created tool designed for real-time manipulation of resources, building storage, and terrain editing in the Alpha 5 version of the city-builder game. It allows players to modify map data, such as resource deposits and river flow, by running alongside an active game session to enhance economic management and landscape design.
For more details, visit the Steam Community discussion on the tool.
The primary tool referenced by the community is typically hosted on GitHub pages (e.g., ostriv-save-editor). As of the current game version (alpha 5 or higher), here is the exact process.
Disclaimer: Always back up your save files. Modifying game data can cause crashes or visual glitches. Ostriv Resource Editor — Examination Duration: 90 minutes
A distinct feature of the Ostriv editor is the ability to script a dynamic economy. Resources are not static values; they fluctuate based on supply and demand principles defined in the editor.
Open your web browser (Chrome, Firefox, Edge) and navigate to the URL of the Ostriv Resource Editor. (If the specific URL changes, search for "Ostriv Save Editor GitHub" – the community keeps it updated).