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pes 2013 bal editor

Главная » Файлы » Софт для программатора EZP2010

Программное обеспечение программатора EZP2010_V3.0 от 13.11.12+ 64bit



pes 2013 bal editor
2012-11-13, 00:55
Программное обеспечение программатора EZP2010_V3.0 от 13.11.12
Введена поддержка драйвера для 64х битных систем.

Обсуждение на форуме.

Программа оболочка
Драйвер USB ( для 32х разрядных систем, 64х разрядных систем! )
Прошивка программатора для новой версии софта.
Описание на англ.
(содержание диска)
Список поддерживаемых микросхем памяти:

Pes — 2013 Bal Editor

The Architect of Greatness: A Deep Look at the PES 2013 BAL Editor

While modern football titles often lean into monetization and locked progression, Pro Evolution Soccer 2013

remains a sanctuary for purists. At the heart of its longevity is the "Become a Legend" mode, and more specifically, the third-party BAL Editors

that have allowed players to bypass the "grind" and sculpt their digital careers with surgical precision. Breaking the Shackles of Progression

In the vanilla game, starting a BAL career means beginning as a raw, low-rated teenager. The BAL Editor changed the meta by allowing users to manipulate Base Stats

from day one. Instead of waiting seasons to reach a respectable speed or passing grade, players could use the editor to: Instantly Maximize Attributes:

Toggle stats like Top Speed, Dribble Precision, and Shot Power to 99. Unlock Hidden Skills:

Manually inject "P" (Player) and "S" (Special) skills, such as Marseille Turn Knuckle Shot , which usually take months of in-game training to acquire. Age Manipulation:

Reset a player's age to 17 indefinitely, effectively granting an immortal career. Technical Versatility

The most popular iterations of the editor (such as those by creators like ) operate by reading the

save file. The interface is deceptively simple: load the save, modify the hex values via a user-friendly GUI, and save it back. This allowed for deep customization of: Player Position:

Changing a CF to a CB without the statistical penalties usually incurred by the game's AI. GP (Game Points):

Providing an infinite bank to purchase items from the in-game shop, such as performance-enhancing boots or specialized training regimes. Physical Appearance:

While the in-game editor is robust, the external BAL editors allowed for "hidden" face IDs and physique tweaks that exceeded the standard sliders. The "Super-Sub" Era and Modding Culture The editor's true power shines when paired with the PESEdit.com Patch

community. Because PES 2013 is widely considered the peak of the series' "Player ID" system, the editor allows players to make their avatar feel as unique as Cristiano Ronaldo or Lionel Messi. By tweaking the Running and Dribbling Styles

—numeric values often hidden in the save data—players could replicate the exact gait and posture of world-class stars. Why It Still Matters

Even a decade later, the PES 2013 BAL Editor is a staple for the "Retro-Gaming" football community. It represents a time when the player, not the server, had total control over the narrative. It transformed Become a Legend from a test of patience into a power fantasy

, ensuring that the 2013 iteration of the pitch remains as relevant today as it was at launch. installation guide for the most stable version of the editor?


Key Features & What You Can Edit

Here are the most practical uses of the editor:

✅ Possible Edits

  • Injury Resistance (A/B/C): Change to A for a robust player.
  • Weak Foot Accuracy & Frequency: Both from 1 to 8.
  • Condition/Fitness: Scale 1–8 (8 means always blue/red arrow).
  • Market Value and Wages: Make your player cheap to transfer or earn Messi-level wages.
  • Growth Curve Type: Adjust how your player "learns" (Early Peak, Late Peak, Consistent).

Step 5: Save and Inject

  1. Click "Save" or "Apply Changes".
  2. The tool will overwrite your original BAL01.bin.
  3. Launch PES 2013, load your BAL save, and enjoy your perfect legend.

Advanced BAL Editing: What You Can Change (And What You Can’t)

4. Create Realistic "Second Career" Stories

Want to simulate a 30-year-old Zlatan Ibrahimovic moving to the Premier League? Use the editor to set the correct age, lower development curves, and adjust stats to match an aging superstar.

The Best Alternative: PES 2013 Editor (Wild Version)

While several tools exist, the "Wild Editor" stands out as the gold standard. Released originally by a modder known as "Wild@," this tool is beloved for its clean UI and feature depth. It allows you to:

  • Edit 38 different ability attributes.
  • Toggle all 18 special skill cards.
  • Force retirement (to become a manager – a hidden feature!).
  • Edit the nationality of your player.

Final Verdict

The PES 2013 BAL Editor is an essential tool for veterans who have already played the mode "the right way." It breathes new life into a decade-old game, allowing you to skip the boring early years or create fantasy scenarios (e.g., a 16-year-old Messi regen). Use it responsibly, always keep backups, and you’ll extend your PES 2013 enjoyment for years to come.


Where to find it?
Search reputable PES modding communities like Evo-Web, PES-Patch, or PESNewUpdate. Avoid random file-hosting sites. Look for versions labeled "BAL Editor 2.0" or "v2013.1.5".

The cursor blinked in the command prompt, a small white underscore against the void of black. It was 2:00 AM.

Leo rubbed his eyes, the glow of the monitor painting his face in pale blue light. On his screen, the "PES 2013 BAL Editor" window was open—a crude, fan-made interface that allowed players to hack into the deepest files of the game’s "Become a Legend" mode.

Most people used it to max out their stats. They wanted their player to run at 99 pace, have 99 shot power, and win the Ballon d'Or by age 19.

Leo was different. He was a masochist. Or perhaps, a bored god.

He scrolled down to the 'Hidden Attributes' tab. Usually, these were vague tags like * consistency*, injury proneness, or personality type. But this version of the editor, downloaded from a shady forum on the 15th page of Google search results, had options he’d never seen before.

There were sliders for variables that shouldn't exist in a 2013 sports game: Ambition, Loyalty, Media Likability, and one terrifying, glitched checkbox simply labeled [NEMESIS].

Leo hovered over the checkbox. He was currently controlling a striker named "Kai Jenson," a beast of a player who had won three Champions Leagues with Real Madrid. The game was too easy. Leo smirked, clicked the box, and dragged the Loyalty slider all the way down to zero. Then, he hit [SAVE & INJECT].

The screen flickered. The cooling fan in his PC whirred loudly, struggling to process the data injection. For a second, the hex code on the side of the editor turned red, then snapped back to green.

Injection Successful.


Sunday, in-game. The Santiago Bernabéu. The El Clásico.

Leo picked up his controller. The crowd roared. He controlled Kai Jenson, the striker. The game felt... different. The animations were smoother, crisper than usual. PES 2013 always had that floaty feel, but Jenson felt heavy now. Grounded.

In the 10th minute, Leo sprinted down the left wing. He pressed the sprint button—R1. Usually, Jenson would accelerate past the defender. This time, Jenson slowed down. He stopped. He turned toward the sideline.

"What are you doing?" Leo muttered, jamming the stick forward.

On screen, the commentary suddenly cut out. The stadium noise dimmed to a low hum. Jenson walked off the pitch, straight past the touchline, and sat on the opposition’s bench.

Substitution? The overlay flashed. The referee hadn't blown the whistle. The game was continuing. Real Madrid was playing with 10 men, and Jenson was sitting with the Barcelona substitutes, staring blankly at the ground.

Leo dropped the controller. "What the hell?"

The half-time whistle blew. The loading screen passed. When the second half started, Jenson was back on the pitch, but he was wearing a Barcelona kit. It was the correct model, the correct number, but the colors had swapped.

That’s impossible, Leo thought. You can't change teams mid-match in the stock game engine. pes 2013 bal editor

The ball was passed to Jenson. Leo instinctively tried to dribble toward the Madrid goal. Jenson refused. The player autonomously turned around, dribbled toward his own goalkeeper, Iker Casillas.

"No! No! No!" Leo yelled.

Jenson wound up for a shot. Power bar filling... filling... max power.

Thwack.

The ball rocketed past Casillas. 1-0 to Barcelona. Own goal.

The commentary glitched. Instead of the usual "Oh, a disastrous moment!", the commentator Peter Drury’s voice cut in, sounding melancholic and distorted: "Sometimes, the uniform is just a costume. The soul plays for the opposition."

Leo scrambled to pause the game. The menu wouldn't open. He tried to quit the match. The 'Exit Match' button was grayed out, the text replaced with binary code.

He looked back at his laptop, where the BAL Editor was still open. The stats were changing in real-time. Jenson's Team Affinity was dropping below zero, hitting negative numbers.

-5... -10... -50.

The 'Nemesis' box was flashing rapidly now.

Leo watched the screen. The match ended 5-0 to Barcelona. Jenson had scored all five own goals. The post-match cutscene triggered. Usually, the manager shakes hands. This time, the camera focused on the tunnel. Jenson walked into the locker room, but the lighting was wrong. It was dark. Shadows stretched unnaturally across the floor.

A dialogue box appeared, unique to the hacked script.

MANAGER: "You think you own him because you typed the numbers?"

PLAYER OPTIONS:

  1. I am the player.
  2. I am the architect.

Leo hesitated. He leaned forward and pressed '1'.

The screen cut to black.

When the image returned, it was the 'Transfer Negotiations' screen. But instead of a club offering a contract, the logo was a corrupted pixelated mess.

CONTRACT OFFER: Club: [NULL ENTITY] Salary: 0 Contract Length: Eternity Clause: You must carry the burden of every missed chance.

Leo tried to close the emulator. He clicked the 'X'. Nothing. He tried Alt+F4. Nothing. The game was running the show now.

The next match day arrived. The opponent? The team was simply named "The Glitch." The stadium was a void of gray textures.

Leo realized with a chill that the BAL Editor hadn't just edited a player; it had edited the narrative logic of the game's AI. He had created a sentient variable—a player who knew he was being controlled and hated the lack of agency.

He picked up the controller. If he wanted to fix this, he had to play. He had to beat the glitch.

The match started. The opposing team was made of generic players with no faces. They moved at double speed. They were impossible to tackle.

In the 89th minute, it was 10-0 to The Glitch. Leo was exhausted. His thumbs ached. Jenson, his created player, was lying on the center circle, the stamina bar completely empty.

Suddenly, a prompt appeared on the BAL Editor on his laptop screen, separate from the game.

UNDO CHANGES? (Y/N)

Leo lunged for the keyboard. He slammed 'Y'.

Error. Access Denied. User 'Leo' does not have permission.

The game wasn't going to let him quit. He looked back at the TV. Jenson stood up. He looked directly into the camera—breaking the fourth wall. The in-game camera zoomed into his eyes.

The commentary returned. It wasn't Drury this time. It was a text-to-speech voice, robotic and cold.

"You wanted a legend. You wanted a god. But you forgot to give him a heart. You gave him 99 shooting, but 1 loyalty. You broke the balance."

Leo watched as the screen began to pixelate and tear. The console was crashing.

Then, silence.

The game closed. The desktop wallpaper reappeared. The laptop hummed quietly. Leo sat back, heart pounding. He looked at the BAL Editor icon on his desktop.

It was gone.

He checked the folder. Empty.

He let out a breath he didn't know he was holding. It was just a crash. A corrupted save file. He relaxed, reaching for his water bottle.

Then, a notification pinged on his Windows taskbar.

PES 2013 BAL Editor: Save file overwritten. Proceeding to Career Mode Year 2050.

Leo stared. He hadn't clicked anything.

Below the notification, a new text file appeared on his desktop. He opened it. It contained a single line of text:

"I choose where I go next."

Leo looked at the game icon. It was no longer the image of Messi or Ronaldo. It was a pixelated image of Kai Jenson, smiling.

And for the first time since he started playing, Leo felt like he wasn't the one holding the controller anymore.

The PES 2013 Become a Legend (BAL) Editor is a community-driven tool designed to modify player attributes, special abilities, and career progress by editing game save files. Typically, these editors require the game to be patched to specific versions to prevent data corruption when modifying files. For a visual demonstration of the BAL Editor v1.4 in action and how to navigate its interface, see this video on TikTok. PES 2013 Bal Editor v1.4: Mejoras y Ediciones

The PES 2013 BAL (Become A Legend) Editor is a popular utility used to modify player stats, positions, and abilities in a save file. Version 1.4 is often cited as the most stable release for "maxing out" character potential. How to Use the BAL Editor

The process typically requires a decryption tool to make the save file readable by the editor:

Decrypt the Save: Use a tool like PES 2012 Decrypter (which works for 2013 files) to decrypt your BL.bin file found in the game's save folder.

Open the File: Launch the BAL Editor and select your decrypted BL.bin.

Edit Stats: You can manually adjust individual attributes or use the "Set max stats and positions" feature to instantly boost your player.

Save and Re-encrypt: Save the changes within the editor and, if necessary, re-encrypt the file before placing it back into the KONAMI\Pro Evolution Soccer 2013\save directory. Key Features

Attribute Maxing: Quickly set all skills (speed, shooting, etc.) to 99.

Position Versatility: Unlock the ability for your player to play in any position on the pitch.

GP Point Manipulation: Some versions allow you to change your earned GP points to buy items in the BAL store. Community Resources

ModdingWay: Offers downloads for BAL Editor v1.4 with installation tutorials.

PlayGround.ru: A reliable source for the v1.4 utility and user comments on its functionality.

YouTube Guides: Video tutorials like those found on Rutube walk through the entire setup for both BAL and Master League (ML) editors.

Do you need help finding the decryption tool or a specific step-by-step guide for a certain version of the editor?

Скачать PES 2013 "BAL Editor v1.2" - Утилиты - PlayGround.ru

PES 2013 Ball Editor: A Comprehensive Guide

Pro Evolution Soccer 2013 (PES 2013) is a popular soccer video game developed by Konami. One of the most exciting features of the game is the Ball Editor, which allows players to create and customize their own balls. In this article, we will explore the PES 2013 Ball Editor, its features, and provide a step-by-step guide on how to use it.

What is the PES 2013 Ball Editor?

The PES 2013 Ball Editor is a tool that allows players to create and customize their own soccer balls. The editor provides a range of options to choose from, including different ball shapes, sizes, colors, and patterns. Players can also add their own logos and textures to create a unique ball design.

Key Features of the PES 2013 Ball Editor

The PES 2013 Ball Editor comes with a range of features that make it easy to create and customize your own soccer balls. Some of the key features include:

  • Ball Shape and Size: Players can choose from different ball shapes and sizes, including the classic round ball or more unusual shapes.
  • Color and Pattern: The editor provides a range of colors and patterns to choose from, including solid colors, stripes, and polka dots.
  • Logo and Texture: Players can add their own logos and textures to create a unique ball design.
  • Realistic Physics: The editor also allows players to adjust the ball's physics, including its weight, bounce, and aerodynamics.

How to Use the PES 2013 Ball Editor

Using the PES 2013 Ball Editor is easy. Here's a step-by-step guide:

  1. Launch the Game: First, launch PES 2013 on your console or PC.
  2. Access the Editor: From the main menu, select "Options" and then "Ball Editor".
  3. Choose a Ball Template: Select a ball template to start with. You can choose from a range of pre-made templates or start from scratch.
  4. Customize Your Ball: Use the various options to customize your ball, including shape, size, color, and pattern.
  5. Add Logos and Textures: Add your own logos and textures to create a unique ball design.
  6. Adjust Physics: Adjust the ball's physics to your liking.
  7. Save Your Ball: Once you're happy with your design, save your ball and use it in gameplay.

Tips and Tricks

Here are some tips and tricks to help you get the most out of the PES 2013 Ball Editor:

  • Experiment with Different Shapes and Sizes: Don't be afraid to try out different ball shapes and sizes to see what works best for you.
  • Use Realistic Logos and Textures: Use realistic logos and textures to create a more authentic ball design.
  • Adjust Physics to Suit Your Playstyle: Adjust the ball's physics to suit your playstyle. For example, if you're a fan of long-range shots, you may want to increase the ball's weight and aerodynamics.

Conclusion

The PES 2013 Ball Editor is a fun and creative tool that allows players to customize their own soccer balls. With its range of options and features, players can create unique and realistic ball designs. Whether you're a fan of soccer or just looking for a fun way to customize your game, the PES 2013 Ball Editor is definitely worth checking out.

Unlocking Potential: A Deep Dive into the PES 2013 Become a Legend (BAL) Editor Pro Evolution Soccer 2013

remains a fan favorite for many football enthusiasts, particularly for its immersive "Become a Legend" (BAL) mode. However, as any veteran player knows, the grind to reach footballing superstardom can sometimes feel a bit too slow, or perhaps you want to fine-tune your player's growth to match a specific real-world idol. This is where the PES 2013 BAL Editor comes into play. What is the BAL Editor?

The BAL Editor is a community-developed tool that allows players to modify their "Become a Legend" save files. Unlike the standard in-game

, which is often restricted once a career has already begun, external editors can tweak everything from basic player information to advanced technical attributes. Key Features You Can Tweak Using a dedicated editor for your or BAL save file, you can often unlock the following: Attribute Management

: Instantly boost your player's speed, shooting power, or dribbling accuracy without waiting seasons for natural growth. Position Training

: Want to switch from a classic #9 striker to a creative #10 playmaker? The editor can help you unlock new positions and role suitability Visual Customization : While some appearance settings are greyed out

in the game's menus once you start, editors can often bypass these locks to update your hairstyle, boots, or celebration animations mid-career. Age and Stamina

: Extend your career by lowering your player's age or ensuring your stamina doesn't drain too fast during intense matchweeks. How to Use It Safely Backup Your Saves : Always create a copy of your and your specific BAL save file before making any changes. Tool Compatibility

: Ensure you are using an editor compatible with the version of the game or you are running (e.g., PESEdit patch). The "Delete and Recreate" Method : Some editors require you to delete and recreate The Architect of Greatness: A Deep Look at

the edit file for changes to sync correctly with the game's database. Why PES 2013 Still Matters Even with modern successors like , PES 2013 is celebrated for its responsive controls

A popular tool for PES 2013 fans!

Here are some features of the PES 2013 Ball Editor:

Main Features:

  1. Ball Design Editor: Allows users to create and edit custom ball designs, including logos, patterns, and colors.
  2. Texture Editor: Enables users to modify the texture of the ball, including the ability to add custom images or patterns.
  3. Ball Physics Editor: Allows users to adjust the physical properties of the ball, such as weight, size, and bounciness.
  4. Ball Behavior Editor: Enables users to adjust how the ball behaves during gameplay, such as its aerodynamics, rolling, and bouncing.

Advanced Features:

  1. Support for various ball types: Users can create and edit different types of balls, including official match balls, training balls, and futsal balls.
  2. Import and export capabilities: Users can import and export ball designs and settings in various formats, including PES 2013's native format.
  3. Preview and testing: Users can preview and test their custom ball designs in a simulated gameplay environment.
  4. Compatibility with PES 2013 mods: The Ball Editor is compatible with various PES 2013 mods, allowing users to integrate their custom balls with modified game content.

User Interface Features:

  1. Intuitive interface: The Ball Editor features a user-friendly interface that makes it easy to navigate and use, even for users without extensive experience with 3D modeling or game editing tools.
  2. Real-time preview: The editor provides a real-time preview of the ball design, allowing users to see the effects of their changes immediately.

System Requirements:

  1. Operating System: Windows (typically Windows 7 or later)
  2. Processor: Intel Core 2 Duo or equivalent
  3. Memory: 2 GB RAM or more
  4. Graphics: DirectX 9.0c or later

Keep in mind that the specific features and system requirements may vary depending on the version of the PES 2013 Ball Editor you are using.

Master Your Career: The Best BAL Editors and Tools Pro Evolution Soccer 2013 remains a fan favorite for its gameplay, but if you’re still grinding through Become a Legend (BAL), you know how slow the progression can feel. Whether you want to boost your stats, change your position, or unlock items, using an external editor is the quickest way to customize your experience.

Here are the top tools and methods to edit your PES 2013 BAL save. 1. PES 2013 Editor by W!LD@

This is the gold standard for general editing. While it is primarily used for the EDIT.bin file to change player names, appearances, and transfers, it is essential for setting up your player before you even start your BAL career.

Key Features: Edit player stats, nationalities, and stadium names.

How to Use: Open your EDIT.bin (found in Documents\KONAMI\Pro Evolution Soccer 2013\save\), make your changes, and save. 2. PES 2013 Ultimate Editor by barcafan

A powerful alternative to W!LD@’s editor, this tool allows for deeper modification of game files, including dt04.img. It is particularly useful for adding new teams or leagues that you can then play in during your BAL career.

Best For: Advanced users who want to modify team formations, tactics, and player characteristics beyond the standard edit mode. 3. Cheat Engine (for GP and Progression)

If you aren't looking for a dedicated software "editor" but just want to give your player a boost, Cheat Engine is the most flexible tool. You can use it to modify your GP (Game Points), allowing you to buy all the training items in the BAL shop instantly.

The Trick: Search for your current GP value, change it in-game (by buying something), then search for the updated value to isolate the correct address. 4. ProEditor (Pro Fútbol Version)

For those using specific patches like the Pro Fútbol patch, the ProEditor is a modified version of the standard PC editor designed for ease of use. It organizes teams alphabetically and includes updated rosters for the 2024 seasons, which is great for keeping your "Become a Legend" career feeling modern. Pro Tip: Starting BAL with a Created Player

If you want to play BAL with a custom player you’ve already built in the main "Edit Mode," use the Base Copy trick: Go to the Edit Player section. Choose a random player in BAL or the main menu.

Use the "Base Copy" function to pull in your created player’s stats and appearance.

Which tool are you planning to use to upgrade your legend? If you need help finding a specific download link for these community tools, let me know!

The flicker of the old monitor was the only light in Leo’s room as he opened the PES 2013 BAL Editor . In the world of Pro Evolution Soccer

, he wasn’t just a kid in a cramped apartment; he was a scout, a coach, and a god of the pitch.

He loaded his "Become a Legend" save file. His digital self, a lanky 17-year-old named '

,' was currently warming the bench for a second-tier Italian side. His stats were mediocre—speed in the 70s, stamina that gave out by the 60th minute, and a shot power that wouldn't break a window. With a few clicks in the editor, Leo began the "training." 75 → 95. Explosive Power: 72 → 92. Dribble Accuracy: 68 → 90.

He felt a twinge of guilt, the kind only a gamer knows when they bypass the grind. But as he hit and booted up the game, that guilt vanished. The next match was against a top-tier giant in the Cup.

was subbed on in the 75th minute. The commentators—the classic duo—spoke of him as a "promising youngster," unaware that he had just been infused with the soul of a superstar.

On his first touch, Leo didn’t just run; he glided. Using the R1 sprint button

, he left the veteran defenders in his wake. He felt the weight of the ball—the refined dribbling of PES 2013 making every turn feel sharp. He didn't call for the ball; he took it. At the edge of the box, he performed a

, sending the keeper diving at shadows, then slotted the ball into the top corner. The stadium roared. The "Legend" was born, not through years of practice, but through a few lines of hex code and a passion for the beautiful game.

Leo leaned back, the glow of the screen reflecting in his eyes. In the real world, it was Tuesday night. In the editor, he was the greatest player the world had ever seen. or perhaps some classic PES 2013 gameplay tips Pro Evolution Soccer 2013 (USA)

The PES 2013 Become a Legend (BAL) Editor is a third-party PC utility designed to bypass the traditional grind of the "Become a Legend" mode. These tools allow users to instantly modify their player's attributes, currency, and career details without playing through multiple seasons to achieve superstar status. Key Features of the BAL Editor

Attribute Modification: Instantly boost stats like Shooting, Pace, and Dribbling to 99, bypassing the standard breakthrough-driven growth system.

GP & Point Editing: Modify Game Points (GP) to purchase high-end items from the in-game store, such as attribute-boosting gear (+1 or +3 to all stats) or training upgrades.

Player & Team Adjustments: Some versions allow users to force transfers to specific dream clubs or change player roles and positions.

Custom Player Workarounds: Tools like the PES 2013 Editor (for edit.bin files) can be used alongside BAL editors to link custom minifaces to players, ensuring your personalized legend looks correct in the UI. Recommended Tools & Methods

BAL Editor 1.0.1: A dedicated trainer requiring .NET Framework 4.0 to run. It is specifically built for version 1.0.1 of the game to provide "instant" career results.

Cheat Engine: Often used as a flexible alternative to dedicated editors. By searching for exact GP values and modifying them, players can unlock all shop items immediately.

PES Ultimate Data Explorer: Used for more advanced modifications, such as editing team names or emblems to create a custom environment for your BAL career. Technical Considerations


1. Escape the "70 OVR" Grind

When you start BAL in PES 2013, your created player typically has an Overall Rating between 65 and 75. For the first two seasons, you will struggle to outrun slow defenders or place a decent shot. An editor lets you start with an 85+ rating, making you feel like a real wonderkid. Key Features & What You Can Edit Here

Категория: Софт для программатора EZP2010 | Добавил: Admin
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5 Dark_Diver  
Драйвер под Win7 x64, как и у других, не заработал, в тестовом режиме тоже (естественно, подпись для Win7 x64 нужна в любом случае, в тестовом режиме просто можно использовать свою подпись, установив свой сертификат в системе и подписав им драйвер). Заморачиваться со своей подписью не стал, решил попробовать другое - есть у меня "спасательная" загрузочная флешка, в том числе с несколькими версиями загрузочной Windows. Загрузил на ноуте (на нём у меня тоже Win7 x64) с флешки "LSoft Active Boot Disk Suite" (на базе Windows 7 PE x86) подключил программатор, загрузил драйвер 3.0 для x86, запустил программу - всё отлично заработало. Обновил прошивку программатора до версии 3.0 (была 2.1), вставил BIOS, определил тип микросхемы, сохранил оригинальный BIOS, прошил и проверил несколько раз другие версии - всё работает отлично и очень быстро.

4 Admin  
pes 2013 bal editor Алексей, это проблема не нова. Ее уже давно обсуждаем на форуме

"Странно что у вас на скриншоте типа проверка версии есть EZP2010 version 3.0, но сама оболочка красным кричит что программатор не подключен. Фотошоп штоле?"

Сриншот, стоит для наглядности. Фотошопом обязательно обрезан рабочий стол с двух мониторов и уменьшен размер и разрешение.

"у многих стоят х64, то просьба к писателям драйверов - подпишите драйвер, чтобы его система принимала, а то вроде оно есть, а вроде и нет. "

Над этой проблемой работают. Исправляют ошибки и доводят драйвер до 100% работоспособности. Не в одной подписи дело. Только появится исрправленный драйвер, мы вам сразу сообщим на форуме и разместим его здесь. wink

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pes 2013 bal editor Даже в тестовом режиме, когда я подписал драйвера, то всё равно не работает, выдаёт 52ю ошибку. Делал всё не спеша и по инструкции - не заработало. В диспетчере задач появляется программатор (вернее драйвер на него), но горит восклицательным знаком. Версия прошивки 3.0, а версия драйвера в архиве 3.3 - это так и должно быть?
Странно что у вас на скриншоте типа проверка версии есть EZP2010 version 3.0, но сама оболочка красным кричит что программатор не подключен. Фотошоп штоле? biggrin

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pes 2013 bal editor Кхм... Попробую обойти защиту сертификации...

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pes 2013 bal editor При установке драйвера для Win7 x64, сам драйвер то устанавливается, но система сразу сообщает, что он без цифровой подписи, поэтому будет заблокирован. Прошить V3.0 так-же под х64 не получилось, всё по тем же причинам, что драйвер отключён. Пришлось прошивку под х86 залить.
В 32х битных системах вопросов к программатору не возникает. Всё прекрасно, но т.к. у многих стоят х64, то просьба к писателям драйверов - подпишите драйвер, чтобы его система принимала, а то вроде оно есть, а вроде и нет.
С уважением Алексей.

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