Pes 2013 Logo And Kits Patch Work [better]
Creating a PES 2013 logo and kits patch involves several steps, including designing the logos and kits, and then applying them to the game. This guide will walk you through a basic approach to creating and applying patches for PES 2013 logos and kits. Note that this process requires some technical skills, including editing images and working with game files.
Step 1: Preparation
- Delete your old
KONAMIfolder fromMy Documents(backup your saves first). - Install the latest PES 2013 Data Pack (version 6.0) and Patch 1.04.
The Golden Tools for PES 2013 Patch Work
To successfully perform logo and kits patch work, you need the right software. Do not attempt to do this manually via the in-game editor—it will take 100 hours. pes 2013 logo and kits patch work
- Kitserver 13: The absolute essential external loader. It allows you to inject new kits and logos into the game without overwriting the core game files.
- PES 2013 Editor (by w!Ld@ / devilek): A powerful database editor that lets you assign logo IDs and kit map settings.
- CGF Studio: Used to open and modify the game's
.imgarchives if you prefer a "hard patch" approach. - Photoshop / GIMP: For the advanced user who wants to modify their own kit textures (adding sponsors, changing collar types).
4. The Role of "Option Files"
While logos and kits are graphical assets, they require a database "key" to function within the game. This is known as an Option File.
The Option File (often EDIT.bin) is a save file that links the graphical assets to the internal team IDs. Without an Option File, a high-definition Liverpool kit would remain invisible because the game logic still identified the team as a generic placeholder. Patch creators therefore distributed comprehensive packages that included: Creating a PES 2013 logo and kits patch
- The
EDIT.bin(Database linking teams to assets). - The
imgfolder containing the modified.binfiles (The assets themselves).