Pro — Evolution Soccer 2009 Pes 2009
Released in late 2008, Pro Evolution Soccer 2009 (PES 2009) is widely remembered for introducing the revolutionary "Become a Legend" mode and securing the exclusive UEFA Champions League , a major milestone for Konami. Key Narrative & Features
The game’s "story" is largely player-driven through its marquee game modes: Become a Legend
: For the first time in the series, players could control a single athlete from their debut as a 17-year-old rookie to retirement. This mode focused on individual performance, off-the-ball movement, and working through the ranks to join top clubs. UEFA Champions League
: PES 2009 marked the debut of the official Champions League license, featuring the iconic anthem, official match graphics, and the prestige of the tournament. Master League Evolution
: The classic management mode returned with simplified negotiations and a new "Teamvision" AI system that learned and adapted to the player's tactical style over time. Gameplay & Technical Advances
PES 2009 aimed to fix the performance issues of the previous year's entry (PES 2008) by refining physical interactions and realism:
PES 2009: The End of an Era? ⚽🎮 Released in late 2008, Pro Evolution Soccer 2009
remains one of the most nostalgic entries in the series. It was the year Lionel Messi
officially took over the cover, and the debut of the game-changing Become a Legend
mode, which allowed us to live out our dreams as a single pro player. Why we still talk about it: The UEFA Champions League License:
For the first time, we got the official anthems, logos, and atmosphere of the world's biggest club competition [2]. Become a Legend:
Spending hours trying to get scouted by a top-tier team was a core memory for many fans [1]. Crisp Gameplay:
While the transition to the PS3/Xbox 360 era was rocky, PES 2009 felt fast, responsive, and rewarded technical skill [1, 2].
Whether you were a Master League veteran or a legend in the making, PES 2009 captured the magic of football before the "FIFA vs. PES" war shifted gears. technical specs
to run it on modern hardware, or are you trying to find the best option files to update the 2009 rosters to today's stars?
. Released during a pivotal era for sports gaming, it wasn't just another annual update—it was the moment Konami tried to plant its flag in the "next-gen" ground after a rocky transition the year prior. The Debut of the Champions League
The biggest headline for PES 2009 was undoubtedly the arrival of the exclusive UEFA Champions League license. After years of "North London" and "Merseyside Red," seeing the official starball logo and hearing the iconic anthem felt like a massive win for realism. While it didn't solve all the licensing gaps—the Premier League remained largely unlicensed outside of Manchester United and Liverpool—it gave the game a sense of prestige that felt "big time". Forging Your Own Path: Become a Legend
Before every sports game had a deep narrative "career mode," PES 2009 introduced us to Become a Legend.
The Grind: You started as a raw 17-year-old in a scout match.
The Perspective: Unlike Master League, you controlled only one player, forced to call for the ball and find space while the AI managed the rest of the team.
The Growth: Watching your stats slowly climb from mediocre to world-class—and eventually earning that move to a giant like Barcelona or Inter Milan—was an addictive loop that defined hundreds of hours for fans. Gameplay: Heavier, Slower, Smarter
Coming off the lightning-fast (and often criticized) PES 2008, the 2009 edition slowed things down. pes 2009 - GregHorrorShow pro evolution soccer 2009 pes 2009
Pro Evolution Soccer 2009, commonly known as PES 2009, was a pivotal entry in Konami's long-running football simulation series. Released in late 2008 across platforms including PlayStation 3, Xbox 360, PC, and Wii, it arrived at a time when the rivalry with EA Sports' FIFA franchise was intensifying. Known for its realistic ball physics and tactical depth, PES 2009 introduced features that would become staples of the series for years to come. Key Features and Gameplay Innovations
The game focused on refining the "Teamvision" AI system, which adapted to the player's strategy in real-time. Significant updates were made to the physics engine to create a more authentic experience:
Ball Movement: New air resistance calculations influenced the ball's trajectory, and ground friction routines meant pitch conditions directly affected pass speed.
Skillful Controls: Players could perform tricks and feints more intuitively, using the D-pad or analogue sticks to navigate tight defenses.
Tactical Depth: Defenders were programmed with improved AI to close down threats, requiring players to work harder to create space for shots. New and Returning Game Modes
PES 2009 introduced the highly popular Become a Legend mode. Similar to FIFA’s "Be a Pro," this mode allowed players to control a single custom-created athlete, starting as a 17-year-old rookie and working their way up to Europe’s top clubs.
Another major addition was the UEFA Champions League license. For the first time, Konami secured exclusive rights to the competition, allowing for a dedicated mode complete with the official tournament music, graphics, and atmosphere.
Pro Evolution Soccer 2009 is a transitional entry in the long-running series, notable for introducing major features like the UEFA Champions League license and the Become a Legend mode. While it improves upon the performance issues of the previous year, it often feels stuck between its legendary past on older consoles and the modern demands of the then-current hardware. Key Game Modes
Become a Legend: A significant addition where you create a single player and guide them from youth ranks to international stardom. It is praised for its immersion and stat tracking, though critics noted it can feel repetitive during the early scrimmage phases.
UEFA Champions League: For the first time, PES featured the official Champions League license, complete with the iconic anthem and TV-style presentation.
Master League: The series' staple mode remains mostly unchanged, offering deep team management but feeling slightly "bare bones" compared to newer competition.
Editor: An improved editor allows for importing custom images via USB or cameras, which is essential for bypassing missing licenses like most English Premier League teams. On the Pitch
The gameplay attempts to return to the more deliberate pace of PES 6.
Pace & Physics: The game is slower than its predecessor, with a "heavier" ball feel that makes linking passes more natural and rewarding.
AI & Intelligence: Teammate AI is improved, particularly in making off-the-ball runs and distributing through-balls.
Animations: This remains a weak point; while detailed in close interactions, general player movement can look stilted and procedural compared to rivals like FIFA 09. Performance & Presentation Pro Evolution Soccer 2009 Video Review by GameSpot
The fluorescent hum of the television screen was the only light in the room, casting long, flickering shadows against the posters of Thierry Henry and Ronaldinho. It was 2:00 AM on a Tuesday in November 2008.
For eighteen-year-old Leo, this wasn’t just a game. This was Pro Evolution Soccer 2009. And tonight, he was making history.
"Come on, Messi. Don't let me down," Leo whispered, his thumbs aching from the frantic pressure he was applying to the analog sticks.
On the screen, the camera angle swooped low. The roar of the virtual crowd was deafening. It was the 89th minute of the Champions League Final. Leo was playing as his beloved FC Barcelona, but he was trailing 1-0 against his roommate, Mark, who was controlling a defensively rigid Chelsea side. Mark had parked the bus. He had suffocated the game. Every time Leo tried to thread a through-ball, John Terry or Ricardo Carvalho was there, a wall of blue pixels that refused to break.
Mark sat on the edge of the sofa, a smug grin plastered on his face. "Just accept it, Leo. It’s over. PES 2009 is a game of tactics, and my tactics are superior. You can't just run with Messi all night." Released in late 2008, Pro Evolution Soccer 2009
Leo ignored him. He knew PES 2009 was different from the arcade speed of the previous years. The physics were heavier. The players had weight. You couldn't just zigzag; you had to time your runs perfectly. But he also knew that in this game, individual brilliance wasn't just a stat bar—it was a feeling.
Kick-off.
Leo passed the ball backward to Xavi. Then to Iniesta. He needed to draw Mark’s defense out. He tapped the 'L1' button, sending Samuel Eto'o on a darting run toward the corner flag—a dummy run to pull the defense wide. Mark bit, switching players to chase Eto'o.
Space. A sliver of green grass opened up in the center circle.
Leo played the ball to Messi. The little Argentine number 10 received the ball with a heavy touch—a specific animation unique to PES 2009 that looked frustratingly realistic—but instantly recovered.
"Here we go," Leo muttered.
He nudged the left stick forward. Messi accelerated. He cut past Lampard with a sharp tap of the right stick, a manual feint that required precise timing. Then came Essien. Leo stopped the ball dead (R1), causing the Ghanaian to overrun, before bursting into a sprint again.
He was at the edge of the box. The heartbeat sound effect of the 'pressure' mechanic thumped in the speakers.
"Stop him!" Mark yelled, mashing the tackle button.
Terry lunged. It was a two-footed challenge in the box—the most dangerous moment in the game. If he connected, it was a penalty or a turnover. If he missed, it was a red card and a chance.
Leo didn't panic. He tapped 'R2' and pushed the stick diagonally. The 'Super Cancel' move. He took manual control of Messi’s body, pulling him away from the tackle at the last millisecond. Terry slid through empty air, taking out the divot of grass behind Messi.
It was just the goalkeeper now. Petr Cech, in his iconic rugby-style helmet, rushed off his line, narrowing the angle.
Mark was silent, leaning forward, eyes wide.
Leo had two options. The low driven shot (R2 + Shot), which was the "meta" move of PES 2009—almost a glitch in how effective it was. Or, the risky finesse shot.
Leo chose neither. He wanted poetry.
He waited until Cech was a yard away. He pressed the shot button, but held it down for a fraction of a second longer than necessary, aiming for the far top corner with the precision of a surgeon.
The ball left Messi’s foot. It wasn't a rocket; it was a looping, dipping arc. The ball seemed to hang in the air for an eternity, defying the game's heavy gravity engine.
It dropped.
It kissed the inside of the far post—the clink sound effect rang out clearly over the crowd noise—and rippled the net.
GOAL!
The commentary kicked in: "OH, IT'S MAGNIFICENT! ABSOLUTELY MAGNIFICENT!" The Return of Manual Cursor Control One minor
Leo dropped the controller on the carpet and stood up, arms outstretched. The screen displayed a replay from three angles, showing the curve of the ball and the helpless dive of the keeper.
"90th minute! 1-1!" Leo shouted. "We’re going to extra time!"
Mark shook his head, staring at the screen in disbelief. "I had you. I had the lockdown."
"You had the tactics," Leo said, breathing heavily, "but PES is about the moment."
The whistle blew for full time. The screen transitioned to the "Extra Time" graphic. The tension in the room reset. The score was level, but the momentum had shifted entirely. The ' Become a Legend' mode had prepared Leo for this, but nothing compared to the pressure of a human opponent sitting three feet away.
As the virtual teams lined up for the extra time kick-off, Mark picked his controller back up. The smugness was gone, replaced by the terrified focus of a man fighting for his life.
"Alright," Mark said, his voice low. "Let's go."
Leo smiled, sitting back down. He looked at the players on the screen—Iniesta passing to Xavi, the fluid movement of the ball. This was why they played. Not for the graphics, not for the licensing issues, but for the gameplay. For the nights where the pixels felt like flesh and bone, and a controller felt like a conductor's baton.
The clock ticked past 2:30 AM. Neither of them cared. The beautiful game, in all its 2009 glory, demanded their full attention.
Pro Evolution Soccer 2009 (PES 2009), known as World Soccer: Winning Eleven 2009
in Asia, is the eighth installment in the PES series developed by Konami. It was released in October 2008 for multiple platforms, including PC, PS2, PS3, PSP, Xbox 360, and Wii. Key Information & Features: Gameplay Improvements:
Known for more realistic ball physics, smarter AI, and a slower, tactical pace compared to its predecessors. New Modes:
Introduced the "Become a Legend" mode, allowing players to control a single player from rookie to superstar, alongside a revamped "Master League". Featured the official UEFA Champions League license. Reception:
While lauded for its gameplay improvements, some reviews noted it was competing heavily with Platforms & Release: Release Dates:
Released on 17 October 2008 for most platforms, with the Wii version arriving later in March 2009. Available on:
Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable (PSP), Xbox 360, Wii, and Mobile Phones. Regional Variations:
PAL (Europe/Oceania), NTSC-U/C (US/Canada), and Asia (Winning Eleven) versions existed. Collectibility:
Complete in Box (CIB) copies, including the manual ("paper"), are available, with some listed as "Platinum" or "Not For Resale" editions.
Here’s a strong feature-style piece on Pro Evolution Soccer 2009 (PES 2009), capturing why it remains a standout entry in the franchise.
The Return of Manual Cursor Control
One minor but crucial fix was the cursor change speed. PES 2008 suffered from lag when switching defenders. PES 2009 solved this almost entirely, allowing you to manually pull defenders out of position (which was a risk) or cut passing lanes effectively.
Key Features
- Teamvision 2.0: Improved AI that adapts tactics and player positioning based on match context.
- Motions & Animations: Expanded player motion capture for smoother dribbling, passing, and shooting animations.
- Set-piece Editor: Customizable free-kicks and corner routines.
- Master League & Become a Legend modes: Career modes with team management and player progression (varies by platform).
- Wii-specific controls: Motion control support for passing/shooting on Wii.
- Online Play: Multiplayer matchmaking available on supported platforms (service availability dependent on platform networks).
2. Game Modes
Master League
The classic franchise mode returned with improvements.
- Transfer Logic: The transfer engine was overhauled to make the transfer market more realistic, including transfer fees and wages.
- Squads: Included the standard fictional "Default" team (Castolo, Minanda, etc.) which players had to build up from scratch, or the option to start with the club's actual licensed squad.
- Growth System: Players no longer improved linearly; their stats fluctuated based on form and age, with a focus on a curve system (peak years vs. decline).
Release & Platforms
- Release year: 2008
- Platforms: PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PSP
Unmatched On-Pitch Feel
The game’s true magic lay in its weighty, deliberate controls. Passing had a heft to it; shots cracked off the boot; tackling felt physical. The now-fabled "PES slowdown"—a slight hesitation before a player struck the ball—added realism that FIFA took years to replicate. Dribbling, while slightly looser than the perfect PES 5 or 6, was intuitive. Using the right stick for off-the-ball runs gave you tactical control that felt years ahead of its time.