In the pursuit of photorealism in PC gaming, few technologies have caused as significant a shift in visual fidelity as Ray Tracing. However, for years, the benefits of Ray Traced Global Illumination (RTGI) were locked behind expensive hardware requirements and specific game engines. That changed with the advent of Reshade RTGI.
Specifically, version 0.361, particularly when configured for "Extra Quality," represents a sweet spot in the evolution of shader-based lighting. It offers a compelling bridge between older game titles and modern visual standards, allowing gamers to experience realistic light bounce, soft shadows, and immersive ambient occlusion without needing an RTX 4090. reshade rtgi 0361 extra quality
Reshade’s RTGI (Ray-Traced Global Illumination) preset “0361 Extra Quality” is one of the community picks aimed at producing realistic indirect lighting and soft ambient occlusion in games that don’t natively support modern global illumination. This post explains what the preset does, how it changes visuals, how to install and configure it, performance expectations, tuning tips, and compatibility notes so you can decide whether it’s right for your setup. Beyond Native: A Deep Dive into Reshade RTGI 0
1.0 (neutral) or 1.2 for vibrant color bleeding0.05 (lower = darker areas receive more bounce)The version numbering can be confusing. Pascal Gilcher initially released the RTGI shader for free on Patreon. As development progressed, versions 0.18 through 0.36 became the "golden era" for free users. Version 0361 specifically refers to a minor patch or compiled build of the 0.36 codebase. "Extra Quality" is demanding
The "Extra Quality" tag is not an official Pascal Gilcher label, but rather a community-modified compilation. Here is what sets it apart:
0.40 (Higher values cause ghosting; 0.4 is the sweet spot for 0361).2 or High).2 (Setting this to 3 or 4 destroys FPS with minimal visual gain).0.95 (Reduces noise. Do not set to 1.0, or you will get extreme ghosting).0.65 (Start here, then adjust per game).55% (This is the "global illumination" effect—how much color bleeds from walls).Extra (not Ultra – that’s for 0.372+)On (reduces banding)0.850 – 0.920 (lower = less ghosting but more noise)2 (default for Extra)In the ReShade in-game menu, under RTGI.fx: