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Simgirls 66 Guide: Upd

The SimGirl Version 6.6 walkthrough outlines specific strategies for character interactions and plot progression, particularly for "enslavement" and "good" ending routes. Key Plot and Enslavement Steps

Ashley & Julia: Once Ashley's mind is restored, interact with Julia in the library to change her personality. This is used to draw Cassandra out of hiding.

Cassandra & Sarah: Have both Sarah and Cassandra in your party. Work the plot line to make Cassandra confess to Sarah. If she confesses, her trust increases rather than decreases.

Enchantment Shop Girl: Unlock the Monster Hunter shop first. Use a Chakrem (obtained by agreeing to aid her) and throw it at her while she is in the library with Julia. This allows her to move through the barrier and increases her trust. Monster Hunter Shopkeepers: Female: Seduce by following standard charm/flirt routes.

Male: Fluster him using the Charm or Flirt skills, then use your preferred capture method.

Val & Dr. Tiff: When Dr. Tiff frees Val, speak to Julia, then Mr. Rack, and finally Dr. Tiff to enslave Tiff. Afterward, talk to Val in the hallway and cast Confusion on her. Mechanics & Stat Tips

Stat Requirements: For earlier versions like 5.27, a baseline of 170/200 in all stats and around $9,999 is recommended before major events.

Trust and Affection: Pay attention to the icons flashing over characters during the enslavement route; a blue +/- indicates trust changes, while a red +/- indicates affection changes. Stat Improvement: Strength: Improved through fighting and swimming.

Charm: Improved by winning swim races and engaging in H-scenes. Knowledge: Obtained through studying. simgirls 66 guide upd

For further community updates or specific character builds, checking the SIMGIRLS Wiki or recent threads on Google Groups is recommended.

SimGirls Version 6.6 is a classic dating simulation game that became highly popular on platforms like Newgrounds. The following report details the core mechanics, characters, and strategy updates for this version. 1. Core Gameplay Mechanics

The game operates on an open-design system structured by individual days, where the player manages 100 energy points per day to perform various activities. Primary Stats : Increased by fighting at the gym/club or swimming.

: Improved by winning swim races or engaging in sexual encounters. : Gained through studying or tutoring. Energy Management

: Energy is spent on jobs (like drug dealing or teaching) and training. Some story cutscenes or specific interactions (like the "Exam Time") do not consume energy. Relationship Progression

: Building rapport requires talking to characters, gathering personal info (phone numbers/favorite movies), giving gifts (flowers/rings), and eventually dating. 2. Character Guide & Interaction

The game features four main female leads, each with unique progression requirements: Key Interaction Tips Childhood Friend

Often involves study sessions; focus on "Luck" and "Beauty" training. Amnesic Traveler The SimGirl Version 6

Requires special attention for her "Hentai Level" progression and specific items like handkerchiefs or coffee. Ami's Best Friend

Met at school; focus on flowers as a gift. Progression involves asking for her phone number after building enough EXP. Popular High School Girl

Requires high Charm (minimum 200) to advance. Dates often take place at Golden City, the beach, or the mountains. 3. Key Walkthrough Milestones (Version 6.6) The Time Machine

: A major late-game objective typically completed around the "Seventh Saturday". Enslavement Path

: Version 6.6 includes specific routes to "enslave" characters through battle or specific spells/actions (e.g., beating Cassandra in battle or using suppression on Jane/Sarah). Ryuuji Encounters

: A recurring antagonist who may harass the player or the girls. Beating him or avoiding his thugs is necessary to protect items like special necklaces. 4. Recommended Strategy Update Stat Benchmarks : Aim for at least 66 in all stats early on, eventually pushing toward 300 Strength for major fights.

: Working as a "Drug Dealer" is a high-risk/high-reward way to earn money for gifts like Rings (needed for girlfriends) and Love Hotels. Save Frequently

: Many events (like Ryuuji encounters or failed dates) require reloading to optimize the outcome. for one of the main characters? School: Go to school on weekdays


4.1. Aria (The Librarian)

| Action | Old gain | New gain (2.3+) | |--------|----------|----------------| | Talk literature | +3 | +2 | | Give rare book | +10 | +18 (loved, once) | | Café date | +4 | +6 | | Stress effect | ignored | -30% affection if stress >60 |

Best schedule: Afternoon at library (Tue/Thu).
Loved gift: First edition poetry (available Saturday flea market).

Phase 2: Stat Grinding & The "Knockout" Strategy (Days 21–50)

Goal: Maximize Strength and Knowledge for the upcoming fights and exams.

  • School: Go to school on weekdays. This raises Knowledge. Knowledge is vital for the exams (Day 20, 40, 60).
  • Fighting: Go to the Dojo or the Slums. You need high Strength to defeat the thugs in the slums to protect the girls.
  • The "Knockout" Cheat/Tactic: In Version 66, during a fight, you can utilize the "Hyper" move once your bar is full. Save this for the "Gold Hair" boss fights.
  • Sana's Quest (Time Sensitive):
    • Around Day 25–30, go to the Forest. You must encounter Sana multiple times.
    • Requirement: You must have a Flower (buy from the mall or find in the park) and high Charm to get her to talk to you.
    • Visit her every weekend until her relationship level is maxed.

3. Gameplay Guide: How to Progress in v6.6

Because v6.6 is an RPG hybrid, the early game strategy is different from the classic version:

Phase 1: The Early Grind

  • Focus on Strength: Early game combat can be difficult. Prioritize unlocking Strength nodes in your skill tree to survive fights and earn money/experience faster.
  • Money: You earn money primarily through combat drops or specific jobs unlocked via the skill tree.
  • Sleeping: Unlike older versions where sleeping was a time-waster, you must sleep to save the game and recover energy.

Phase 2: The Girls

  • Gifts: You cannot just spam talk to the girls. You must give them gifts (bought from the store or found) to raise their mood/affection.
  • Questions: The "Quiz" questions (knowing the girls' favorite colors, foods, etc.) are still in the game. Getting these right gives a massive boost to relationship points.
    • Tip: Search for "SimGirls Answers" or "SimGirls Quiz Cheats" for a list of correct answers, as the game does not always make them obvious.
  • Phone Calls: You must call the girls to set up dates. If you ignore them for too long, their affection will decay.

Phase 3: The Time Machine

  • The Time Machine remains a core plot point. You must complete specific missions for the character Sana (the scientist) to progress the story. This usually involves collecting items from combat zones.