Ucom Gamepad Driver New ✦ Recent

Getting Started with a New Ucom Gamepad Driver

If you have recently purchased a generic Ucom gamepad or are trying to set one up on a new system, you may have noticed that these devices often do not come with a dedicated installation disc, and the official website support can be difficult to find. Here is a guide to getting your "new" Ucom gamepad driver working on modern systems.

3. Driver Architecture

The driver is structured as a function driver for USB CDC devices with a specific PID/VID range. ucom gamepad driver new

Issue 1: "Driver is not intended for this platform" (Error 0xE0000227)

Cause: You are trying to install the 32-bit driver on a 64-bit ARM PC, or vice versa. Fix: The "new" driver now supports ARM64. Download the specific UCOM_ARM64_New.exe from the official site. Do not use the x86 version. Getting Started with a New Ucom Gamepad Driver

Issue 2: The controller works in Steam but not in Fortnite

Cause: Fortnite (Epic Games) uses Raw Input, while Steam uses Steam Input API. Fix: Open the new UCOM Control Panel. Switch the mode from "DirectInput" to "XInput (360 Mode)" . Save and restart the game. Unplug the dongle

Problem C: Wireless Dongle Pairing Fails After Driver Update

Cause: Old pairing keys stored in registry. Solution:

  1. Unplug the dongle.
  2. Delete HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\UCOM in Regedit.
  3. Reinstall the driver.
  4. Plug the dongle, then press the pairing button on the controller for 5 seconds. The new driver will auto-pair within 10 seconds.

Step 4: Run the Installer as Administrator

  1. Right-click the installer → Run as administrator.
  2. Accept the license agreement.
  3. Choose "Full Installation" (includes calibration suite and background service).
  4. When prompted, connect your UCOM gamepad via USB.
  5. Windows will show "Device setup successful – UCOM XInput Device."

Problem B: Vibration Works in Test but Not in Games

Cause: In-game vibration slider is off, or the game uses RawInput for haptics. Solution: Open the UCOM Game Studio → Settings → Enable "Force Feedback Fallback Mode." This forwards vibration calls to DirectInput even if the game requests XInput.