Vray All Versions List __hot__ May 2026

V-Ray, developed by , has evolved significantly since its debut in 2002. Originally a plugin for 3ds Max, it is now the industry standard for photorealistic rendering across almost all major 3D platforms. Major Version History (3ds Max Core)

The development of V-Ray for 3ds Max typically sets the pace for other platforms (Maya, Cinema 4D, SketchUp, etc.). V-Ray 6 (Current Generation)

: Introduced "Enmesh" for tiling geometry, procedural clouds, and the Chaos Cloud Collaboration tool.

: A major shift focusing on post-processing within the Frame Buffer, including (adjusting lights after rendering) and Layer Compositing. V-Ray Next (Version 4)

: Marketed as "Smart Rendering," it introduced the Adaptive Dome Light and automated camera settings using AI. : Notable for the introduction of (GPU rendering) and a simplified user interface.

: Added support for GPU-accelerated rendering and a faster hair shader.

: The "workhorse" version that popularized the engine, introducing the Physical Camera and Sun/Sky system. V-Ray 1.0 (2002)

: The original release that introduced Global Illumination to a wider audience. Current Ecosystem by Platform

V-Ray is currently maintained for the following software, with most sitting on Latest Stable Version Key Features V-Ray 6, Update 2 Full Enmesh support, Chaos Scatter. USD support, improved XGen rendering. Real-time "V-Ray Vision," Cloud sync. Grasshopper integration, decal support. Particle rendering, node-based materials. Realistic material mapping, automated sun study. Full Solaris/Hydra support. Bridge for transferring scenes to UE4/5. V-Ray 6 (Beta/Standalone) Integration via the V-Ray Standalone engine. Key Technical Milestones Distributed Rendering (DR) vray all versions list

: Allowing multiple computers to work on a single image simultaneously. V-Ray Denoiser

: Utilizing NVIDIA AI to instantly remove "noise" from renders, cutting render times by up to 50%. Chaos Cosmos

: A built-in library of high-quality, render-ready 3D assets (introduced in V-Ray 5).

: A separate engine within the plugin that leverages CUDA and RTX hardware for massive speed gains. Legacy & Discontinued Versions V-Ray for Softimage : Discontinued following Autodesk's EOL for Softimage. V-Ray for Modo

: Development was paused to focus on more popular host applications. introduced in the latest V-Ray 6 update

To create a realistic paper material in V-Ray across various versions (such as V-Ray 5, 6, or the latest V-Ray 7), you generally use a

with specific settings to capture its matte, slightly translucent, and fibrous nature. Core Settings for Standard White Paper

The following settings work as a baseline for almost all modern V-Ray versions: V-Ray, developed by , has evolved significantly since

: Set the color to a light gray/off-white (RGB 180–190). Avoid pure white (255), as it doesn't exist in the real world and can cause "glowing" or unrealistic lighting [14]. Reflection Reflect Color : Dark gray (RGB 30–50). Paper is not highly reflective. Reflection Glossiness

: Low value (0.4 to 0.6) to ensure reflections are very blurry and spread out [14]. Fresnel IOR : Use the standard default (1.5–1.6) or specifically for typical paper [5.2]. Refraction (Translucency) For thin paper (like a book page), use the Translucency (or "2-Sided") feature. Translucency

rollout, select a "Hard" or "Hybrid" model and use a light gray for the Backside Color to allow light to bleed through slightly.

: Use a very fine noise map or a "Paper Fiber" texture at a low intensity (0.01–0.05) to give it a microscopic tactile feel [14]. Version-Specific Implementation V-Ray Version Recommended Method V-Ray 6 & 7 Chaos Cosmos

library to download high-quality, pre-made paper assets [5.5, 17]. This saves time and includes calibrated textures. Utilize the Asset Editor's Material Library

. There is a dedicated "Paper" category where you can drag and drop presets directly into your scene [5.4]. V-Ray Next / 3.x Manually create a VRay2SidedMtl

. Place your main paper material in the "Front" slot and a slightly darker version in the "Back" slot to simulate light passing through [5.6]. Common IOR Values for Paper-Related Materials Material Type Refraction Index (IOR) Standard Paper 1.500 [5.2] Acetone (Solvent) 1.360 [5.2] Acrylic Glass 1.490 [5.2] For professional results, you can also explore the Chaos Scans Library

which offers over 2,500 photoreal scanned materials, including complex paper types [5.7]. glossy magazine Part 1: The Early Era (Pre-1


Part 1: The Early Era (Pre-1.5) – The Foundation

Before the modern naming conventions, V-Ray was a niche product for 3ds Max power users.

  • V-Ray 1.0 (Early 2000s): The first public beta. Introduced basic raytracing and the first version of the Irradiance Map. It was unstable but revolutionary.
  • V-Ray 1.09 (2003): A stabilization release. Famous for supporting the first iterations of VRayProxy for rendering massive geometry.

V-Ray 6 (2022)

Chaos focused on enabling complexity rather than just speed.

  • Key Tools: VRayEnmesh (pattern tiling without UVs), VRayCarpenter (parametric modeling inside the renderer), and Cloud rendering integration.
  • Pro Feature: Procedural clouds in the Environment tab.

V-Ray 5 (2020)

The "Composite Inside the Renderer" update.

  • Game Changer: The Light Mix render element. You could finish a render, then slide the brightness of every light source in post. Mind. Blown.
  • Other Adds: Layer Compositor (Photoshop inside V-Ray), native Film Grain, and Stochastic Flakes for car paint.

The Present & Future (2022–Today)

Part 6: Obsolete & Legacy Versions (No Longer Supported)

Chaos officially ends support for versions older than the current major minus two (e.g., when V-Ray 7 is out, V-Ray 4 is EOL). You should avoid these unless you have legacy pipeline needs:

  • V-Ray 1.x (all) – No modern OS support, no RTX or multi-threading optimizations.
  • V-Ray 2.x – Last update 2014. No Windows 11 support.
  • V-Ray 3.x – Ended 2019. No M1/M2 Mac support.
  • V-Ray Next (4.x) – Ended support late 2022. No new NVIDIA driver certs.

Security warning: Older versions (pre-2020) are vulnerable to the "V-Ray Scene Server" exploit. Always update to at least V-Ray 5+.


The Modern Era: V-Ray 5, 6, and 7 (2020–Present)

Chaos abandoned the "Next" moniker and switched to simple integer versioning across all products simultaneously.

V-Ray 7 (2024 – Current)

  • Release Date: Summer 2024 (announced at Chaos Unboxed 2023, general availability 2024).
  • Key Features (as of latest builds):
    • V-Ray Neural Rendering – AI-accelerated rendering components (e.g., neural denoising, upscaling, and Light Path Expressions inference).
    • Integrated V-Ray Profiler 2.0 – Real-time memory and performance tracking.
    • USD native pipelines – Full Hydra delegate for V-Ray inside Pixar's USD.
    • VRayEnvironment Fog rewrite – Faster, less noisy volumetric rendering.
    • VRay Licensingserver 7.0 – Offline activation improvements.
    • MaterialX support (for Maya/Houdini users).
  • Current build: V-Ray 7.00.02 (as of early 2025).
  • Note: V-Ray 7 drops support for Windows 8.1 and older macOS (requires macOS 12+).

Part 2: The "Classic" Era (1.5 to 3.7) – Industry Standard

This period saw V-Ray dominate the market. Version numbers were largely consistent across platforms (3ds Max, Maya, Softimage).

| Version | Release Year | Key Breakthroughs | | :--- | :--- | :--- | | V-Ray 1.5 | 2005 | VRaySun & VRaySky (Physical Sky model). VRayPhysicalCamera. The render engine finally became "artists friendly." | | V-Ray 2.0 | 2010 | VRayRT (Real-Time rendering). First implementation of GPU acceleration (CUDA). Adaptive Lights. | | V-Ray 3.0 | 2013 | Progressive Rendering by default. VRayVolumeGrid (Phoenix FD integration). VRayStochasticFlakes for car paint. | | V-Ray 3.1 - 3.7 | 2014-2017 | NVIDIA Denoiser (Real-time noise removal). VRayAlSurface (Skin shader). Light Cache retrace. |