Naruto - Ultimate Ninja [upd] -
Here’s a developed review of Naruto: Ultimate Ninja (original 2006 release for PS2):
Game Review: Naruto: Ultimate Ninja
Developer: BANDAI / Racjin
Platform: PlayStation 2
Genre: Anime Fighter / Arena Brawler
Overview
Naruto: Ultimate Ninja (known as Naruto: Narutimate Hero in Japan) kicked off one of the longest-running anime fighting game franchises. As the first PS2 entry in the series, it aimed to translate the early days of the Naruto anime—when the show was still in its pre-Shippuden Chunin Exam arc—into an accessible, flashy arena fighter. The result is a mixed bag: charming and faithful to its source material, but clearly a first draft of a formula later entries would perfect.
Story & Presentation
The game covers the Land of Waves arc (Zabuza, Haku) and the Chunin Exam preliminaries. While it doesn’t retell the story in great detail, each character has a short arcade-style intro and ending, and there’s a “Mission Mode” with brief cutscenes. For 2006, it’s decent fanservice, but don’t expect RPG depth.
Graphically, it captures the anime’s aesthetic well: cel-shaded characters, vibrant special effects, and faithful voice acting (English or Japanese). The arenas are small but colorful—Forest of Death, Great Naruto Bridge, Chunin Exam arena—though they lack interactive elements. The soundtrack is energetic, mixing anime tracks with original rock beats. Naruto - Ultimate Ninja
Gameplay
- Controls: Simple 3D arena fighter. One button for melee, one for ranged shuriken, one for block, one for jump, and a dedicated “Chakra” button plus face button for special moves. Each character has three jutsus (normal, Chakra, and ultimate) activated via button combos while holding Chakra.
- Combat Flow: Quick dashes, air combos, and substitution jutsu (teleport behind opponent when hit). The system rewards aggressive play but feels shallow compared to Budokai Tenkaichi or Street Fighter. Combos are short, and high-level play devolves into spamming specials.
- Key Mechanic – Ultimate Jutsu: A cinematic rush attack triggered at low HP with full Chakra. It’s flashy but unbalanced—it can turn a match instantly, rewarding comeback plays over skill.
The biggest issue is repetition. Arenas are small, there’s no ring-outs or stage hazards, and enemy AI on harder difficulties simply reads inputs. Versus mode is fun for casual matches, but solo play wears thin after a few hours.
Content
- Roster: 12 characters (Naruto, Sasuke, Sakura, Kakashi, Rock Lee, Neji, Gaara, Kankuro, Temari, Haku, Zabuza, and a special “Cursed Mark Sasuke”). Small by today’s standards, but each has unique jutsus and voice lines.
- Modes: Arcade (Battle for Hokage), Mission Mode (short challenges like “Defeat 30 enemies”), Versus, Training. No story mode, no unlockable costumes, no alternate jutsus.
- Unlockables: Characters are unlocked naturally through Mission Mode. Very little else to chase.
Replay value is low—once you’ve seen all ultimate jutsus and endings, there’s little reason to return unless you have local multiplayer friends who enjoy basic arena brawlers.
Pros & Cons
Pros:
✔ Excellent cel-shaded visuals and faithful anime soundalike voice work
✔ Simple controls make it easy for beginners and Naruto fans
✔ Rock Lee vs. Gaara fights capture the anime’s hype
✔ Local versus is chaotic, silly fun with the right group Here’s a developed review of Naruto: Ultimate Ninja
Cons:
✖ Repetitive combat with little depth or combo variety
✖ Tiny roster (only 12 characters, many were cut from the Japanese version’s 14)
✖ AI cheats with perfect counters and endless substitution jutsu
✖ No online play (PS2 limitation), short single-player content
✖ Outclassed by sequels Ultimate Ninja 2 and 3 in every way
Final Verdict
5.5/10 – Flawed but Fondly Remembered
Naruto: Ultimate Ninja is a time capsule. For a fan in 2006, it was a thrill to throw Rasengans and Chidoris on a home console. As a modern fighting game, it’s too simplistic, light on content, and quickly overshadowed by its sequels. If you’re curious about the series’ roots, play it for 30 minutes to see the ultimate jutsus—then skip directly to Ultimate Ninja 3 or Ultimate Ninja Storm for the real experience.
Best for: Casual Naruto fans, retro collectors, local party brawls.
Avoid if: You need deep combat, a large roster, or rewarding single-player.
2. The Air-Dash Cancel
Most combos end on the ground. To maximize damage, perform a ground combo, then immediately Chakra Dash forward. If your opponent is mid-air, follow up with a Square (Shuriken) to stop their fall, then hit Triangle + Circle for a mid-air Ultimate Jutsu. This combo was the "bread and butter" of tournament play. Game Review: Naruto: Ultimate Ninja Developer: BANDAI /
The Birth of a Classic (2003–2006)
The first Naruto - Ultimate Ninja game launched exclusively for the PlayStation 2 in Japan in 2003, reaching North America in 2006. At the time, the anime was exploding in popularity, yet fighting games based on shonen properties were often shallow cash-grabs.
Ultimate Ninja defied expectations. Developed by CyberConnect2, the game prioritized speed and accessibility. Unlike traditional 2D fighters (Street Fighter, King of Fighters) that required complex joystick motions, Ultimate Ninja mapped all Jutsu to a simple directional input plus the Circle button.
Mastering the Will of Fire: A Complete Retrospective on the "Naruto - Ultimate Ninja" Series
For millions of anime and gaming fans growing up in the mid-2000s, the transition from watching Naruto on Toonami to actually controlling the ninjas on a PlayStation 2 was a dream come true. Before the open-world experiments of Boruto or the tactical depth of Storm 4, there was the franchise that laid the groundwork for 3D anime fighters: Naruto - Ultimate Ninja.
Known in Japan as Naruto: Narutimate Hero, the Ultimate Ninja series (developed by Bandai) is more than just a collection of fighting games; it is a time capsule of the Naruto fandom’s golden era. This article dives deep into the history, mechanics, and legacy of the franchise that defined a generation of arena fighters.
1. The Basics: How to Fight
Unlike traditional fighters like Street Fighter, Ultimate Ninja focuses on horizontal side-scrolling movement, teleportation, and massive special moves.
Controls (PS2 Default):
- D-Pad/Left Stick: Move (Double tap to Dash/Chakra Dash).
- Circle (O): Attack (Ouyougi). This is your main physical attack button.
- X: Jump. Press again in the air for a double jump.
- Square (□): Use Sub-Items (Shuriken, Kunai, Bombs).
- Triangle (△): Charge Chakra. Hold to fill your bar.
- L1 / R1: Support Characters (call allies to help).
- L2 / R2: Guard (Hold both to block).
The Triangle-Circle System: The core combat loop revolves around Chakra.
- O (No Chakra): Normal combo.
- △ + O (1 Bar Chakra): Special Attack / Secret Technique (Ouyougi). This initiates a cinematic attack.
- △ + O (Near death/Red Health): Reversal Technique. A stronger version of your special that deals massive damage.